Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you made a version in which the only change was being able to revive Agrela+Dauros champs, I would subscribe to that instead. (I wouldn't mind the revive costs being a *little* bit cheaper, but 100G for a revive is too little.)
Just my preferences and feedback, like I said earlier it's still a fun mod if you want to mix up the gameplay a bit or try a hard survival quest mod or something.
Keep up the great work!
It is the same difference as the two heals: Fervus accelerates the metabolism while Agrela heals the wounds directly. Could also be a decent lore explenation for the different prices, as Agrela is more precise and less power is required to cast those spells.
Sadly the Info was in the General Discussions, and I only found it after reading through quite some mod discussions.
Not all mods work simultaneously, and right now I test 'Better Heroes' mod first, as I rewrote some of the hero stats and equipment (like Krypta Priestess & Fervus Cultist belonging into Chaos armor)...
I deleted my spam here, and apologize ofr wasting your time. It did result in finding the solution though, and maybe it was the quest 'Vampiric Revenge' which crashed, and not a mod, dunno.