Airships: Conquer the Skies

Airships: Conquer the Skies

Mega Suspendium Railgun
17 Comments
cocaine scout 10 Feb, 2019 @ 5:46pm 
I think its good, just make it tier 4 not tier 0 and make it cost like 2000
Great Khan 11 Mar, 2017 @ 10:01pm 
How WOULD this work in the game? Does the suspendium charge over time, and discharge a heap of energy to one projectile?
teebirdwill 22 Jan, 2017 @ 10:44pm 
On second glance, maybe double the cost and weight, but still require coal.
teebirdwill 22 Jan, 2017 @ 10:41pm 
Hey, if you don't mind me posting some advice, I think this gun could use about 5-10x the cost, quadruple the weight, and maybe require coal. Then she could be balanced out with base and mod weapons, and still sit in her rightful place as the pinnacle of weapons technology.
A Flying Purple People Eater 31 Oct, 2016 @ 5:01pm 
@Bobby Thats the idea...
BeanSlinger419 5 Jun, 2016 @ 9:34pm 
ummmm that makes me think of the electromagnet railgun
Oiadine 22 Apr, 2016 @ 6:27pm 
can you check out my capital ship inporte 1 please? its pretty cool it uses your rail gun as well and the skyranger gatlings it also uses the giant suspenssium module which is awesome. it also uses layered armor.
Oiadine 22 Apr, 2016 @ 5:35pm 
Cool tanks tho bruh
Oiadine 22 Apr, 2016 @ 5:35pm 
Oh.
Fern  [author] 22 Apr, 2016 @ 3:44pm 
Currently I have only one propultion module under construction, im building some flapping davinci style wings, so it will have both lift and propulsion in one, and you can place them mid-ships as its parts are all comming out the sides, this means it has no requirement to be on any particular part of the ship.
I dont have any intention of making super OP modules, I try and balance what I make with the stock game as much as possible.
Oiadine 22 Apr, 2016 @ 1:57pm 
Ok. well will you maybe add a super suspensium propulsion and lift mod? atleast?
Fern  [author] 22 Apr, 2016 @ 12:03am 
if I did it would be a much weaker one, Im kind of viewing this game from a steampunk perspective, weapons of that power would probably be relatively big. hence the fixed gun. Im waiting until monsters come out before I do any more weapon mods though.
Oiadine 21 Apr, 2016 @ 5:08pm 
Are you going to make a version that is not fixed in this W.I.P mod becuase i would like to use the fixed and a non fixed version of this for a airship.
Fern  [author] 4 Apr, 2016 @ 4:46pm 
ok fixed it, was a couple of missing graphics, made them and its all good now
Fern  [author] 4 Apr, 2016 @ 4:10pm 
be an issue caused by the updates that have gone through, ive been too busy to update. ill have a look and see if i cant get it working again.
BigMont 4 Apr, 2016 @ 3:26pm 
fern i seem to have a problem i have subscribed to your mod and therefore it should be in the games but for some reason (and i checked) it is no where in the game files it may be trouble on my end or a problem with the mod but i do hope we can resolve it
Best Regards,
moflurkey
Orinoco 14 Mar, 2016 @ 7:09pm 
That is a sweet looking sprite.

I think it would benefit from the barrel being maybe 1px thicker though.