Majesty Gold HD

Majesty Gold HD

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Better Mausoleum
   
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712.775 KB
11 Mar, 2016 @ 8:32pm
27 Aug, 2018 @ 4:34pm
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Better Mausoleum

Description
Improves the Mausoleum, storing up to 25 heroes and can contain any hero type. Increased maximum HP to 1500, from 500 and ran it through CMD.exe to ensure no syntax errors (are none).
24 Comments
KarthNemesis 23 Jan, 2017 @ 8:30am 
It's a fun mod but it unbalances the game quite a bit. I mostly wanted a way to revive Agrela and Dauros champions without staring at the death feed, and I suppose it serves that purpose. At the *very* least, reviving level one champions being cheaper than making new ones is too strong.

If you made a version in which the only change was being able to revive Agrela+Dauros champs, I would subscribe to that instead. (I wouldn't mind the revive costs being a *little* bit cheaper, but 100G for a revive is too little.)

Just my preferences and feedback, like I said earlier it's still a fun mod if you want to mix up the gameplay a bit or try a hard survival quest mod or something.
Albeoris 4 Nov, 2016 @ 11:23am 
Too easy.
theycallmetherattlesnake 16 Oct, 2016 @ 12:51pm 
I hope this one works
alanisman1 6 Jul, 2016 @ 8:21pm 
LOVE the feature that all hero types can be interred. I understand the strategy of having the restriction, but to me it didn't make logical sense. Thanks!

Keep up the great work!
Sestrar 8 May, 2016 @ 4:19am 
Just so that you do not get the wrong picture: I don't think that this should compel you to change your "Better Mausoleum". It is your Mod and I think I will play with the "Better" mods in Majesty at a later date.
Sestrar 8 May, 2016 @ 4:15am 
I think the fact that the hero goes back to the guild immediately when you use Ressurection instead of poping up on the spot when you use reanimate hints that a different kind of magic is used. I think Krypta just forces the body to go on by denying it entry to the afterlife or evicting them, bundeled with animating parts which where unusable. Agrela on the other hand teleports the lifeless body to a safe place, heals all injuries and asks the hero to come back into their body, which they do because they are heroes. Alternatively, it is the same thing that healers use to ressurect.
It is the same difference as the two heals: Fervus accelerates the metabolism while Agrela heals the wounds directly. Could also be a decent lore explenation for the different prices, as Agrela is more precise and less power is required to cast those spells.
Palandus  [author] 7 May, 2016 @ 8:47pm 
If that was the case, wouldn't the spell from Temple of Agrela, Resurrection, use necromancy as well against their will? If the operation of raising the dead in general is necromancy, then that would have to mean that the Temple of Agrela uses necromancy as well. Unless of course, what the Temple of Agrela does isn't necromancy.
Sestrar 6 May, 2016 @ 12:07pm 
It is probably a little bit late, but as to the fact why Healers and Paladins are not interred into the Mausoleum in the Vanilla game. In the Lore it is stated, that they disapprove of Necromancy, and apparently that kind of magic is used by the curators of the mausoleum to bring back the dead. When you Ressurect them, they have no say in the matter and just have to deal with it, but apparently they would dissaprove of that as well.
Palandus  [author] 24 Mar, 2016 @ 11:48am 
No problem. Have fun modding and playing!
FridgeReaver 24 Mar, 2016 @ 6:47am 
Problem Solved: I went Library, clicked Majesty Gold HD Properties, went Betas, and downloaded the proper beta1.

Sadly the Info was in the General Discussions, and I only found it after reading through quite some mod discussions.

Not all mods work simultaneously, and right now I test 'Better Heroes' mod first, as I rewrote some of the hero stats and equipment (like Krypta Priestess & Fervus Cultist belonging into Chaos armor)...

I deleted my spam here, and apologize ofr wasting your time. It did result in finding the solution though, and maybe it was the quest 'Vampiric Revenge' which crashed, and not a mod, dunno.