The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Spells
112 Comments
✦Skarekrow✦ 31 Aug, 2020 @ 11:59am 
you dont have to, im just pointing out that specific spell is improved 50x more than every other spell. I just dont use it, i use a skills and perks mod that allows for like 1,000 different character builds and i put skills in a modded perk that allows me to manually summon 2 non-modded Daedra Lords. problem solved
Tyger  [author] 30 Aug, 2020 @ 3:48pm 
It's implied, I think the spell is funny, and I'm not changing anything
✦Skarekrow✦ 14 Aug, 2020 @ 5:04pm 
Also, nowhere in this description does it warn the Dremora Lord summons 20 copies of itself.
✦Skarekrow✦ 14 Aug, 2020 @ 4:44pm 
the point I am making is you can literally complete the ENTIRE GAME on LEGENDARY with just that one spell. It is too OP.
Tyger  [author] 14 Aug, 2020 @ 12:57pm 
The base Dremora spell is the same as the Dremora Archer minus the cloning bit as stated in the description
✦Skarekrow✦ 8 Aug, 2020 @ 12:46am 
Could you please fix the Dremora Lord Archer? when you summon it, it just summons another Dremora Archer befor engaging in combat, and then that Dremora summons another, and then that one summons another, and on and on and on, and you end up with 20 Dremora Lord Archers following you around. its just too OP and ruins the challenge, even on LEGENDARY am carving through everything effortlessly without doing anything except watching the dremora archers kill everything and making clones of themselves. Could you maybe make it to where it only summons 1 or 2? or maybe just none at all except for the one you conjure?
✦Skarekrow✦ 31 Jan, 2020 @ 12:47pm 
Special Edition is overrated. Ill stick to the Skyrim where mods dont interfere with stuff. Also PLENTY of overhaul mods to explore, too. Not only that but SE just crashes as soon as i start a new game. Im surprised i can even play Rome 2 Total War with mods enabled on this ASUS Laptop with only 550ish MB RAM
MudKipster 18 May, 2018 @ 5:29pm 
ok
Tyger  [author] 18 May, 2018 @ 3:44am 
both
MudKipster 17 May, 2018 @ 9:41pm 
Does this add spells or change old spells?
Tyger  [author] 29 Oct, 2016 @ 6:05am 
turns out that if you use mods in skyrim se you will not earn any acheivements
Tyger  [author] 27 Oct, 2016 @ 3:05am 
I hope so, I won't know until friday when I get all the new stuff
Faolan99 26 Oct, 2016 @ 9:17pm 
Will this be available on the special edition?
Tyger  [author] 26 Oct, 2016 @ 6:37am 
done with the update
Tyger  [author] 26 Oct, 2016 @ 6:13am 
alright I will adjust the summons to 2 minutes each with the custom dremora I made to four minutes as well
Raizil 26 Oct, 2016 @ 5:29am 
yes
Tyger  [author] 26 Oct, 2016 @ 5:02am 
does that include zombies?
Raizil 26 Oct, 2016 @ 3:37am 
just the summons the bound weapons are perfect
Tyger  [author] 26 Oct, 2016 @ 3:08am 
ok for what atronauchs, dremora, familiars, bound weapons, zombies?
Raizil 26 Oct, 2016 @ 2:37am 
yes please
Tyger  [author] 26 Oct, 2016 @ 2:21am 
just say yes or no, I don't want to hear you life story
Raizil 25 Oct, 2016 @ 2:48pm 
just played a bit on my summoner character and the summon times for atronachs was actually 900secs (15mins), im guessing something goes wrong on loading mods or something cause if i deactivate your mod it goes back to normal.
Raizil 25 Oct, 2016 @ 2:25pm 
oh if you are ok with it then thats fine and im ok with the bound weapons being as they are its just anything summoned, in my opinion, should be normal cause of issues with accidental engagement around npcs you dant want to anger lol
Tyger  [author] 25 Oct, 2016 @ 2:21pm 
Well I don't mind changing the duration on the atronach, dremora, and familiar, but I want to keep the bound weapons as is and I'm not sure if your request includes the zombies
Raizil 25 Oct, 2016 @ 1:47pm 
oh no you missunderstand, the mod is beautiful and i love it for a mage but i hate disableing it for my summoner character, im just wondering if i can change the duration back to vanilla somehow myself or something, not sure if the mod will re-sync to the current durations tho.
but again you have done amazing work here and i love it overall.
