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Thanks for your mods - they're some of the best on the workshop.
Does this mod reduce the range of the Viper's 'bind' ability? I'm using all your suppression mods (apart from the Psi one), and I haven't yet been able to tell.
We can all probably agree on thrown grenades being reduced, but lots of other things are pretty open to opinion such as launcher, blazing pinions, capacitor discharge, etc.
- my Grenadier suppress a revealed and a just activated pod's Gatekeeper
- i then use my psi soldier try to use domination on said Gatekeeper but failed
- then my soldiers turn out to kill it outright on the same turn before it goes back to enemy turn
its from then on no enemies start responding. Air drop reinforcements would happen but the enemy AI itself just stopped working. I think it might be related to this module as normally the Gatekepper would otherwise be using the Gateway skill.
As far as gameplay mods goes, your suppression mods are the only one I'm using. I'm gonna test abit when i can again, just thought I'll mention it.