Portal 2
Ocen: 150
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15.060 MB
12 kwietnia 2016 o 12:53
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Idiosyncratic

W 1 kolekcji stworzonej przez Gigo
My Best Maps
Przedmioty: 35
Opis
A chamber revolving around a funnel.

Post solutions.
Komentarzy: 29
Mattchew 26 października 2024 o 10:31 
Yippee that was quite fun!
zigzagtenniscoe 2 lipca 2024 o 21:52 
Blindrun
Feels very No-Elements adjacent, but spiced up with… well, minimal elements. Not too hard but requires some solid spatial-3D/momentum reasoning. Getting the cube itself is really easy to overthink - luckily I didn’t dwell too long on it, but it’s tempting to try some odd fling maneuvers to get portals on both sides when all that’s really required is a realization of what can be seen from the start area if you move just to the side of the fizzler a little bit… Fucked up the end - glad I saved. That was an interesting twist, but does require the player to start basically from square one if they didn’t do what I did.

Difficulty: 4/10
Enjoyed: 7.5/10
hub 7 czerwca 2020 o 7:39 
take your mother fucking cube
canticle 22 stycznia 2020 o 14:37 
Thumbs up. Solved as @jgaultney--at least in the important aspects. The hardest point for me was knowing I had to get enough momentum for "fall" through the ceiling of the cube chamber but finding a non-ninja way to do it--It doesn't take a ninja trick, but it took me a while to see how it could be done. I'm not fast enough to accurately shoot portals while falling through an accelerator...lifted high by the funnel much more fits my capabilities--but the accelerator idea came much earlier.
Leo 5 kwietnia 2019 o 11:09 
Cool map, with a nice ending sequence of moves. Great work!
Narkodes 8 lutego 2019 o 14:16 
I'm not a big fan of no-element-maps, but this one (technically it isn't a no-elements-map) was awesome. Btw, It's possible to finish the map with respawning and without.
Nobody No-One 31 maja 2018 o 20:42 
Nice use of no-elements map style flings. I really enjoy these kinds of moves. Thumbs up.
moose9 8 maja 2018 o 20:36 
Wow, what a map. That took me awhile simply because momentum maps confuse me to no end. I finally figured it out after getting the portals in the right spots between floor and cieling . Lots of fun once I figured it out. Very satisfied finishing, great job :steamhappy:
bullfrog 7 marca 2018 o 0:46 
Brilliant puzzle; I really like this sort of map/logic puzzle. I think @| \_/ ()’s comments put it well :)