Majesty Gold HD

Majesty Gold HD

Better Mausoleum
24 Comments
KarthNemesis 23 Jan, 2017 @ 8:30am 
It's a fun mod but it unbalances the game quite a bit. I mostly wanted a way to revive Agrela and Dauros champions without staring at the death feed, and I suppose it serves that purpose. At the *very* least, reviving level one champions being cheaper than making new ones is too strong.

If you made a version in which the only change was being able to revive Agrela+Dauros champs, I would subscribe to that instead. (I wouldn't mind the revive costs being a *little* bit cheaper, but 100G for a revive is too little.)

Just my preferences and feedback, like I said earlier it's still a fun mod if you want to mix up the gameplay a bit or try a hard survival quest mod or something.
Albeoris 4 Nov, 2016 @ 11:23am 
Too easy.
theycallmetherattlesnake 16 Oct, 2016 @ 12:51pm 
I hope this one works
alanisman1 6 Jul, 2016 @ 8:21pm 
LOVE the feature that all hero types can be interred. I understand the strategy of having the restriction, but to me it didn't make logical sense. Thanks!

Keep up the great work!
Sestrar 8 May, 2016 @ 4:19am 
Just so that you do not get the wrong picture: I don't think that this should compel you to change your "Better Mausoleum". It is your Mod and I think I will play with the "Better" mods in Majesty at a later date.
Sestrar 8 May, 2016 @ 4:15am 
I think the fact that the hero goes back to the guild immediately when you use Ressurection instead of poping up on the spot when you use reanimate hints that a different kind of magic is used. I think Krypta just forces the body to go on by denying it entry to the afterlife or evicting them, bundeled with animating parts which where unusable. Agrela on the other hand teleports the lifeless body to a safe place, heals all injuries and asks the hero to come back into their body, which they do because they are heroes. Alternatively, it is the same thing that healers use to ressurect.
It is the same difference as the two heals: Fervus accelerates the metabolism while Agrela heals the wounds directly. Could also be a decent lore explenation for the different prices, as Agrela is more precise and less power is required to cast those spells.
Palandus  [author] 7 May, 2016 @ 8:47pm 
If that was the case, wouldn't the spell from Temple of Agrela, Resurrection, use necromancy as well against their will? If the operation of raising the dead in general is necromancy, then that would have to mean that the Temple of Agrela uses necromancy as well. Unless of course, what the Temple of Agrela does isn't necromancy.
Sestrar 6 May, 2016 @ 12:07pm 
It is probably a little bit late, but as to the fact why Healers and Paladins are not interred into the Mausoleum in the Vanilla game. In the Lore it is stated, that they disapprove of Necromancy, and apparently that kind of magic is used by the curators of the mausoleum to bring back the dead. When you Ressurect them, they have no say in the matter and just have to deal with it, but apparently they would dissaprove of that as well.
Palandus  [author] 24 Mar, 2016 @ 11:48am 
No problem. Have fun modding and playing!
FridgeReaver 24 Mar, 2016 @ 6:47am 
Problem Solved: I went Library, clicked Majesty Gold HD Properties, went Betas, and downloaded the proper beta1.

Sadly the Info was in the General Discussions, and I only found it after reading through quite some mod discussions.

Not all mods work simultaneously, and right now I test 'Better Heroes' mod first, as I rewrote some of the hero stats and equipment (like Krypta Priestess & Fervus Cultist belonging into Chaos armor)...

I deleted my spam here, and apologize ofr wasting your time. It did result in finding the solution though, and maybe it was the quest 'Vampiric Revenge' which crashed, and not a mod, dunno.
Palandus  [author] 23 Mar, 2016 @ 3:39pm 
Interesting. So how do you get the mods to work? Do you transfer them out of workshop/content/ (whatever folder contains the mods), and transfer them where?
Palandus  [author] 23 Mar, 2016 @ 11:42am 
Really? Because when I subscribe to the mods and move the originals out of the documents folder (to test that the workshop mods were properly uploaded), the subscribe mods work out of the workshop subfolder just fine.

