XCOM 2
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[ABANDONED] Bonding and Time Travelers
   
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13 Apr, 2016 @ 4:21am
8 Aug, 2016 @ 12:00am
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[ABANDONED] Bonding and Time Travelers

Description
NOTE: I am not planning to work on this...well, ever.

Feel free to take it and upload a fixed version if you want though, I don't care.



Thanks to a contrived set of coincidences, a dark future, and an apparent time machine future Shen built (unfortunately it only goes as far back as 2035), the future children of your soldiers will be ready to serve on the Avenger as soon as two soldiers get busy!

Latest Update
FIxed UI bug when using LW Toolbox, fixed crash when parents were custom classes.

Why?

Because I could.


No seriously why?
Because if I was any good at animating and modelling I would be half way towards making lamia soldiers right now. As is my ♥♥♥♥ post- level mod is going have to be this one.

Does this really require Squad Cohesion
I'm going put it on the required list since I don't think you're going be reaching 100 *between soldiers* the natural way for a loooong time, but since it uses the same internal squadmate score system as part of the game, it can actually run sans Squad Cohesion.


So how does this work anyway?
Go to a soldier in the Armory, click on Find a bondmate. If anybody meets the requirements, click on them, click through the resistance communications thing (it's basically a dummy alert to do all the magical kid stuff), then exit out of the armory.

You'll notice the number of soldiers has gone up, go back, and find the new kid waiting to be promoted to Squaddie in the menu, with two additional cross class abilities from their parents (or psionic/lightning reflexes if the parents weren't the base 4 classes) by default.

(I may change that depending on how many people use low rank soldier training mods like All Soldiers Gain XP or Patrol Training with this.)

The parents who participate in the baby making will not be available for more baby making afterwards, those looted exo-wombs don't come cheap you know.

Popular Discussions View All (2)
0
5 Feb, 2017 @ 2:51pm
Problem Solutions and Mod Conflicts
saximaphone
0
15 Jun, 2016 @ 6:16pm
Translations
TpynogeJI
139 Comments
ПΛПО Dragoon 14 Jul @ 11:09pm 
In what way?
GarglingGlass 14 Jul @ 10:35pm 
I'm not gonna exclaim "yikes" or call anything toxic because my wrists have structural integrity, but there's definitely a whole lot of cringe to be had here.
CynicDragon 18 May, 2023 @ 3:27am 
yikes, such toxic mod page
Etienne 15 Sep, 2022 @ 7:51am 
Once upon a time, this was an amazing mod, ahead of its time. Really no one will undertake to finish it for WotC\LWotC? Moreover, the mechanics of relationships in WotC is already present.
saximaphone 22 Apr, 2018 @ 1:28am 
There's still a chance somebody will pick it up again.
I would help if I had the time to study how the game works better.
Super Villain Miss Fortune 20 Apr, 2018 @ 12:52am 
This was my favorite mod ever and i'm still sad that its gone...
Quinta 12 Sep, 2017 @ 10:46pm 
It's really saddening to see this mod abandoned, it's a great concept that should be fleshed out with the new mechanics on bonding with the DLC relationship implementations. With that said, would this Mod work with the new War of the Chosen DLC? (haven't tried yet)
Roytulin 31 Aug, 2017 @ 8:38am 
Sad this is discontinued... I can't buy the new DLC coz I don't like 'The Chosen'. Any chance we can just have the bondmate mechanism? :3
saximaphone 13 Jul, 2017 @ 11:39pm 
That bug has been in this sinse the beginning.
He said he fixed it before he abandoned it but I guess it still happens.
Moeren 11 Jul, 2017 @ 6:04pm 
i have tried some different bondings. I noticed that you should not bond both of the same class and at least one of them must be a vanilla class - else it will crash.