Torchlight II

Torchlight II

TL2-ACE
1,663 Comments
steffire3  [author] 29 Jul @ 3:45pm 
@ seralexperments : Back-up (copy, paste) the Mod-save folder before making changes.
I have yet to test Grand Larceny mod with Essentials however the mod that goes on top will take priority (all features will be available) while the mod below will have overlapping features overridden (not available in-game). Has to be tested to know for certain.
seralexperments 29 Jul @ 11:09am 
i use Grand Larceny this and Essentials in that order and was wondering if i should flip this with Larceny i got Grand Larceny due to chests with uniques how will they mess which other?
steffire3  [author] 24 Jul @ 11:32am 
@ klc_kemal : I actually do play with Ace above and Essentials below in the load order.
Essentials makes it's own changes to the game as accessibility feels more complete with both.

If in need of a work-around to get the Stash functional - there's a trick where adding certain Inventory mods above Ace can solve that issue:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/654068491/4353365446950849460/
klc_kemal 24 Jul @ 2:45am 
Could I combine this mod with essentials or should I play it alone?
HiFive 29 Jun @ 11:19am 
I'm just proposing that people try checking these things out. It's weird, but often things that seem totally unrelated to the issue at hand are found to be the culprit, such as TL2's local_settings file getting corrupted and causing all sorts of odd problems with the game.
HiFive 29 Jun @ 11:15am 
Arekkusu and steffire3,
Shot in the dark musings about the multiplayer issues:
1) Sometimes other devices hooked up to a rig can interfere with a game. Perhaps this can also affect multiplayer?
2) Sometimes 3rd party software that is supposed to improve gameplay performance (such as MSI Afterburner) can do the opposite on games - especially older games. Perhaps this kind of software can also affect multiplayer.
steffire3  [author] 26 Jun @ 2:26pm 
@ Arekkusu : My thanks for your persistence in looking for a fix. One of our trailers does showcase a second player in multiplayer at this specific moment in the linked video (the first Dark Alchemist Boss Laser scene):
https://youtu.be/sXwDpNdH3_g?si=KA-Tn3TC7LpUF1dY&t=98
We know that Internet Service Provider methods can cause connection issues however as to why a mod affects players separately to join multiplayer is somewhat beyond what the TL2 community has been able to discover through the years of report gathering.
My apologies for the inconvenience.
Arekkusu 25 Jun @ 1:55pm 
Thank you @ Steffire3 for the quick reply. I will try deleting my mod save folders, files and then Verify Game files via Steam. I did use different mods in the past which might have affected certain files. I really want fo find a solution since I know I am not the only one with this issue.

For you information, the issue we have is by using ACE only, we have no other mods active at the moment.

I know Torchlight 2 multiplayer is a bit janky with mods but I was trying to find a video or even an image of people playing together. Nothing for the moment. I almost thought this mod was for single player only.
steffire3  [author] 25 Jun @ 1:31pm 
@ Arekkusu, @ Dera : Unfortunately it's hit-or-miss whether some mods function for some players in multiplayer - it's one of TL2's annoyances that we've been noting for years.
Here's one example:
https://steamhost.cn/steamcommunity_com/groups/TLM2H/discussions/5/3184614124776722217/
Dera 25 Jun @ 6:43am 
Hello! I also want to comment on the co-op with this mod enabled. Looks like a really well made mod, but unfortunately when trying to play online with a friend, Lan or Internet, it doesn’t work. We tried a few things: Firewall settings, 3rd party apps, in-game settings, etc.

Game works in co-op just fine when we disable the mod though, which is a shame as we really want to play it!
Arekkusu 25 Jun @ 6:12am 
Hello, 1st of all great mod from what I've seen so far. I was wondering if anyone has issue playing in coop either via Internet or LAN? Without this mod, everything works fine, but as soon as we have it, it crashes the host and the 2nd player will then connect.

I've tried a lot of things from the discussion link provided by Steffire3 below without success. Most of the discussions seem to talk about regular connection which is working fine on our side. Only this mod is not working.
steffire3  [author] 20 Jun @ 5:09pm 
@ Drain gang member : Could try the Lan work-around from this discussion link:
https://steamhost.cn/steamcommunity_com/groups/TLM2H/discussions/10/2785991200453324508/
Sex inspector 18 Jun @ 5:19pm 
Tried to play coop with this mod, but it always crashes the moment my friend joins. Any fixes?
HiFive 23 Apr @ 8:13pm 
steffire3,
Thanks for all of the replies to my questions. It all sounds good. :cozyspaceengineersc:
steffire3  [author] 22 Apr @ 2:51pm 
@ HiFive : Highly appreciate all the detailed feedback. :steamthumbsup:
And glad to hear of the new "Ice+Minion build War_Bot" started with the latest updates.
01: War_Bot color schemes are a challenge we're seeking to solve on the development side.
02: Will review Health Potions to check options regarding drops around Act-01.
03: Soldiers and Vampires will receive an update to their thumbnails in the next patch.
04: Steam Thrower will be updated on it's description and visually to match the motive; as we have intended it to be some kind of Sulfuric Launcher that strikes with Physical themes.
HiFive 22 Apr @ 1:13pm 
I started a new Normal difficulty War Bot, because my previous one of the same difficulty was made just 4 days prior to your May 5 update from last year (2024) and, at that time, you stated that War Bots made prior to the update wouldn't be upgraded by the new update. He's specializing in Ice skills and is having an easy time, which is good for me right now.I'm enjoying his robot friends, as well.

