Age of Wonders III

Age of Wonders III

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Black Market Dwellings
   
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5.785 MB
8 Apr, 2016 @ 8:19am
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Black Market Dwellings

Description
This mod Adds a defended structure to the Random Map Generator that allows you to recruit Settlers for Fey, Giant, Archon, Dragons! The Structure is called The Black Market. Note I have only included the 4 base game ones so far. Settlers Prices are as follows

Dragon 650 gold
Archon 500 gold
Giant 500 gold
Fairy 350 gold

You always get 1 Settler per Black Market Structure, so its a 25% chance for each Race every time your lucky enough to find one (provided you can kill the defending units). The defenses are reasonably strong. Depending on how popular this turns out I may include the XPAC dwellings in a seperate mod.

Minor Notes

At the interface when you are recruiting a settler it will say "Inn Recruit Unit" Even though this is not an Inn.
On founding the Dwelling it will say "You Founded the City of"- whatever the Dwellings name is, dont worry it's still called a Dwelling on screen.

Both these texts are Hardcoded. The dwellings however will be a perfect replica of the ones you find on the map.

Report any bugs, let me know your thoughs/ suggestions and overall

hope you guys enjoy this mod! :)

Below is the link to add the expansion settlers to The Black Market Structure.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=671274458&searchtext=xpac


37 Comments
Skay24 12 Mar, 2023 @ 1:37pm 
Hi just checking this mod, and after defeating the guard units, it's empty LOL, no units there.
litlbummer 28 Oct, 2021 @ 11:43am 
Working like a champ. Thanks, RMG placement is always so horrible.
Dr@g0n 16 Feb, 2020 @ 10:16am 
havent foudn any of these
Regale 22 May, 2019 @ 11:42pm 
I'm unsure if this is working. I keep looking around the map and I can't find it on my randomly generated map.
Uber-n00bie 20 Feb, 2018 @ 1:20am 
@nvernon - I don't believe it does. At least, not for me.
nvernon 15 May, 2017 @ 11:03am 
Hi is this compatible with Dark Elf Dwelling, Beastman Dwelling, The Old Man and the Sea, and Decodence - RMG Integration?
Nordos/atord 15 Mar, 2017 @ 9:03am 
Uh, I can't rebuild any dwellings. I can rebuild razed Cities with the Found Dwelling ability, turning them into cities as well (and their image into placeholders).
I have the fear that it is rather a hardcoded problem... Or maybe it has something to do with the remains of the dwellings not being able to be rebuilt? To prevent normal settler to rebuild it into a main race dwelling instead of a city . . .
Pentarctagon 13 Oct, 2016 @ 12:56am 
Turns out it was working, it just doesn't appear black unless it's actually in vision. If it's not in vision range, it appears like a normal trading post.
CHOCOLATE-SALTY-BALLS  [author] 28 Sep, 2016 @ 1:54am 
The structure looks like a black Trading post
CHOCOLATE-SALTY-BALLS  [author] 28 Sep, 2016 @ 1:53am 
Ya it should do Ive used it very recently