Arma 3
Send Curator Units to Server
10 Comments
PFC Ryan Calvin 10 Oct, 2023 @ 12:31pm 
Does this mod still work?
gpgpgpgp1234  [author] 22 Mar, 2018 @ 9:33am 
Both Zeus and server must have the mod. And last week it still seems to work,
Jakes 22 Mar, 2018 @ 9:09am 
can this be run aoptional mod for Zeus player?
SycHolic 22 Mar, 2018 @ 8:22am 
coolies I take it even though you havent posted updates in awhile it still works? (not that zeus really has changed much in the past few years either but... rather ask)
gpgpgpgp1234  [author] 22 Mar, 2018 @ 6:53am 
@Sycholic Server takes over AI units running on a player's computer once he/she disconncets. The same goes for Zeus placed units (by vanilla default, running on Zeus's computer until he disconnects).
SycHolic 22 Mar, 2018 @ 1:02am 
This is a old mod does Zeus still work like this? and if it does what happens when a zeus disconnects or gets kicked from BE timeouts? Ive noticed AI seem to freeze for a bit but then get active again.. is that cuz the server choking on moving all the AI control to the server side since the zeus isnt connected anymore?
Jakes 7 Feb, 2017 @ 11:55pm 
oo ok i always assumed remove from zeus is like giving the units to the server.... but i hear you.

Ok so for the feed back is it text that pops up or a audible sound?
gpgpgpgp1234  [author] 7 Feb, 2017 @ 5:10pm 
Sending units to zeus is different from removing items to zeus.
By default, zeus sapwned units are "local to zeus's client", which means all these units' AI and damage calculations are handled on spawner's PC. Upon on every performance lag / unstable network connection between zeus's computer & the server, those units flash back and forth or temporarily become static and invincible. To improve the situation, sending zeus spawned units to sever makes them "local to the server", which means calculation is handled by server, which is faster and saves unnecessary network comms. This is especially helpful when you're using a good dedicated server, which can then handle hundreds of zeus spawned AIs fighting, with no clients feel lagging.
Upon a successful sending, the mod will give zeus a feedback.
Jakes 7 Feb, 2017 @ 2:53am 
hi gp, thx for this...does this work similar to remove items from zeus. also how do i know it has worked as in it has send the units to the server

Is there some visual que
FeuerGolem® 21 Nov, 2016 @ 9:50am 
for me thats not gonna be a problem im zeus and server xD