Portal 2

Portal 2

37 ratings
Feelin' Blue 4
   
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Feelin' Blue 4

In 1 collection by (Edgy) Asriel Dreemurr
Feelin' Blue
8 items
Description
More of a concept map really, it's pretty straightforward.

Howdy! This is the fourth test in a new series of tests I call "Feelin' Blue", the idea is to use blue gel in some interesting way in each map. If you enjoyed this test feel free to checkout the other tests in this series via the links below.

Feelin' Blue
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=643196560

Feelin' Blue 2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=643456549

Feelin' Blue 3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=645025822

Feelin' Blue 5
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=646065378
25 Comments
(Edgy) Asriel Dreemurr  [author] 24 Mar, 2016 @ 11:39am 
@Petutski Ah clever, I like it! :P
Petutski 24 Mar, 2016 @ 10:27am 
Fun map! At the end I did not have to throw the cube, just put the cube on the edge of the button, hopped on top and jumped over the light bridge.
racknae 22 Mar, 2016 @ 7:26pm 
Am I meant to throw the cube onto the button at the end?
Pepepinza 22 Mar, 2016 @ 3:57am 
Great Job!
The Sojourner 20 Mar, 2016 @ 7:39pm 
A tad tricky but doable. Great work :p2cube:
Fetandrey 19 Mar, 2016 @ 12:47pm 
Oh, you ARE clever! :) Yes, you got it right, now it's impossible to do without the gel. I passed it, though. It was pretty simple.
Difficulty: Easy-Medium.
(Edgy) Asriel Dreemurr  [author] 18 Mar, 2016 @ 10:43pm 
The real puzzle to this one, is just figuring out what you have to do to get the cube to you once you're on the exit ledge.
(Edgy) Asriel Dreemurr  [author] 18 Mar, 2016 @ 10:41pm 
I will go back and add an antline between the excursion funnel and laser port.

As for the others, they activate what's directly behind or clearly in view of their button.

At the end, the pedastal button activates both droppers behind it on a timer (resetting cube and turning on gel), and the weight button at the end turns on the lightwall and angle panel behind it and disables the obvious emancipation grill

The only thing not in direct view is the door, which does have an antline.
wildgoosespeeder 18 Mar, 2016 @ 10:14pm 
I'm not really fond of this map. I wish you didn't hide the links between what activates what.