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[KBS] Solar Respawn Pod Mk. II MSE
   
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Type: Mod
Mod category: Respawn Ship
File Size
Posted
Updated
1.187 MB
26 Mar, 2016 @ 1:28am
10 Apr, 2016 @ 12:58am
2 Change Notes ( view )

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[KBS] Solar Respawn Pod Mk. II MSE

In 1 collection by Kothe
Kothe's Respawn Ships
6 items
Description
Brought to you by [KBS] Kobosian Solutions -- if you like this mod then please RATE it!

*Note: Tested under vanilla speed settings only! Suitable for use in space or on Earth-like, Mars-like, and Alien-like planet types as well as Europa-like and Titan-like moons. Not suitable for Luna-like moons due to the lack of atmosphere.

Looking for a planetary pod that uses Hydrogen Thrusters and is capable of landing using any speed mod? Try the Lander Respawn Pod MSE!

For a full listing of all kobosian respawn ships, see here! All ships are continually updated to remain version compatible and are designed to fulfil distinct roles and functions.

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Description

This is the Multi-Spawn Edition (MSE) of the standard https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=563792075. Everything is exactly the same as the standard edition except for the ability to spawn at different locations, which are currently set to the Earth-like, Mars-like, and Alien-like planets found in a typical Star System scenario. For alternate spawn locations I'm willing to provide custom versions of this mod on a case by case basis.

Just after the blueprint? You can find it here!

What is it?
A small grid Respawn Ship designed for survival PvP servers with a minimum 3x inventory multiplier. This mod replaces all stock respawn ships with three different colour variants of the Solar Respawn Pod that spawn above three distinct locations (Earth, Mars, or Alien planet).

What does it have?
Oriented towards minimalism, the Solar Respawn Pod comes stocked with all the materials required for starting out fresh without handing everything to the player on a silver platter.

Within the Pod's inventory are enough components to build...
- 2x Battery
- 2x Solar Panel
- 1x Oxygen Generator
- 1x Oxygen Tank
- 1x Medical Room
- 1x Assembler
- 1x Arc Furnace
- 1x Small Cargo Container
- 5x Light Armor

With a bit of extra Silicon to aid in the future construction of a Refinery (ie. Computers).

In addition to this, the pod itself can be easily torn down for salvage or left as is for use as an atmospheric scouting craft.

What's it made of?
The pod utilises a combination of Solar Panels and Batteries for power and is completely independent of Uranium. It has a simple yet stylish design and incorporates all the standard blocks one would expect of a modern respawn ship, including Oxygen Generator, Oxygen Tank, Air Vent, Antenna, Remote Control, Camera (for first person landings), and Ore Detector.

*Note: For the sake of multiplayer server stability no Landing Gear are installed on the pod.

A small quantity of Ice is supplied with the pod to give the player just enough time to track down new sources. Emergency player tools and Oxygen/Hydrogen Bottles are also provided.

How does it land?
As well as being fully capable in space, the Solar Respawn Pod is designed to enter into a planet's gravity well and automatically come to a sustainable hover by use of its Atmospheric Thrusters.

All the player is required to do is keep it level to the horizon and by roughly the 3000m altitude mark the pod's speed should noticeably start slowing down for an eventual stop at roughly 500-1000m altitude.

*Caution: These numbers are based on test landings on a standard Earth-like planet starting from an altitude of 15000m. Individual landing results may vary depending on the height of the landing surface, the gravity of the planet, and the top speed achieved. This pod has not been tested with any speed mods.

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Some special features worth noting are...
- Constructed entirely of vanilla blocks
- Ion and Atmospheric Thrusters
- Fully functional conveyor system from front to back
- Easily modified into a combat or utility ship
- Early warning enemy detection system
14 Comments
MzEvilCanadian 25 Sep, 2017 @ 9:56pm 
Correction. You cant fit all the components in a 1x inventory size. I changed my server to x3 inventory and it had everything in it.
MzEvilCanadian 25 Sep, 2017 @ 1:26pm 
I just got this mod, and there are only 14 medical components on it so I can't build; the med bay...
Zyana 12 Jun, 2017 @ 4:31am 
Had some free time to build, blueprint for you to modify, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=945211512
you can have credits, just make it to work and respawn to mars. :)
Zyana 11 Jun, 2017 @ 4:34pm 
Edit/Add, something like this, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=944975689
i have no idea of scripts movements, or how to place items into hold/ make it to respawn ship.
Zyana 11 Jun, 2017 @ 2:58pm 
Any possibilities? if you can make larger, cargo design of that awesome ship, with 6 or more cargo holds, and oxygen/hydro tanks to refill in pilot seat.
thanks.
Dragonflight 16 Jan, 2017 @ 1:19pm 
Is there a setting that has it respawn in space? I prefer a harder start, and being forced to start in high orbit over a planet's worth of free resources isn't what I had in mind.
Bamse 31 Dec, 2016 @ 3:56am 
can i spawn in earth's atmosphere with this?
DOOM 706 21 Sep, 2016 @ 6:03am 
i want to build a hidden underground base, but this ship has no reactors or reactor components. could you add enough resources to buila a large ship small reactor so that people can land in this and build a hidden base without solar panels?
DOOM 706 20 Sep, 2016 @ 10:01am 
im actuilly finding the ship capable of some prity serious menuvers flying like this, im doing canyon runs right now and still havent really landed.
DOOM 706 20 Sep, 2016 @ 9:37am 
flying the red one one the earthlike planet with dampeners off at 100-130m/s using shipspeed unlimited and atmospheric drag, loaded a survival starsystem and spawned in the ship, it stoped near 3000 meters (which was annoying as i was trying to come in and glide across the land like a plane but it almost came to a dead stop) it lost a little bit of speed when i went over the mountain, but i made it fine flying aerodynamicly without dampeners.