So the question comes up: Do you have the game installed where steam usually is (program files) or did you opt to install it elsewhere? If it is program files, there may be permissions issues with that folder; (currently have win8.1) when I had my windows 7 computer, occasionally I had issues with program files not downloading files, or not reading files due to permissions. Giving myself admin priveleges seem to fix that problem. However, if you opted to install majesty elsewhere (ive never tried it but heard it can be done) it may break the modding metadata that the game assumes will be (ie hardcoded to be and cannot be changed) in the regular steam folder in program files.
Palandus  [author] 17 Mar, 2016 @ 1:36pm 
Then don't. No one is forcing you to. The other thing is that I'm not building mods according to the unmodded game's balance; I'm creating my own balance once all the other mods in the Better series is completed (ie my Better Monsters mod that will make monsters and lairs a significant challenge)

Also, if you use this mod in the Siege, you won't find it unbalanced. It truly shines when played against other enemy heroes as heroes die more often to other heroes that scale in level with them.
Hellmai 17 Mar, 2016 @ 1:21pm 
No longer releases horde of undead ?
Thats not good. I ll surely not subscribe to this.
This is not "better" it just makes things easier. If this were truly better then the hero cost would be exponential, the level 15 heroes were far too cheap to ressurect and level 2 too expensive.

Not to mention cost, changed from 1500 to 500 ? A joke ? Mausoleum was never your "have to have" buildings, why would you make it cheap is beyond me, unless you just want to make game easier, not more balanced.
Palandus  [author] 17 Mar, 2016 @ 11:33am 
Lastly, if there is something about the mod you do not like, you can edit the source files that I keep with every one of my mods and tweak it to your liking.
Palandus  [author] 17 Mar, 2016 @ 11:33am 
I'm not quite sure how to respond. How is the Mausoleum supposed to be better, in your opinion? Modding as it is right now is mostly numerical editting, with some ability to create certain kinds of functions. Most everything else is hardcoded C++, inaccessible to us modders.

The purpose of the mod is to ensure that all your heroes do not remain dead, and that the mausoleum doesn't get destroyed too easily by monsters. The reduction in resurrection costs is because you can quickly kill your economy with resurrection fees trying to resurrect your best heroes. I always hated the fact that healers and paladins wouldn't get interred in a mausoleum, but are completely fine with being buried underground in a graveyard; would make more sense if they didn't want to buried at all and preferred to be cremated, but that is beyond the scope of this game.
Vas 17 Mar, 2016 @ 3:01am 
How is this a better mausoleum, it basically makes cheap free hero storage/revival with no risks at all. I like that it has increased storage capacity, but everything else is over kill. I've had tons of ideas for Majesty Gold for ages, I even have a document where I keep them all. However I don't know how the modding situation is right now because I only found out about it today. I'm sure it is a complex modding setup that would be too complex for me to get into. Anyway, don't make the Mausoleum easy mode.
Palandus  [author] 15 Mar, 2016 @ 2:33am 
Haven't figured out how to set to just Northern Expansion yet. But, I did find a bug and squashed it. For some reason I forgot to remove a bit of code and noticed the issue while playing with the mod. Now, as intended, Monks, Healers and Paladins will be interred (the bug was they weren't)
Palandus  [author] 14 Mar, 2016 @ 2:00pm 
The mausoleum is an expansion building. Logically trying to run it in a non-expansion quest would cause a runtime error. I'll see about changing the mmxml so that you can only load it up in Expansion quests so that this doesn't happen.
preemo 14 Mar, 2016 @ 7:56am 
Trying to build a masoleum crashes the game in non-expansion missions
jglenn1562 13 Mar, 2016 @ 3:41pm 
Certainly! that would be great, it gets a bit annoying when you got to build a whole bunch of mausoleums because they get filled too quickly haha. Thank you very much!!
Palandus  [author] 13 Mar, 2016 @ 2:55pm 
Yep, I can. Would 25 heroes be a good number?
jglenn1562 13 Mar, 2016 @ 11:33am 
Awesome mod! Is there a chance that you could perhaps increase the max limit of heros that can be stored inside the mausoleum?
Palandus  [author] 13 Mar, 2016 @ 12:00am 
Once I get finished with all the Northern Expansion "Better" Structures, I'll create a larger mod with all changes in a single mod.