Total War: ATTILA

Total War: ATTILA

Fermat-mod (Fertility Matters)
15 Comments
true.tryggvi  [author] 23 Jul, 2017 @ 5:22am 
Nice!
Caliban 23 Jul, 2017 @ 5:09am 
Sorry my friend, seems like I've been not looking right. The (other) mods changed the buildings level, but with your great mod everything seems to work. Thank you again, really good idea bringing more depth to the game. greetz
Caliban 22 Jul, 2017 @ 7:41pm 
Yes there was the line in the infocard, but not the information on the fertility map, not about building impact nor climate. I am using quite a lot mods, as a base I use Herakleios - war of the three fates mod. It is Eastern Roman Empire, well in the mod's case only roman empire. Is the effect connected to the factions (buildings) ?
true.tryggvi  [author] 21 Jul, 2017 @ 9:15am 
Hi Caliban,
well, it used to work fine.
Did the building even work before destruction? I mean, was there an 'Irrigation' line in the infocard? Was there a line 'faction or building' on the global ferility map (as on the screenshot)?
What faction was it? What level had the walls in all three settlements of that province?
Do you use any other mods?
Caliban 19 Jul, 2017 @ 2:24pm 
Hey @truetryggvi ,
I really really like the idea of your mod, but I would really like to ask if its working like I think. Because I tested the following, I destroyed a main city (wall) building that give fertility, but after that the fertility stayd the same good with 4 points. Do you understand what I mean? Do you really can better/worse the actual fertility with your building(s)? thank you
mastervovan 4 Jun, 2017 @ 7:06pm 
Thanks for this mod @true.tryggvi but in description
'' The fertility level is not an integer number but a fraction one that is subordinate to the simple law of mathematical rounding.'' this doesn't make sense sorry ;P
true.tryggvi  [author] 21 Mar, 2017 @ 4:48am 
@Leuname, sorry, I don't have Rome 2. In fact, I've never played it.
Jesus Loves You^_^ 21 Mar, 2017 @ 2:07am 
Can you do this for Rome 2 ?
true.tryggvi  [author] 19 Mar, 2017 @ 3:37am 
Leshiy, вы точно могли бы ничего не писать.
Leshiy 18 Mar, 2017 @ 10:59am 
Мог бы и по-русски писать.
Jesus Loves You^_^ 7 Mar, 2016 @ 9:21am 
Now, I understand. Explanations are correct. Maybe upload the 2end version would be good.
true.tryggvi  [author] 7 Mar, 2016 @ 1:59am 
@Leuname, as for the Garamantians, I don't see there any problem. Additional FL is the main trait added by the CA. I think, it could be wrong to just delete it. And the income penalty has the same explanation as the one of walls - that is upkeep of irrigation system.
As for the Slavs, it's the part of the religious system. For that case, I have the Roerich-mod where the Slavic temple have severe penalties that can make them even unprofitable sometimes. However, I have another version of the Roerich-mod where the temples give only 1-2 FL. May be, I will upload the 2nd version.

Thank you for the comments and approval!
Jesus Loves You^_^ 7 Mar, 2016 @ 12:28am 
OK. I understand what you mean. But the ''garamantian'' and ''slavic'' problem could be more fairly corrected in other way I supposed. Thank you.
true.tryggvi  [author] 6 Mar, 2016 @ 10:43am 
"Very good idea but 0,4 isn't equal with 0"
What do you mean? The game fertility can be integer number only. So, it's either 0 or 1. If you have 0,4 FL from building then you have 0 actual FL. So, you should build the wall in another town to have a sum of FL-bonuses. E.g. 0,4+0,3 gives 0,7 that is already 1 actual FL.
In most cases, you can't get the FL building walls in a single town, that's the point.
"-3% to garamantians is something too forced; maybe you could change theirs raw fertility. "
According to my calculations, 1FL equals 5% of province income on average. So, in my opinion, it's the fair penalty. Moreover, it's a simple solution: the mod uses only additional tables that improves its compatibility.
"Slavic 2 temple in the same province I think can easily be modded to provide only once fertility."
Well, I haven't seen such an oppotunity.
Jesus Loves You^_^ 6 Mar, 2016 @ 9:17am 
Very good idea but 0,4 isn't equal with 0. Rounding down means 0,4 is nothing. -3% to garamantians is something too forced; maybe you could change theirs raw fertility. Slavic 2 temple in the same province I think can easily be modded to provide only once fertility. Thank you.