X Rebirth

X Rebirth

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Training Upkeep Missions
   
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18 Mar, 2016 @ 8:29pm
1 May, 2016 @ 9:03pm
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Training Upkeep Missions

Description
** Note that I am no longer playing or modding Rebirth.
** Anyone is permitted to use or modify this mod to continue development

This mod generates an upkeep mission for each hired NPC that doesn't have 5 stars for each of their primary skills.

The mission briefing will display how many and what type of virtual seminars are required to fully train an NPC employee. The briefing will be updated after any training session, so you'll always know what's left to train in order to make your crew the best of the best!

As with any mod, take care with your save game files. I have been playing with this running for a many days, and haven't experienced any trouble. Compatible with game version V4.0.

Please leave any feedback to let me know what you think, and I hope you find this mod useful.

Egosoft Forum Link[forum.egosoft.com]
Popular Discussions View All (1)
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6 Apr, 2016 @ 8:25am
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Erazil
15 Comments
mazrados 23 Mar, 2019 @ 7:22am 
Thanks for answer :)
All clear now.

I thought it creates some missions to train people. It would be awsome if it would be possible.

For example to train captain in navigation: fly to zone X next to zone Y...
For defence officer: destroy pirates in zone X...

Something like that :)
strudo76  [author] 23 Mar, 2019 @ 12:35am 
Hi mazrados

I haven't played Rebirth in a long time, and there's been some updates since then that might have broken something.

The original intention was to provide a list of your staff that don't have 5 star stats. The guidance was suppose to direct you to find those people in your fleet so you could take the required virtual seminars to them and complete their training. This mod doesn't provide any of the training required, just allows you to find those that need training and inform you of what you need to make them 5 star.

Hope that helps
mazrados 21 Mar, 2019 @ 2:31pm 
I'm not sure how this works. Is there any tutorial or something?
I try to train manager. I followed guidance to station it points to and nothing happend.
I took manager on Skunk and went back to this station - still nothing happens.
There is no clue in mission description.

What should I do?
FunkDooBiesT 2 May, 2016 @ 5:59am 
Tested and found to be working. You need to talk to the NPC to update the mission.
strudo76  [author] 1 May, 2016 @ 9:07pm 
Hey there. I've added some code so that the training missions should update, and complete if required, whenever you enter conversation with an employee. Please check it out and let me know if there are any problems. Since I don't have Autotrain in my game, and aren't playing X Rebirth at the moment, it is difficult to test. It's shouldn't break anything at the least.

I've also added the French translation provided by Erazil. Thanks for providing the translation!
FunkDooBiesT 28 Apr, 2016 @ 12:39pm 
I'd be happy with any manual trigger system tbh :D
strudo76  [author] 28 Apr, 2016 @ 3:54am 
Oh whoops, forgot about replying.

@FunkDooBiesT I'll take a look. It should be possible if I can stop playing Fallout 4 for a little while :happymeat:

@Erazil I took a look at the autotrain mod, and it seems it injects it's code into the vanilla AI scripts (mostly), so doesn't raise an event I can trigger.

Hopefully I'll get some time on the weekend. Perhaps instead of having to transfer the NPC anywhere, just using one of the conversation options might be suitable? Maybe I could change the code so that just viewing the NPCs skills screen will cause a recalculation? It wouldn't increase the load on the game at all really, since you can only view one NPC at a time anyway. Would that be suitable?
FunkDooBiesT 25 Apr, 2016 @ 2:17am 
Hi strudo76, great mod I find it is very usefull to keep track of what I need to train my NPC's.

As Erazil below I have the autotrain mod (I like the idea of units gaining skill as time passes).

Would it be possible for your quest system to update if I was to take the NPC back onto the Skunk and then reassign to the ship/station? (I'd role play that as if I award the NPC for getting better on his own; type deal)
Erazil 6 Apr, 2016 @ 10:17pm 
hi Strudo :)
its not very important, just a little report for a little trouble with another mod , nothing more ;)
strudo76  [author] 6 Apr, 2016 @ 10:06pm 
Hi Erazil
Unfortunately, that's a bit expected. As far as I can tell, there isn't an event that triggers when an employee gains a skill. My mod works on the conversations where a virtual seminar is activated to reset the count. I don't use the auto train mod, so I don't know whan mechanism it uses to add the skills. When I get some time, I'll download that mod and see if I can make it compatible.