XCOM 2
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Partial Mission Completion
   
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12 Mar, 2016 @ 11:05am
13 Mar, 2016 @ 11:46pm
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Partial Mission Completion

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Allows for Guerilla Ops to be better partially completed, giving you either the mission reward or point of interest for completing the objective of the mission but not being able to secure the area in addition to countering the dark event.

For retaliation missions, instead of losing contact with the region if you managed to evac more than six civilians, you'll merely get a reduction in supplies along with either the mission reward or point of interest.

This mod is meant to allow for evac completions of missions without requiring the end user to do a major rebalancing of the game on their own. If you don't mind that sort of thing and want a full Guerilla based experience, check out HazyAssaulter's Make Neutralize All Enemies Objective Optional, which I was inspired by to make this mod.


IMPORTANT NOTE: While it will still read Mission Failed on the Skyranger and in the Council screen (and the mission failure soldier animations will play), the appropriate music and mission summary will accurately reflect whether you partially completed a mission or not.


OVERRIDES:
This mod overrides UIMissionSummary, XComTacticalSoundManager, and XComStrategySoundManager to do its stuff. It will conflict with other mods that alter those arrangements.


TO-DO LIST:
Figure out where the heck the game decides to play the dropship animations to see if it's alterable

Wait for Firaxis or some modders to come up with a better solution to mod conflicts rather than just "pick whichever one you want the most."
46 Comments
Nico 19 Feb, 2020 @ 6:19am 
Another generic WOTC comment
RealityMachina  [author] 19 Jan, 2020 @ 10:34am 
...are, are you using this mod with WOTC?
krumiro 19 Jan, 2020 @ 7:27am 
I see that that after choosing the End Mission Photo then in the Mission Summary it still autogenerates its own random photo... is it possibly because this mod is overriding UIMissionSummary and, therefore, when the UITactical_PhotoBooth checks for the presence of UIMissionSummary with "if (`ScreenStack.IsInStack(class'UIMissionSummary'))" doesn't find it and assumes (wrongly) that the variable bUserPhotoTaken is false, therefore proceeding into generating a random one?
3D Master 5 May, 2019 @ 5:50am 
Another WOTC request?
Dingowarrior 31 Oct, 2018 @ 11:14am 
Let it be said 'Yet another Generic WOTC comment'
coco the magical 17 May, 2018 @ 3:43pm 
yet another generic WOTC comment, but for real?
Aegelweard 10 Jan, 2018 @ 11:07am 
Another generic WOTC comment
GallowsLTD 3 Nov, 2017 @ 9:34pm 
Anyone found anything similar for WOTC yet?
forerunner398 8 Sep, 2017 @ 10:00pm 
Plese update this
Zeption™ 7 Sep, 2017 @ 11:28pm 
this mod is essential for any playthrough