XCOM 2
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Absolutely Critical
   
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21 Mar, 2016 @ 2:21am
22 Mar, 2016 @ 1:43am
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Absolutely Critical

Description
All flanking shots by all units will gain a 100% chance to critically hit.

This does NOT increase critical hit damage or chance to hit upon flanking.

Now includes a config, allowing you to set the crit chance youself. Default is 200%.

Please feel free to comment or ask questions, I will usually respond within a day.


How it works:
Each unit has a crit chance stat. When the unit appears in a mission, it's stat is permanently changed to the value set by this mod for the remainder of the game.


Warning:
Any unit that receives the crit chance value from this mod will have it permanently, even if this mod gets removed. This won't persist if you start a new game without this mod. A workaround to this is to change the value of this mod to another value like 40% (default crit chance?) and send all affected units on a mission to receive this new value. After that you can remove the mod and keep the new crit chance.


Compatibility:
- Incompatible with Long War 2 since soldier stats don't seem to be taken into account in shot calculation, meaning crit is unaffected.
43 Comments
jordanthejq12 24 Sep, 2023 @ 11:45am 
Okay, so this mod actually DOES mostly work with Long War. Long War has a mechanic wherein crit chance is penalized based on hit percentage, so your flank crits aren't ABSOLUTELY critical, but good enough. Additionally, the Chosen have a critical immunity in the form of a 200% critical resistance, which does still function (by canceling out the +200% from this mod).
Killer23 6 May, 2022 @ 12:03pm 
im not playing long war,i started a new game and it doest show the crit boost,what happened
TITANMASTER25 27 May, 2021 @ 1:25pm 
So, all of your units, if they can crit, they do?

Also, does advent get these bonuses?
SenhorPicasso 14 Sep, 2020 @ 7:30pm 
Any solutions to what Omega Zero was saying?

Flanking Target = +200%
To hit = -25%
end result = 75% crit chance.

I have the second wave plus mod with absolutely critical option on and it does the same thing... Any ideas?

I mean I do want those -25% to be subtracted but... I also have deadshot and crit chance from shotgun and it does not apply, or it applies before the -25% and caps at 100%. Example:

flanking +100%
deadshot +10%
shotgun +15%
to hit -12% / dodge -12%
final critical chance = 88%

and that is bullshit.

Thx
Mr. Someguy 22 Sep, 2017 @ 6:42pm 
Man that's been a heck of a day!
Piggles  [author] 29 Aug, 2017 @ 1:31am 
I think it should be compatible with WotC unless they've changed some core mechanics with shot calculation or soldiers. I'll have a definite answer in the next day or so.
[The] Force 28 Aug, 2017 @ 9:56pm 
Oh I came here to ask if there was intent to update this to be compatible with WotC
[The] Force 28 Aug, 2017 @ 9:56pm 
Weird. This was working for me in LW2, any attack against a target without cover or who was flanked was always a crit unless it was a reaction shot (reaction shots can't crit, dunno if that's a pure LW2 mechanic or if it's base game, played LW for so long... heh.)
Fernandinho 26 Aug, 2017 @ 10:01am 
okey :(
Piggles  [author] 25 Aug, 2017 @ 8:42pm 
So this mod works by adjusting each units base crit chance to 200%. I had a quick search through the LW2 files and from what I can tell, this doesn't factor into their crit chance calculation.

Even though it says +200% crit chance in the shot info, it doesn't actually get used in the final calculation. It could be +5000% and it will still have no effect.

If you're interested in seeing where this is happening, you can have a look:
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\844674609\Src\LW_Overhaul\Classes\X2AbilityToHit_LWOverride.uc

I can't seem to find any LW2 configs relating to crit chance either.

Unfortunately, that means this mod isn't LW2 compatible in it's current state. Sorry about that, I'll update the mod description.