Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, does advent get these bonuses?
Flanking Target = +200%
To hit = -25%
end result = 75% crit chance.
I have the second wave plus mod with absolutely critical option on and it does the same thing... Any ideas?
I mean I do want those -25% to be subtracted but... I also have deadshot and crit chance from shotgun and it does not apply, or it applies before the -25% and caps at 100%. Example:
flanking +100%
deadshot +10%
shotgun +15%
to hit -12% / dodge -12%
final critical chance = 88%
and that is bullshit.
Thx
Even though it says +200% crit chance in the shot info, it doesn't actually get used in the final calculation. It could be +5000% and it will still have no effect.
If you're interested in seeing where this is happening, you can have a look:
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\844674609\Src\LW_Overhaul\Classes\X2AbilityToHit_LWOverride.uc
I can't seem to find any LW2 configs relating to crit chance either.
Unfortunately, that means this mod isn't LW2 compatible in it's current state. Sorry about that, I'll update the mod description.
Man i spent like 1 hour and a half trying to find the mod the conflict with yours, it was crazy
If I get a bit of spare time this weekend, I'll look into Long War 2 and see if there's a possible conflict there. I still haven't been able to reproduce this myself despite playing fairly recently.
The responsible for this bug is long war 2, but i dont know if my edited ini's would be related
Height Defence Bonus
Long war 2
Mod Everything
Mod Config Menu
Yet Another F1
True Concealment for LW2
Mission Award Variery
LifeTime Stats
All Extras pcp Mods but that i wont list cause i dont think its related
Grimmy's Loot Mod
XSkin System
Peek From Concealment
Additional Icons
Display Hit Chance of Xcom and Aliens
and some clothings, voices, weapons
What other mods are you running?
Thanks for the reply, I believe I've figured the problem by looking at the Shadow Op's Class source code.
TL;DR: Shadow Ops modifies your crit chance based on your percent to hit. You can edit / disable this in the Shadow Ops config
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\651343461\Config\CritChanceChange\XComGameCore.ini
Extra details below:
Shadow Op's modifies the crit chance based on your percent to hit. The moficiation it does is calculated by:
FinalAdjust = (default.MinimumHitChanceForNoCritPenalty - ShotBreakdown.ResultTable[eHit_Success]) * default.HitChanceCritPenaltyScale;
Based on the defaults in the config of Shadow Op's, this equates to:
FinalAdjust = (85 - <chance to hit>) * 0.5;
Now I don't know why it would cut your crit chance down to 75% since those numbers don't really add up in your case. Maybe there's some extra stuff going on I'm not aware of.
Please let me know how you get on, hopefully this fixes it for you.
Huh, that seems a bit odd. I haven't experienced this myself, do you have have any extra information? Steps to reproduce?
Flanking Target = +200%
To hit = -25%
end result = 75% crit chance.
The extra 100% is never applied.
No worries, cheers for that.
Thanks for a super-rapid response! Guess I have to go for myself then... I'll notify here if I find any issues.
In theory it should, but I haven't tested it myself sorry.
Alright, thanks for the help. A safe uninstall does sound cool, but until then I'll do what you suggest.
Hey there, this is expected since this mod essentially modifies the stats of the soldiers.
I don't recommend installing/uninstalling mods during a single save, but sometimes it can't be avoided.
My suggestion to fix this without starting a new game save is to reinstall the mod, modify the config file to the default chance (might be 40%?), and then send all affected units on a mission. This should change their crit chance stat again to the new value.
Now that you've brought this up, I might see if it's possible to implement a "safe uninstall" kind of thing, but it won't be at least a few days until I can look at this.
Let me know if you need any help, and sorry about any inconvenience.
Yes, it does.
Yes, it should if the melee attack could crit normally. So if you are in a flanking position with a sword, you will crit, however your chances are as normal if you attack over/through cover.
Yes, it applies to all units.
Added a config, XComAbsolutelyCritical.ini, enabling changes the crit chance. Default is 200%.
That's a great idea, I'll put in a config file over the next day.
In the meantime if you look into the source code, you should find the 200 values quite easily.
Let me know if you need any help.