Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll crack open the map with VIDE and repack the content loose. Should fix the issues.
FYI GCFScape is long since deprecated. I recommend using Crowbar, VIDE, or BSPSrc to extract/open/repack embedded content.
you can source shelldebris from source filmmaker, should be in "SourceFilmmaker\game\dod\materials\decals" or "SourceFilmmaker\game\left4dead2_dlc2\materials\decals". day of defeat and left 4 dead 2 probably have them in the vpk files, but these sfm ones are loose and i assume totally free
as for the buzzer and glass, it's a bit more complicated you need to use gcfscape and open the map's .bsp file with it (download the original map upload from gamebanana, unless you know how to extract gmod addons which is time consuming), then navigate to materials, then models, and drag over the "Von_Josch" and "glasklappe" folders to "\materials\models" in either your gmod install or your hl2 deathmatch install (the path may not exist by default, so you may have to make it. should be something like "garrysmod\materials\models")
I don't know what it's from either.