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If you made a version in which the only change was being able to revive Agrela+Dauros champs, I would subscribe to that instead. (I wouldn't mind the revive costs being a *little* bit cheaper, but 100G for a revive is too little.)
Just my preferences and feedback, like I said earlier it's still a fun mod if you want to mix up the gameplay a bit or try a hard survival quest mod or something.
Keep up the great work!
It is the same difference as the two heals: Fervus accelerates the metabolism while Agrela heals the wounds directly. Could also be a decent lore explenation for the different prices, as Agrela is more precise and less power is required to cast those spells.
Sadly the Info was in the General Discussions, and I only found it after reading through quite some mod discussions.
Not all mods work simultaneously, and right now I test 'Better Heroes' mod first, as I rewrote some of the hero stats and equipment (like Krypta Priestess & Fervus Cultist belonging into Chaos armor)...
I deleted my spam here, and apologize ofr wasting your time. It did result in finding the solution though, and maybe it was the quest 'Vampiric Revenge' which crashed, and not a mod, dunno.
So the question comes up: Do you have the game installed where steam usually is (program files) or did you opt to install it elsewhere? If it is program files, there may be permissions issues with that folder; (currently have win8.1) when I had my windows 7 computer, occasionally I had issues with program files not downloading files, or not reading files due to permissions. Giving myself admin priveleges seem to fix that problem. However, if you opted to install majesty elsewhere (ive never tried it but heard it can be done) it may break the modding metadata that the game assumes will be (ie hardcoded to be and cannot be changed) in the regular steam folder in program files.
Also, if you use this mod in the Siege, you won't find it unbalanced. It truly shines when played against other enemy heroes as heroes die more often to other heroes that scale in level with them.
Thats not good. I ll surely not subscribe to this.
This is not "better" it just makes things easier. If this were truly better then the hero cost would be exponential, the level 15 heroes were far too cheap to ressurect and level 2 too expensive.
Not to mention cost, changed from 1500 to 500 ? A joke ? Mausoleum was never your "have to have" buildings, why would you make it cheap is beyond me, unless you just want to make game easier, not more balanced.
The purpose of the mod is to ensure that all your heroes do not remain dead, and that the mausoleum doesn't get destroyed too easily by monsters. The reduction in resurrection costs is because you can quickly kill your economy with resurrection fees trying to resurrect your best heroes. I always hated the fact that healers and paladins wouldn't get interred in a mausoleum, but are completely fine with being buried underground in a graveyard; would make more sense if they didn't want to buried at all and preferred to be cremated, but that is beyond the scope of this game.