The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Improved Spells
   
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Category: Magic
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483.515 KB
12 Apr, 2016 @ 5:40am
19 Jan, 2020 @ 5:33pm
67 Change Notes ( view )

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Improved Spells

Description
With the creation kit I've made some new spells and some alterations to some old ones:

Trifecta- Flames, Frostbite, and Sparks in one spell with 90 total power at the cost of 150 magic

Apprentice Trifecta- All Apdept level destruction spells in one at 120 power and 300 magic.

Advanced Trifecta- All Expert level destruction spells in one with 180 power at a cost of 450.

Super Healing- 100 health per second at 50 cost

Ultra Healing- 1000 Health in one burst for you and your allies at 100 range that can also cure diseaes at 500 cost.

Dragonbreath-24 damage Flames spell with 12 absorption in magic, stamina, and health for 75 cost

Vanish- A 5 minute muffle spell and a 2 minute invisiblity spell for 300 cost

Magicka Armor- An Ironflesh spell with 150 power and 50% resistances to all elemetal damge and 25% resitance to magic damage that lasts for 2 minutes at 150 cost

All wards now cost 2, 4, or 6 points of magika with same strength

Destruction Rune- All fire, frost, and shock runes in one for 450 damage total at 300 cost

Bound weapons last for 5 minutes each. Zombie, familiars, dremora, and atronauchs now last for 2 minutes each. Zombie spells now scale similarily to Illusion spells. Atronauchs and familiars now level with the player.

Voltage Storm- A Lightning Storm spell with 225 damage per second with 75 magic absorption at 75 cost per second and it has a reduced charge time

Cloak Destruction- all three cloak spells, each with the base damge of Trifecta at ten times the range, in one for a total of 72 damage per second at 300 cost (can be augmented despite text description)

Spellshield- increases armor by 300 and absorbs incoming magic damage 50 percent of the time for 10 minutes at 450 cost

Arcana- a power that restores all magic and health, fortifies magic by 1,000, and Destruction by 100, and regenerates magic and health by 100% for 2 minutes.

Beserker- a power that heals the user completely, increases health by 1,000, fortifies One-Hand, Archery, and Two-Hand by 100 each, and increases health regen by 100% for 2 minutes.

Marathon- A lesser power that restores your stamina completely and raises your stanima by 1,000, your stanima regen by 100%, and raises carry wieght by 1,000 for 10 minutes at 0 cost.

Inferno- A Fire Storm spell with 300 damage for 900 cost, it also heals the user completely and creates a flame cloak

Snowstorm- A Blizzard spell with 60 damage per second for 30 seconds at 900 cost, it also restores health completely and creates a frost cloak

Master Illusion spells can affect everyone up to level 160,
Expert Illusion spells up to level 80,
Adept Illusion spells up to level 40,
Apprentice Illusion spells up to level 20,
and Novice Illusion spells up level 10

Dremora Lord Archer- Conjures a Dremora Lord at 400 cost. This one is at level 81, wields a Daedric greatsword, Bow, and Arrows, has a Conjuration spell (Conjure Dremora Lord Archer), and has all perks in Two-hand, Heavy Armor, Archery, Conjuration, and Block.

If you want a unbroken verson of the Dremora Archer, all Dremora now carry Daedric Bows and Arrows and levels with the player at the same cost as a normal Demora summon.

All can be found in a chest by the Skyforge next to one of the archery targets.

This mod is available for Skyrim SE on all systems under the same name however, I will no longer be updating that version as I am no longer able to reach it for some unkown reason.
112 Comments
✦Skarekrow✦ 31 Aug, 2020 @ 11:59am 
you dont have to, im just pointing out that specific spell is improved 50x more than every other spell. I just dont use it, i use a skills and perks mod that allows for like 1,000 different character builds and i put skills in a modded perk that allows me to manually summon 2 non-modded Daedra Lords. problem solved
Tyger  [author] 30 Aug, 2020 @ 3:48pm 
It's implied, I think the spell is funny, and I'm not changing anything
✦Skarekrow✦ 14 Aug, 2020 @ 5:04pm 
Also, nowhere in this description does it warn the Dremora Lord summons 20 copies of itself.
✦Skarekrow✦ 14 Aug, 2020 @ 4:44pm 
the point I am making is you can literally complete the ENTIRE GAME on LEGENDARY with just that one spell. It is too OP.
Tyger  [author] 14 Aug, 2020 @ 12:57pm 
The base Dremora spell is the same as the Dremora Archer minus the cloning bit as stated in the description
✦Skarekrow✦ 8 Aug, 2020 @ 12:46am 
Could you please fix the Dremora Lord Archer? when you summon it, it just summons another Dremora Archer befor engaging in combat, and then that Dremora summons another, and then that one summons another, and on and on and on, and you end up with 20 Dremora Lord Archers following you around. its just too OP and ruins the challenge, even on LEGENDARY am carving through everything effortlessly without doing anything except watching the dremora archers kill everything and making clones of themselves. Could you maybe make it to where it only summons 1 or 2? or maybe just none at all except for the one you conjure?
✦Skarekrow✦ 31 Jan, 2020 @ 12:47pm 
Special Edition is overrated. Ill stick to the Skyrim where mods dont interfere with stuff. Also PLENTY of overhaul mods to explore, too. Not only that but SE just crashes as soon as i start a new game. Im surprised i can even play Rome 2 Total War with mods enabled on this ASUS Laptop with only 550ish MB RAM
MudKipster 18 May, 2018 @ 5:29pm 
ok
Tyger  [author] 18 May, 2018 @ 3:44am 
both
MudKipster 17 May, 2018 @ 9:41pm 
Does this add spells or change old spells?