Tyger  [author] 25 Oct, 2016 @ 12:38pm 
So what do you want me to do?
Raizil 25 Oct, 2016 @ 4:37am 
indeed, i find managing my mana thru proper casting/enchants enjoyable and the enhanced conjour time creates kind of a "cruis control" with a conjuration focused build like i been useing, tbh i'd prefer nothing more than two minutes but i do not know how to change it really.
Tyger  [author] 25 Oct, 2016 @ 1:33am 
so two minutes each for atronauchs, four for the dremora? and does that inlude bound weapons and zombie spells?
Raizil 24 Oct, 2016 @ 12:28pm 
is there a way to reduce the summoned time for the conjuration spells? i personaly find the original time perfect and it annoys me when they seem to follow me forever or when a flame atronach hits a guard by accident when a dragon pops up :steamfacepalm:
Tyger  [author] 27 Sep, 2016 @ 3:54pm 
I could have it where you have to kill a specific npc to get one spell but the dremora one would be a difficult one then, especially when I give them the ability to use the spells I gave them
Shedding my mortal skin 27 Sep, 2016 @ 1:34pm 
@Tyger I'm saying that it's fine that they're in one location. That's okay, for others. I'm saying that they should be able to be purchased or found elsewhere, too. For those like me who don't want to take the easy way.
Tyger  [author] 24 Sep, 2016 @ 3:18pm 
so your telling me that you want these spells to not be in one central location?
Shedding my mortal skin 24 Sep, 2016 @ 2:42pm 
If they can be bought/found randomly too, then I'll install it and disable the chest. If they can't be bought/found randomly, then I won't install it.
Tyger  [author] 23 Sep, 2016 @ 1:30pm 
Oh god I got it to work...my most broken spell yet. It makes even Ironclad look tame...
Tyger  [author] 23 Sep, 2016 @ 8:40am 
Exactly what I was thinking, a self-sustaining army of op dremora
ifyouknowmedie 23 Sep, 2016 @ 8:25am 
hehe. and the cycle shall never end...
Tyger  [author] 23 Sep, 2016 @ 2:44am 
it isn't compete yet, I'm going to see if I can make him be able to summon other dremora
ifyouknowmedie 22 Sep, 2016 @ 8:30pm 
nice touch with the dremora.
paarthunax92 9 Sep, 2016 @ 5:51pm 
Well, you don't have to do this. All I'm saying is that it would be really cool.
Tyger  [author] 9 Sep, 2016 @ 3:59pm 
the only way for that to happen is for me to collaborate with him which is something I've never done. And I don't know if he'll agree but I'll ask if that helps
paarthunax92 9 Sep, 2016 @ 11:14am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=582363132
This is the link to the perk version of the mod, so it add perks to the perk tree.
Tyger  [author] 9 Sep, 2016 @ 2:33am 
can you send me a link?
paarthunax92 8 Sep, 2016 @ 12:04pm 
The only complaint that i have is that the trifecta, cloak and rune destruction spells don't also carry the effects of the elemental spells mod. It would be nice if another version of this mod gets made to include those spells to make them even more powerful, but that's just my little nitpick.
Tyger  [author] 2 Sep, 2016 @ 3:03am 
thanks
sp0ckrates 2 Sep, 2016 @ 3:01am 
Nice!
Tyger  [author] 11 Aug, 2016 @ 6:21am 
agreed
TwinHelm 10 Aug, 2016 @ 9:49am 
Thats what you call a moron - not Einstein
Tyger  [author] 10 Aug, 2016 @ 7:34am 
...?
X Albert Einstein X 9 Aug, 2016 @ 6:28pm 
FUCK YBÜ

:steamhappy:
X Albert Einstein X 9 Aug, 2016 @ 6:27pm 
HI