Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I like the variability - it can be played as a quick cruise-missile test, or completionists can aim for as many of the secondary objectives as possible... And they get pretty tricky. It took three or four attempts to get a balance of score and number of targets eliminated that I was happy with.
A couple of very minor suggestions/complaints (POSSIBLE SPOILERS):
- The pre-set mission waypoints aren't named. It would really help with map clutter if they were.
- In the mission briefing, point out that there are no civilian/neutral ground targets (or add some). I wasted quite a few planes trying to identify vehicles!
- Perhaps give a greater sense of how important the secondary targets are, so the player knows what risks to take with their air assets.
Those points are only really minor though - this is a solidly-made mission, with good replayability!