Any chance we can make War Bots with some different color schemes in the future? Such things just add a little more fun to the game.
HiFive 22 Apr @ 1:07pm 
Corley,
Yes, I know the vendor in the start area sells the Basic potions cheaply, and sometimes I purchase them for my Elite characters. However, I'm now also getting what look exactly like regular health potions, but they don't stack with the vanilla-game health potions. However, I see that they only spawn in the beginner map and the Temple Steppes map, so I guess that tracks with it being TL2-ACE that is giving me those potions?

At least the vanilla health potions still drop, so I end up with two stacks of two different regular health potions that won't stack on each other and have to be placed in 2 different slots on my skill tray.
Corley  [author] 22 Apr @ 12:56pm 
hey HiFive, we are working on the Soldier and Vampire images next :). the versions i have seen of the Soldier look excellent and we cannot wait to share them.

With the health potions i think these are very basic potions from the first few zones(added in this mod). Added as we have a basic vendor in the start area selling these very cheaply.
HiFive 21 Apr @ 10:34pm 
By the time I get to the first town, I find some health potions in my inventory. They have the same value and name as the health potions on my toolbar, but they don't stack with those health potions and when I move the toolbar health potions somewhere (or use them up), these other health potions don't take the place of the regular health potions. I would have to manually assign them to my toolbar. I still get the Basic Health potions, as well.

It's getting rather confusing at that first area. Why don't we just get the normal health potions as drops? Or are both of these additional types of health potions coming from one of the other mods I'm using with TL2-ACE?
HiFive 21 Apr @ 10:10pm 
Steam Thrower is described as burning heat, but the actual details say it is physical damage. I'm confused.
HiFive 21 Apr @ 9:20pm 
Is there any chance you might update the Soldier's thumbnail? Sorry to say, I haven't really liked it (the gas mask bothers me), and it now looks very plain compared to the fantastic thumbnails you have given to the other classes.
HiFive 20 Apr @ 10:17am 
Thanks for posting, Corley! I look forward to trying the Golden Crypt with the change you've made. The golden wisps were fun and pretty, but it was hard on my hands trying to pop so many of them.
Corley  [author] 20 Apr @ 1:50am 
Today's update 20 April25

Hi everyone,

This is largely an internal test update to allow us to check/balance some of the upcoming future changes.
You will be able to see some of the changes live in this update such as:

Map Changes
Mileshire Mines - new secret section added.
The Golden Crypt - removed golden wisps, a lot more gold will drop from enemies and will be found on the floor etc
Tarrochs Trials - minor tweaks to end boss and teleport section.

New Character Icons: Assassin


Class Changes

War Bot

Warning Flare: Extended duration, Updated description, Reduced cooldown from 5S ->3S.
Dual Grenades: Fixed charge/heat build up issue! and level 2 skill bug
MeatNinja 7 Apr @ 5:24pm 
no. we gave up and started playing without ace
Corley  [author] 7 Apr @ 1:48pm 
@MeatNinja - are you using any other mods?
MeatNinja 7 Apr @ 1:45pm 
Game crashing when friend joins my game and vice versa. How to fix?
Corley  [author] 6 Apr @ 12:30am 
Thanks again HiFive, really happy you and others are enjoying the mod. We cannot take all the credit - is also down to the feedback we get!
HiFive 2 Apr @ 3:33pm 
Now back to my War Bot, haha! :tshappydanielpleasant:
HiFive 2 Apr @ 3:32pm 
I finally completed NG+5 with a character for the first time. I can confirm that all of the enemies in Tarroch's Trials are now level 130. I only did 2 rooms. I didn't do the whole thing, but it might be doable for the guy.

It's a Normal difficulty Alchemist character from a mod, and he's wearing almost maxed out Inquisitor gear using the perks from The Mapworks in The Toy Collector mod, meaning I've given him 5 enchants on everything and almost all of his gear has 5 sockets in it. I figured he'd need everything I can give him to do anything in Temple Valley., and judging from the little bit I did in Tarroch['s Trials it will still be a challenge for when I'm up to trying that.

