X Rebirth

X Rebirth

Training Upkeep Missions
15 Comments
mazrados 23 Mar, 2019 @ 7:22am 
Thanks for answer :)
All clear now.

I thought it creates some missions to train people. It would be awsome if it would be possible.

For example to train captain in navigation: fly to zone X next to zone Y...
For defence officer: destroy pirates in zone X...

Something like that :)
strudo76  [author] 23 Mar, 2019 @ 12:35am 
Hi mazrados

I haven't played Rebirth in a long time, and there's been some updates since then that might have broken something.

The original intention was to provide a list of your staff that don't have 5 star stats. The guidance was suppose to direct you to find those people in your fleet so you could take the required virtual seminars to them and complete their training. This mod doesn't provide any of the training required, just allows you to find those that need training and inform you of what you need to make them 5 star.

Hope that helps
mazrados 21 Mar, 2019 @ 2:31pm 
I'm not sure how this works. Is there any tutorial or something?
I try to train manager. I followed guidance to station it points to and nothing happend.
I took manager on Skunk and went back to this station - still nothing happens.
There is no clue in mission description.

What should I do?
FunkDooBiesT 2 May, 2016 @ 5:59am 
Tested and found to be working. You need to talk to the NPC to update the mission.
strudo76  [author] 1 May, 2016 @ 9:07pm 
Hey there. I've added some code so that the training missions should update, and complete if required, whenever you enter conversation with an employee. Please check it out and let me know if there are any problems. Since I don't have Autotrain in my game, and aren't playing X Rebirth at the moment, it is difficult to test. It's shouldn't break anything at the least.

I've also added the French translation provided by Erazil. Thanks for providing the translation!
FunkDooBiesT 28 Apr, 2016 @ 12:39pm 
I'd be happy with any manual trigger system tbh :D
strudo76  [author] 28 Apr, 2016 @ 3:54am 
Oh whoops, forgot about replying.

@FunkDooBiesT I'll take a look. It should be possible if I can stop playing Fallout 4 for a little while :happymeat:

@Erazil I took a look at the autotrain mod, and it seems it injects it's code into the vanilla AI scripts (mostly), so doesn't raise an event I can trigger.

Hopefully I'll get some time on the weekend. Perhaps instead of having to transfer the NPC anywhere, just using one of the conversation options might be suitable? Maybe I could change the code so that just viewing the NPCs skills screen will cause a recalculation? It wouldn't increase the load on the game at all really, since you can only view one NPC at a time anyway. Would that be suitable?
FunkDooBiesT 25 Apr, 2016 @ 2:17am 
Hi strudo76, great mod I find it is very usefull to keep track of what I need to train my NPC's.

As Erazil below I have the autotrain mod (I like the idea of units gaining skill as time passes).

Would it be possible for your quest system to update if I was to take the NPC back onto the Skunk and then reassign to the ship/station? (I'd role play that as if I award the NPC for getting better on his own; type deal)
Erazil 6 Apr, 2016 @ 10:17pm 
hi Strudo :)
its not very important, just a little report for a little trouble with another mod , nothing more ;)
strudo76  [author] 6 Apr, 2016 @ 10:06pm 
Hi Erazil
Unfortunately, that's a bit expected. As far as I can tell, there isn't an event that triggers when an employee gains a skill. My mod works on the conversations where a virtual seminar is activated to reset the count. I don't use the auto train mod, so I don't know whan mechanism it uses to add the skills. When I get some time, I'll download that mod and see if I can make it compatible.
Erazil 6 Apr, 2016 @ 8:22am 
Hi Strudo, i find a little trouble with this mod
if the npc gain a star with another way of seminar ( auto train for ex : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=608100530 ;) )
your generates upkeep mission is not update.

i post the french translate too ;)
debstar 28 Mar, 2016 @ 8:10am 
Thank you very much, it is a must have mod for crew management
strudo76  [author] 19 Mar, 2016 @ 5:42pm 
I ended up doing the update with a few spare minutes. Never done the fallback language before, so maybe drop me a line and let me know if it works OK. If you want to edit the file for your own language, I'll still include that in an additional update.

Have fun!
strudo76  [author] 19 Mar, 2016 @ 4:55pm 
Hey there. Not sure I'll get too much play time today, but I should be able to take care of it and update later.

If you're interested, I've hopefully made this link editable
Text Items [drive.google.com]
If you want to edit that file and add translations for your language, I'll include them in the update.
·!¦[·Ziui·]¦!· 19 Mar, 2016 @ 1:33pm 
Very useful to remind. Can you add language file 34, please? It doesn't matter if text still in english, just not to see that ugly "readtext".

Thanks