Torchlight II

Torchlight II

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TL2-ACE
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40.454 MB
27 Mar, 2016 @ 9:13am
20 Apr @ 1:44am
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TL2-ACE

Description
TL2-ACE Overview

This was also known in the past as the TL2-E full conversion/mod.

TL2-ACE is a full conversion/mod that addresses some of the basic issues with TL2 core game play. TL2-ACE adds extra difficulty and enhanced boss fights, adds extra end game content with an act 5 and 6. Balancing of over powered or under powered skills has been attempted and new classes with unique skills and game play have also been included.

non steam link for download:
(manually piece the link back together; this was needed for safety reasons) -
https ://
www .mediafire .com /file/
x59wt7yx1mlw1k9/
TL2-ACE .MOD /file


Main Features

Act 5 fully in game
Act 6(work in progress)
Plenty of end game content
45+ new unique maps

x6 new classes:
Assassin
Barbarian
Dark Sorcerer
The Soldier
Vampire
War Bot(Alpha Testing)

Act 5
A new act 5 to explore and conquer - do you have what it takes to beat new bosses and cunning foes?
Act5 is fully integrated into the game - you will have to complete Act4 then Act5 to progress to new game plus mode now. Test your builds and skills against the new end game dungeons and raids.

Changed NG+ mob start levels from 51/81/100/100/120 to 65/85/100/100/120(required because of the 5th act)

Monster and boss health on Veteran and Elite scaled up slightly after level 70+

Vitality stat improved - Now scales upwards increasing with the more points you invest into it. At every 50 vitality points it will give +1HP per vitality stat above the normal vanilla stat increase and continues to grow upwards the more you invest.

Armour stat - buffed slightly compared to original

Critical chance graph
Reduced by 10% making it slightly more difficult to achieve maximum critical hit cap - still possible just more gearing and optimisation required

Critical hits removed from all enemies - no more random one shot deaths

Respec potions sold from all general vendors
Stat Respec potions sold from all general vendors
Health and mana potions now have a level requirement
Gem Upgrades - gems can now be combined and upgraded via the transmuter

Dying
Dying during a boss fight will heal the boss by approx 15 - 20% HP - dying now counts!

View Distance
Increased camera view distance inside interior levels
Increased monster spawn distance

Stash Size
Stash and shared stash sized increased by x5

Removed most Narrator sounds
No pet return interface
Item Borders Shrunk
XP required after level 75+ increased slightly
Minor HUD changes to show life/mana %
Rifle/Shotgonne's - received some love and are now viable on engineer or outlander
Fixed act 4 introduction banner not showing/triggering
Stat Enchanter
Enchanter bonus reduced slightly - enchanters can be found in act 5 town

Tarroch's Tomb - moved to Act5

Item/Loot table changes
Adjusted maximum level at which most skulls will now drop
As an example the skull of Limoamy will no longer only drop from mobs or chests in level areas of 55 - 63 it would now be 55 - 100

Original class skill changes

Berserker

Battle Rage
Duration increased from 60 seconds to 5 minutes

Stormclaw
Increased duration to 5 minutes

Rampage (Passive)
Duration increased from 5 to 6 seconds

Engineer
These 4 Skills moved around for thematic sake.
Aegis = Storm Burst, Ember Reach.
Blitz = Overload, Tremor.

Flame Hammer
1-15% Increased Fire damage taken debuff for 5 seconds now added to Flame Hammer (this debuff can stack)

Sword and Board
Rescaled and buffed from 20 - 90% to 10 - 150%, EG 10% per level

Overload
Will now only use 1 charge at a time for greater control of its use.
Buffed overloads charged attack to do +300% weapon DPS damage when consuming 1 charge this will make the charged attack feel more powerful but more importantly scale.

Fire Bash
Increased charge bonus range from 9 meters to 12
Physical damage is multiplied to x10 when using charge(up from x3)

Seismic Slam
Increased cooldown from 1 to 3 seconds
Increased burn damage by approx +15%

Forcefield
Increased cooldown from 8 seconds to 12 seconds

Aegis of Fate
Shield increased from 200% to 300%

Onslaught
Range increased from 10 - 15
Cooldown increased from 1 to 6 seconds
Mana cost increased by 50%
Damage increased significantly
Charge gain increased from 50% to 100%

Heavy Lifting
Rifle/Shotgonne's can now use this skill

Ember Hammer
Tier bonus changes from 5/10/15% to 6/12/18%

Blast Cannon
Rifle/Shotgonne's can now use this skill

Fusilade
Rifle/Shotgonne's can now use this skill

Outlander

Swapped blade pact and shadow shot position on skill tab.

Chaos Burst
Skill reworked
Has a 5 second cooldown, deals more damage and now has a damage debuff that increases all damage received by 20% and lasts 8 seconds.

Rapid Fire
Attack range increased from 7-12 to 10-15.
Level 15 attacks can now to Proc weapon / gems so you can totally customise your weapon and this skill.
Reduced knockback effect and now capped it as a fixed rate of 1.5

Glaive Sweep:
Received +50% DPS damage increase to make a viable attack skill and encourage melee builds
Tier 2 bonus buffed and also grants a 50% shield break chance
The knockback effect has now been removed

Rune vault
Whenever you hit an enemy it will also cause you life leech and restore 10% HP
Damage buffed considerably, was 10% Weapon DPS starting at level 1 and now starts at 100% weapon DPS
A cooldown of 3 seconds up from 0 is now in place

Fire Dash - removed
Power shot added

Bane Breath - removed

Repulsion Hex
Increased summon to 5 minutes
reduced cooldown to 5 seconds

Shadowmantle
Totally reworked skill. Now increases movement speed and reduces all incoming damage whilst active
Increased Duration to 5 minutes
Increased mana cost by +50%

