The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Bandit Raids
   
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46.506 MB
2 May, 2012 @ 10:23pm
12 Apr, 2014 @ 9:20pm
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Bandit Raids

Description
You've probably heard guards talking about how there haven't been any good bandit raids lately right?

This mod will periodically spawn bandits around each of the five major cities of Skyrim! Each city gets a different variety of bandit attackers. Complete with loot and varying degrees of difficulty.

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Just a note!
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I was finished working on this mod for a loooong time... However, I really wasn't happy with it so now I'm gonna be trying to implement a few things I really want to see. Such as the ability for the player to control variables like the numbers of raiders and guards, things of that nature. It'll just take me a while to learn how to do that sort of thing.
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Regarding "Bandit Raids Lite" I've decided to release a version with less bandits for those who might be interested. it will be available on the Skyrim nexus. In short it is identical to the original version aside from chopping the number of attacking bandits in half.

Bandit Raids "Lite" version available here: http://skyrim.nexusmods.com/mods/17622

Whiterun - 26 bandits - 6 bosses (2H), 6 berserkers & 14 regular raiders. These guys are the easiest of the four.

Windhelm - 21 bandits - 4 bosses (dual wielding), 6 sentries, 1 Commander & 10 regular raiders. Overall stronger than the Whiterun bandits.

Markarth - 29 bandits - 3 bosses (2H tanky), 10 mages & 16 regular raiders. Again these bandits are stronger than the ones in Windhelm.

Riften - 24 bandits - 2 vanguards, 6 battlemages & 16 thiefs. These raiders are probably the craziest of the five, they can be pretty scary to battle. Heavy destruction magic damage.

Solitude - 30 - 6 bosses (dual wielding), 8 mages & 16 regular raiders. These raiders are the best geared and scale to be the highest leveled of the rest, very hard.

Just as a note and a general common sense thing - don't install this if you don't want townspeople potentially dying. All the raiders are set to be non-aggressive towards the townspeople. Sometimes they do get involved though. But don't worry, quest givers in each city are essential so the only people who might meet an untimely end would be those who are just there doing their own thing. It is just the nature of the mod.

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Regarding bandit / guard respawns
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Bandits as well as guards respawn at the same time. Which is every 30 in game days! If you wanna speed that up you can use the "set timescale to x" console command, "x" being a number (default is 20). Doing that you can speed up time a lot and pass a month in a few seconds, just don't crank it up TOO much. Also you can't be in the same cell they spawn in or it won't work.
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Revision 6 changes
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- All bandits should scale better with the player and be a lot less overpowering. Especially for low level characters...

- Guards are a lot beefier

- Some equipment, stats and loot has been adjusted

- All bandits looks are now randomized and don't all just have the same face... (only a few of them will hopefully, pray to RNG)

- Bandits no longer wear the guard helms. (what was I thinking?)

- Just in case you can't get into Whiterun traditionally I've added the "useful looking barrel" near the gate that holds a gate key... Just in case.

- I did some kinda sorta optimization, it may or may not make the mod run a bit better.

I just wanted to put out a new revision because Revision 5 felt really sloppy to me. Just consider this one tightening up a lot of maybe not so apparent things. That being said it should be a bit more enjoyable all around.

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463 Comments
Vincent the Coolguy 28 Nov, 2024 @ 7:52am 
These are really amazing!
TexanChiss 4 Mar, 2024 @ 2:36pm 
Can you upload the lite version here?
Haispawner 13 Aug, 2023 @ 7:33pm 
The balancing is absolute dogshit, do not install this until you're about level 60. Makes early game completely unplayable if they show up.
Tim From HR 4 Aug, 2022 @ 10:46pm 
Fun when it doesn't crash the game. Needs to be toned down a bit.
Bulla Ice Cream 10 Sep, 2021 @ 12:10pm 
Update plssss <3
Pokesus 17 Jan, 2021 @ 8:47am 
I personally love this mod, i have some troubles because they kill civilians in some cities as Malkath but is complectly op.
(Even if you install it since the beginning as i do is FAIR and it gives a lot of immersion, maybe sometimes can feel too much but is really worth it)
I leave this comment because i enjoyed this for a lot of time and i just started playing skyrim again and THIS MOD is what made me play again.
Because i forgot about this mod, and seeing a group of bandits assaulting Whiterun was a surprise, but VERY good one!
Was like a 2 years or more without play it, and i must say this mod made me play it again.
I must say this is very good and surprising! :D
skannerz22 19 Jun, 2020 @ 3:10am 
this steam version had no issues but the nexus updated version is the most likely cause of me crashing before going to whiterun
Broke my Profile 9 Apr, 2020 @ 8:49am 
There was way too many bandits I don't understand.
GeneralLarry 24 Oct, 2019 @ 6:11pm 
Don't know if this is intended, but I am lvl 52 and the guards kill all the bandits without needing help like they did in the lower lvls. Is this intented?
Colmaniac 7 Apr, 2018 @ 1:10am 
Hi, love this mod had it ages, but now I have a game crash, I had plenty of battles and my system can handle it, on this one time im on now entering the battle the game crashes, I managed to creep into battle but after a couple of mins the game crashes, there doesnt seem to be a reason why, the only logical part seems to be where im engaging combat/entering combat.