Airships: Conquer the Skies

Airships: Conquer the Skies

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Mega Suspendium Railgun
   
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Type: Mods
File Size
Posted
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781.631 KB
9 Mar, 2016 @ 10:13am
4 Apr, 2016 @ 4:45pm
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Mega Suspendium Railgun

Description
A fixed railgun with no traverse, massively powerful but you have to move the whole ship to hit a target - By Fern
17 Comments
cocaine scout 10 Feb, 2019 @ 5:46pm 
I think its good, just make it tier 4 not tier 0 and make it cost like 2000
Great Khan 11 Mar, 2017 @ 10:01pm 
How WOULD this work in the game? Does the suspendium charge over time, and discharge a heap of energy to one projectile?
teebirdwill 22 Jan, 2017 @ 10:44pm 
On second glance, maybe double the cost and weight, but still require coal.
teebirdwill 22 Jan, 2017 @ 10:41pm 
Hey, if you don't mind me posting some advice, I think this gun could use about 5-10x the cost, quadruple the weight, and maybe require coal. Then she could be balanced out with base and mod weapons, and still sit in her rightful place as the pinnacle of weapons technology.
A Flying Purple People Eater 31 Oct, 2016 @ 5:01pm 
@Bobby Thats the idea...
BeanSlinger419 5 Jun, 2016 @ 9:34pm 
ummmm that makes me think of the electromagnet railgun
Oiadine 22 Apr, 2016 @ 6:27pm 
can you check out my capital ship inporte 1 please? its pretty cool it uses your rail gun as well and the skyranger gatlings it also uses the giant suspenssium module which is awesome. it also uses layered armor.
Oiadine 22 Apr, 2016 @ 5:35pm 
Cool tanks tho bruh
Oiadine 22 Apr, 2016 @ 5:35pm 
Oh.
Fern  [author] 22 Apr, 2016 @ 3:44pm 
Currently I have only one propultion module under construction, im building some flapping davinci style wings, so it will have both lift and propulsion in one, and you can place them mid-ships as its parts are all comming out the sides, this means it has no requirement to be on any particular part of the ship.
I dont have any intention of making super OP modules, I try and balance what I make with the stock game as much as possible.