I'm still amazed at how good this mod is, and it keeps getting better. Really outstanding job, folks! :cozyspaceengineersc::loot:
HiFive 31 Mar @ 6:19pm 
steffire3 and Corley,
Thanks for the information on the picture I mentioned. I had taken a longer than expected break from TL2 and forgotten about how that place was closed off after some challenge dungeons were added to TL2-ACE. I do remember that I had been told that it would be open again in the future.
steffire3  [author] 30 Mar @ 8:00pm 
@ HiFive : Regarding the old Temple Valley image shown in the slides above on this page - those circular ruins actually still exist in the currently inaccessible bottom and center of the Temple Valley map (the blocked high road near the Nether Temple). That area will be opened by development updates in the future. For now - consider it a teaser for a future surprise. :yellowflare:
steffire3  [author] 30 Mar @ 7:04pm 
@ Pepper, and @ Jacek Sutryk :
Here's the general page for Lan Co-op work-arounds:
https://steamhost.cn/steamcommunity_com/groups/TLM2H/discussions/10/2785991200453324508/

I have been informed by players in the past that TL2 is affected by the Internet Service Provider features and for some reason - some players are able to play Ace with Synergies and other mods in Multiplayer while other players simply aren't able to.

I wish I could provide more info on this.
Pepper 29 Mar @ 4:48am 
In other mods lan coop working
Jacek Sutryk 27 Mar @ 1:07pm 
lan crashing
Pepper 27 Mar @ 1:08am 
pls help
Pepper 27 Mar @ 12:41am 
craashing in lan coop how to fix?
Corley  [author] 26 Mar @ 1:48pm 
thanks for thew update HiFive. just getting back to you on the picture/image for Temple Vallley - thats the original version from a while ago :)
HiFive 25 Mar @ 3:53pm 
Scratch my last two comments. I did some research on the bug reports for the Ethereal Blade mod and found that I had the same problem with another Ethereal Blade character. Another player also had some issues after using a respec potion. At the moment, I'm theorizing the Ethereal Blade mod is not compatible with respec potions.

I had thought maybe it was something to do with the TL2-ACE mod, but clearly it was not.
HiFive 25 Mar @ 9:44am 
His current stats are

293 Strength
155 Dexterity
263 Focus
215 Vitality
HiFive 25 Mar @ 9:43am 
I'm playing an Ethereal Blade class mod with this mod. He's a Veteran difficulty in a full Bloodsteam set (except for one glove that gives him a bunch of magic find). He just leveled up to 32, but every time I try to assign his stat ponts the game crashes. I've tried deleting the local_settings file. No change and all of the files validated properly.

What could be causing the issue?
HiFive 25 Mar @ 5:07am 
One of the pictures at the top of this page shows what looks like a central Temple spot in the Temple Valley, but I don't have access to it. Am I supposed to have access to it, or is it something that is coming later?
steffire3  [author] 22 Mar @ 1:51pm 
@ Torchlight2 Plus : Thanks for the feedback!
Torchlight2 Plus 19 Mar @ 3:43pm 
War Bot: Got 2 of them Atomic Bomberman / Frostcore & Co. (Hardcore)
Both in Act 3 now. The heat/overheat function is working pretty well! The Tier 2 bonus (at lvl 46) of Glacial strike is the best since it actually removes heat instead of apply it.

Softcore: Mines, I like them!
Hcore: Got a frost/summon build with the best (29%) blocking shield roundhaven (lvl 23 and easy to gamble). This and a big Vit build will provide max block and that helps a LOT surviving.

Would consider Cold/Hot fusion if the bonus was better like adding cold damage reduced by 2% each lvl. now only +2% damage = just 4 focus.

The speed of the War Bot is good, got 3 +speed chaos embers and the spell Haste III + sometimes the short buff skill and overdrive skill.
steffire3  [author] 15 Mar @ 3:10pm 
@ HiFive : Yes, in that it'll raise the dungeon levels somewhat in the Temple Valley and Tarroch's Trials from what we've discussed in the past. Maybe a 10 level increase for the fixed level challenges.

@ Bloodlife : That's a good idea. Thanks for asking and I'll post it as the first answer in this Discussion as a recommended mod to fix that issue.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/654068491/3119298624520629932/
HiFive 14 Mar @ 11:09pm 
Does NG+ affect any of the difficulties in Acts V and VI? Or in the Act VI challenge dungeons?
BloodLife 11 Mar @ 2:28am 
@Steffire3: Never heard of. Ty. Maybe you could add to the description, or pine on Discussion? Sorry for the work if that was a broadly known solution. Rally new to me. And ty again.
steffire3  [author] 11 Mar @ 12:36am 
@ HiFive : Grenade Launcher will receive a patch-fix in the next update.
Power Source issue is being moved up in priority for us to look at.
We'll keep the cool-downs in mind.
Thanks for this round of feedback!
steffire3  [author] 11 Mar @ 12:31am 
@ BloodLife : This mod is required at the top of the load order to fix that issue for any class from most mods on the Workshop:
Generic Rewards - Multi classmod fix
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=167282406
HiFive 10 Mar @ 7:11pm 
Phew! After about 50 times I finally got it. The game keeps trying to put me behind it, like with other characters, but then he doesn't grab it. He just stands there. If I try to grab it from back there, it doesn't work. So I keep going to the front and trying again, and again, to the exhaustion of my patience, but I finally got it from the front again.
HiFive 10 Mar @ 7:04pm 
I'm stuck at trying to grab the Power Source after killing the Titan again. I'm losing hope.