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Ok so for the feed back is it text that pops up or a audible sound?
By default, zeus sapwned units are "local to zeus's client", which means all these units' AI and damage calculations are handled on spawner's PC. Upon on every performance lag / unstable network connection between zeus's computer & the server, those units flash back and forth or temporarily become static and invincible. To improve the situation, sending zeus spawned units to sever makes them "local to the server", which means calculation is handled by server, which is faster and saves unnecessary network comms. This is especially helpful when you're using a good dedicated server, which can then handle hundreds of zeus spawned AIs fighting, with no clients feel lagging.
Upon a successful sending, the mod will give zeus a feedback.
Is there some visual que