XCOM 2
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Suppressable Misc Abilities
   
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21 Feb, 2016 @ 1:46am
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Suppressable Misc Abilities

In 1 collection by -bg-
Suppressing Fire!
6 items
Description
Allows suppression to reduce the range of certain free targeting AoE abilities (Poison spit, blazing pinions [suppression won't trigger reaction fire if used as first action] and capacitor discharge) by 60%, configurable in ini.

Suppression range reduction tweaks (Collection to subscribe all in one click: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=629875683 ):
Grenades ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=629228359 )
Misc AoE abilities ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=629293188 )
Items ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=629292047 )
Psi ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=629860683 )

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a tweaking mod using existing templates there shouldn't be missing content after disabling the mod so for now you'll have to use this mod to fix it if you decide to disable the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005

Compatibility Note:
This mod overwrites template 'PoisonSpit', 'BlazingPinionsStage1', 'CapacitorDischarge' and may not be compatible with other mods that overwrites the same template.
18 Comments
Juravis 5 Oct, 2017 @ 10:52pm 
@-bg- Hi sir, I'm trying to give the aliens Suppression but the AmmoCost function keeps returning 0 ammo from source and when used the ability says Not Enough Ammo. For example, giving the Viper_WPN doesnt allow the Viper to suppress. Do you have any advice?
ionbomb 23 Mar, 2016 @ 4:11pm 
Ok - thanks for the answer.
-bg-  [author] 23 Mar, 2016 @ 11:55am 
it doesn't, but their accuracy is decreased by suppression anyway.
ionbomb 23 Mar, 2016 @ 10:24am 
@-bg- Sorry, I meant tongue pull.
-bg-  [author] 23 Mar, 2016 @ 9:10am 
the bind ability is always melee, they'd need to move first like slash does so suppress don't help.
ionbomb 23 Mar, 2016 @ 5:37am 
@-bg-
Thanks for your mods - they're some of the best on the workshop.
Does this mod reduce the range of the Viper's 'bind' ability? I'm using all your suppression mods (apart from the Psi one), and I haven't yet been able to tell.
GeminiGod 2 Mar, 2016 @ 8:05pm 
If you agree that makes more sense, it would be pretty cool.
-bg-  [author] 2 Mar, 2016 @ 7:48pm 
that'd change the suppression ability, I suppose I can add that to my suppressionplus mod
GeminiGod 2 Mar, 2016 @ 6:22pm 
Any chance there is a way to mod a supression shot against them instead or is that too complicated?
-bg-  [author] 2 Mar, 2016 @ 1:31pm 
ya when an archon just straight up using blazing pinions without moving first they won't get hit by suppression, that's why I make suppression reduces their range