Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I thought this map was fun, but a little too short. So I added a second chamber to the map. Hope you all enjoy. :P
Grating over cube dropper area replaced with fizzler, this fizzler can be deactivated by the same button that turns off the top part of the large fizzler in the room.
In that case, I guess I could replace the grating in front of the cube dropper with a fizzler, and have the button deactivate that too. That way you can't portal down to the floor on the exit side from the cube dropper. However, that would also make it possible to get stuck so . . . hmmm?