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well, it used to work fine.
Did the building even work before destruction? I mean, was there an 'Irrigation' line in the infocard? Was there a line 'faction or building' on the global ferility map (as on the screenshot)?
What faction was it? What level had the walls in all three settlements of that province?
Do you use any other mods?
I really really like the idea of your mod, but I would really like to ask if its working like I think. Because I tested the following, I destroyed a main city (wall) building that give fertility, but after that the fertility stayd the same good with 4 points. Do you understand what I mean? Do you really can better/worse the actual fertility with your building(s)? thank you
'' The fertility level is not an integer number but a fraction one that is subordinate to the simple law of mathematical rounding.'' this doesn't make sense sorry ;P