Shadowling Brute - Removed

Death Ritual - Removed

Strafe final tier skill added
Critical Strikes Added

Long Range Mastery
Adjusted skill description to confirm that shotgonne/rifle do receive the damage bonus but not the range increase from the skill

Shotgonne Mastery
Removed blindness bonus and added a mild crit damage bonus to skill

Shattering Glaive
Tier 1 bonus buffed and also grants a 50% shield break chance

Sandstorm
x2 sand storms now launched per cast
Mana cost reduced by 15%

Shadowling Ammo
Bats can now last up to 60 seconds
Increased maximum Shadowling bats from 4 to 8

Glaive Throw damage reduced by 10%

Shadow Shot
Added a mild damage increases to skill
Secondary shots will now travel 33% longer/further and will also turn a lot sharper

Master of elements
All elements gain 3% per level

Fire Glaive - Fully reworked skill

Ember Mage
Shocking burst removed and replaced by Lightning Bolt

Elemental Boon
Duration increased from 15 seconds to 5 minutes
Reduced buff effect stats by 50%
Increased mana cost by X2

Immolation Aura
Increased duration to 5 minutes
Increased tier 3 damage reduction from 15 to 20%
Increased mana cost by X2

Arc Beam
Increased damage slightly
Increased starting range slightly
Reduced knockback effect from 5 to 2
speed up cast animation

Shocking Burst
Removed and replaced with a new skill

Astral Ally
Summon duration buffed

Shock bolts
Tier 2 bonus now grants +1 bolt
Tier 3 bonus now grants +1 bolt

General Skills
Summon Archers - now move!

Boss Changes
Increased boss resistance to stuns and general CC from 92% to 98%
added very minor regen to all bosses

Dying during a boss fight will heal the boss by approx 15 - 20% HP - dying now counts!

Several bosses have been enhanced with additional skills

Post your Ace Class Builds here!
Popular Discussions View All (35)
184
21 Nov, 2024 @ 2:54pm
Bug Reports
steffire3
20
15 Mar @ 2:22pm
A Matter of Compatibility
SomeGuy
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16 Jun, 2023 @ 5:33pm
The Temple Valley Search
bert
1,663 Comments
steffire3  [author] 29 Jul @ 3:45pm 
@ seralexperments : Back-up (copy, paste) the Mod-save folder before making changes.
I have yet to test Grand Larceny mod with Essentials however the mod that goes on top will take priority (all features will be available) while the mod below will have overlapping features overridden (not available in-game). Has to be tested to know for certain.
seralexperments 29 Jul @ 11:09am 
i use Grand Larceny this and Essentials in that order and was wondering if i should flip this with Larceny i got Grand Larceny due to chests with uniques how will they mess which other?
steffire3  [author] 24 Jul @ 11:32am 
@ klc_kemal : I actually do play with Ace above and Essentials below in the load order.
Essentials makes it's own changes to the game as accessibility feels more complete with both.

If in need of a work-around to get the Stash functional - there's a trick where adding certain Inventory mods above Ace can solve that issue:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/654068491/4353365446950849460/
klc_kemal 24 Jul @ 2:45am 
Could I combine this mod with essentials or should I play it alone?
HiFive 29 Jun @ 11:19am 
I'm just proposing that people try checking these things out. It's weird, but often things that seem totally unrelated to the issue at hand are found to be the culprit, such as TL2's local_settings file getting corrupted and causing all sorts of odd problems with the game.
HiFive 29 Jun @ 11:15am 
Arekkusu and steffire3,
Shot in the dark musings about the multiplayer issues:
1) Sometimes other devices hooked up to a rig can interfere with a game. Perhaps this can also affect multiplayer?
2) Sometimes 3rd party software that is supposed to improve gameplay performance (such as MSI Afterburner) can do the opposite on games - especially older games. Perhaps this kind of software can also affect multiplayer.
steffire3  [author] 26 Jun @ 2:26pm 
@ Arekkusu : My thanks for your persistence in looking for a fix. One of our trailers does showcase a second player in multiplayer at this specific moment in the linked video (the first Dark Alchemist Boss Laser scene):
https://youtu.be/sXwDpNdH3_g?si=KA-Tn3TC7LpUF1dY&t=98
We know that Internet Service Provider methods can cause connection issues however as to why a mod affects players separately to join multiplayer is somewhat beyond what the TL2 community has been able to discover through the years of report gathering.
My apologies for the inconvenience.
Arekkusu 25 Jun @ 1:55pm 
Thank you @ Steffire3 for the quick reply. I will try deleting my mod save folders, files and then Verify Game files via Steam. I did use different mods in the past which might have affected certain files. I really want fo find a solution since I know I am not the only one with this issue.

For you information, the issue we have is by using ACE only, we have no other mods active at the moment.

I know Torchlight 2 multiplayer is a bit janky with mods but I was trying to find a video or even an image of people playing together. Nothing for the moment. I almost thought this mod was for single player only.
steffire3  [author] 25 Jun @ 1:31pm 
@ Arekkusu, @ Dera : Unfortunately it's hit-or-miss whether some mods function for some players in multiplayer - it's one of TL2's annoyances that we've been noting for years.
Here's one example:
https://steamhost.cn/steamcommunity_com/groups/TLM2H/discussions/5/3184614124776722217/
Dera 25 Jun @ 6:43am 
Hello! I also want to comment on the co-op with this mod enabled. Looks like a really well made mod, but unfortunately when trying to play online with a friend, Lan or Internet, it doesn’t work. We tried a few things: Firewall settings, 3rd party apps, in-game settings, etc.

Game works in co-op just fine when we disable the mod though, which is a shame as we really want to play it!