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Feels very No-Elements adjacent, but spiced up with… well, minimal elements. Not too hard but requires some solid spatial-3D/momentum reasoning. Getting the cube itself is really easy to overthink - luckily I didn’t dwell too long on it, but it’s tempting to try some odd fling maneuvers to get portals on both sides when all that’s really required is a realization of what can be seen from the start area if you move just to the side of the fizzler a little bit… Fucked up the end - glad I saved. That was an interesting twist, but does require the player to start basically from square one if they didn’t do what I did.
Difficulty: 4/10
Enjoyed: 7.5/10
It's giving so much freedom to the player to go everywhere with portals, yet you can make no progress if they're not used how the solution needs you to. Achieving this is really impressive actually.
I really felt like I'm playing a Portal level, not some Portal 2 laser puzzle or whatever - the focus is on the portals and that's a big plus.
So the layout (and therefore the visuals) shows your style and I really like it; the puzzle is great, the aha-moment was very satisfying. I guess there's nothing making me not want to press the favorite button. :)
https://youtu.be/Mvw9YOWO1QA
https://youtu.be/-f46MiQnNKY
I've got a feeling that my cube retrieval method is unintended though :-)