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Thanks for not doing that. I've seriously unsubbed from somewhere around 10 mods since WOTC came out, manually installing from backups because the authors just couldn't stop screwing up an already good thing.
No, Legacy is specifically a bad choice, because it was used for the game breaking practice of using original mod page for WOTC version, and reposting old mod on a new page.
Changing the names of existing products is always a bad idea.
Let me give an game example, where principle applies to moids as well.
Tomb Raider was a game that launched an entire series, it earned the right to that name.
In 2013 a remake attempted to steal the name, and add the "Classic" suffix to the original.
Many use Tomb Raider (2013), for the remake, and leave original alone.
I prefer to use, Tomb Raider - A Survivor is Born, but still only rename the remake.
I use the same standard for mods, the original has earned it's name, and needs no suffix.
The WOTC remakes, are the only mods needing a suffix, and WOTC fits every one of them.
So apparently all you care about is the choice of the word "LEGACY" over "VANILLA/LONG WAR 2 VERSION"? Answer: it's shorter.
Not sure why you care. As you point out, I did it the right way. If you're already a subscriber you don't have to unsub or resub to anything; it just works, as always. And I can't be expected to account for the negative associations you have in your head with the word "LEGACY".
"Legacy" has been very badly used, first by the MCM, and other mods since.
Where they repurpoosed the original version to WOTC, and created a new "Legacy" mod, Breaking the existing installs of all users, for no benefit.
Thankfully that bad idea seems to have died, and at least this is still the original mod.
Adding "Legacy" to the name needlessly associates this mod, with that bad practice.
Immersive Names WotC
This is the new mod, and needs a new name, adding the WOTC suffix is the best solution.
Both mods have same name, and thus load order positions, it's the most appropriate name.
Immersive Names
The original name, for an unchanged original mod.
We know it's for the base game, because Immersive Names WotC isn't. No change needed.
Please put the name back to the original one, no need to ever change it,
Here's the Community Mod Launcher: https://github.com/X2CommunityCore/xcom2-launcher/releases
It's so much quicker than Firaxis' own.
With the .XComMod thing I was just referring to the "RequiresXPACK=true" line the WoTC SDK adds. Unfortunately if you set that to False then, counter to logic, the Firaxis launcher will still show a warning for the vanilla game. Regardless of what a mod does, even an INI edit, the warning will be shown for one game or the other.
So, basically, all I'm asking is if you do see some issues whilst using the combined mod with WoTC then please remember those of us who're using just this one.
I can live without the .XComMod boolean: I use the Community Mod Launcher. If you notice any naming issues in your play through a code update to this as well as the Nations combi one would be appreciated.
And to the general user base: I'm using More Nations and Names in my gameplay, and it's nearly identical in structure so I'm not playtesting this right now. If you encounter issues, or if you want a separate WotC version of Immersive Names, drop a line in comments.
Oh that's great news. I don't really care about the More Nations side of things but this, this is a wonderful mod.
The .int file I have locally is working fine in the game and it has the encoding 'UTF-16 LE with BOM'. I'll check over the weekend to see if the published mod needs an update. In the meantime you can manually set the encoding on the mod's files and AFAIK it should work correctly in the game. It is in mine, at least.
I'd suggest you try it, and if the country balance seems off, unsubscribe from whichever you subscribed first, then re-subscribe. My understanding is that mods load in date-of-subscription order, so that will change the load order of the two mods, which might fix the problem (or might not).
In any case, any conflict shouldn't be game breaking, it just might give you unusual results.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=618481020&searchtext=countries
In fact, anyone who doesn't like my unit weights (and I do rebalance to be a bit less America-centric) can do this.
The file shouldn't reappear unless I update the mod, and besides, my next update - when I get around to it (hopefully this weekend?) - will be to separate the country weights from the main mod and give you several options that can be installed separately. While I do that I'll check out More Nations and see if I can make one of those options a compatibility patch.
The soldiers from that mod look like they're added into your character pool. This mod affects randomly created soldiers. So they won't conflict.
Longer Names changes the default values for name editing from 11-character first names and 15-character last names to 30-character names for each. But just to pick two examples from discussions here and on Nexus, "Maria Florencia" is a 16-character first name successfully added by this mod and "Ribiero dos Santos" is a successfully added 18-character last name.
Just don't try to manually edit a Immersive Names name that's longer that the base default unless the Longer Names mod is installed (which should work fine alongside this mod), or you'll probably be forced to shorten the name in order to save your changes.
In a future version of this mod I plan to add countries to the game with their own namelists - the countries I'm considering are Indonesia, Malaysia, Thailand, Taiwan, Myanmar, North Korea, Iraq, Saudi Arabia, Algeria, Morocco, Sudan, Ethipoia, Uganda, D.R. Congo, Tanzania, Switzerland, Finland, Belarus, Czech Republic, Peru, Chile, Cuba, and New Zealand. I might not do all of those, and the actual countries will be available as a separate mod, but once those namelists are put together they'll be incorporated into the immigrant portion of base countries' namelists in this mod.
That'll be version 2.0 and I'll probably put it together after the first EW-like comprehensive DLC comes out. @ssomchay85 I'll consider your comment a vote to include Thailand and Laos.
Mostly you just got a combination of first and last name that are both very rare. In this mod a Portuguese soldier only has a 1-in-1298 chance of drawing Élia and a 1-in-1937 chance of drawing Ribiero dos Santos. You would probably have to draw at least another million Portuguese soldiers to have even modestly favorable odds of drawing that name a second time.
I'm not portuguese but since i'm brazilian we usually have similar names. I've never heard about that name before and a search on google only found info about some wives of roman emperors that has that name.
Second to that, Ribeiro is usually a surname. In portuguese speaking countries some people have much longer names than in english speaking ones but in situations like that people would usually just use the last name (just like in the USA) which is "dos Santos"in that example.
To add further confusion to that some people here in portuguese and spanish speaking countries have a first named composed of more than one word. I'm called "Luiz Felipe" myself. So it can be a bit annoying to pick which are surnames and which are part of a first name with two words from a list if you are not familiar with portuguese names.
If anyone spots any bugs or horrible naming errors, please drop a line here or on the Nexus.
With this mod names should appear in the game with about the same frequency that they do in real life...almost. The most common names won't be AS common as in reality, but they'll still be a lot more common than the rare ones. In South Korea, for example, nearly 50% of the population have a family name of Park, Lee or Kim. In this mod it's more like 40%, but that's better than the base game, in which each name only appears once in a list of sixteen.
Also just so you know. Totally hate you with getting this done. :P I burned out on my name list after a day and took a break with my random background mod. SO MANY NAMES!! My brain melted.
Yours is looking great and I really don't see much reason to expand on it - outside maybe adding even more names.
Not sure why you repeated some of them like you did, were you adjusting for more common names?
Didn't help that your file size is very close to the size of the extra folder, so I didn't check. Egg on my face (also wow, you did all language int's, far more effort that I would have done)
So yea... Sorry man, long day.