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I like the variability - it can be played as a quick cruise-missile test, or completionists can aim for as many of the secondary objectives as possible... And they get pretty tricky. It took three or four attempts to get a balance of score and number of targets eliminated that I was happy with.
A couple of very minor suggestions/complaints (POSSIBLE SPOILERS):
- The pre-set mission waypoints aren't named. It would really help with map clutter if they were.
- In the mission briefing, point out that there are no civilian/neutral ground targets (or add some). I wasted quite a few planes trying to identify vehicles!
- Perhaps give a greater sense of how important the secondary targets are, so the player knows what risks to take with their air assets.
Those points are only really minor though - this is a solidly-made mission, with good replayability!
The reason why this scenario ended up being successful was because of the iterative process it went through after it's release on the CMANO forums. You can observe the process here: http://www.matrixgames.com/forums/tm.asp?m=3968106 .
In Conclusion I wholeheartedly thank the community that has supported this scenario and the developers for making such a unique game that scratches that very special itch guys/gals like us have.
Cheers!