XCOM 2
[ABANDONED] Bonding and Time Travelers
139 Comments
ПΛПО Dragoon 14 Jul @ 11:09pm 
In what way?
GarglingGlass 14 Jul @ 10:35pm 
I'm not gonna exclaim "yikes" or call anything toxic because my wrists have structural integrity, but there's definitely a whole lot of cringe to be had here.
CynicDragon 18 May, 2023 @ 3:27am 
yikes, such toxic mod page
Etienne 15 Sep, 2022 @ 7:51am 
Once upon a time, this was an amazing mod, ahead of its time. Really no one will undertake to finish it for WotC\LWotC? Moreover, the mechanics of relationships in WotC is already present.
saximaphone 22 Apr, 2018 @ 1:28am 
There's still a chance somebody will pick it up again.
I would help if I had the time to study how the game works better.
Super Villain Miss Fortune 20 Apr, 2018 @ 12:52am 
This was my favorite mod ever and i'm still sad that its gone...
Quinta 12 Sep, 2017 @ 10:46pm 
It's really saddening to see this mod abandoned, it's a great concept that should be fleshed out with the new mechanics on bonding with the DLC relationship implementations. With that said, would this Mod work with the new War of the Chosen DLC? (haven't tried yet)
Roytulin 31 Aug, 2017 @ 8:38am 
Sad this is discontinued... I can't buy the new DLC coz I don't like 'The Chosen'. Any chance we can just have the bondmate mechanism? :3
saximaphone 13 Jul, 2017 @ 11:39pm 
That bug has been in this sinse the beginning.
He said he fixed it before he abandoned it but I guess it still happens.
Moeren 11 Jul, 2017 @ 6:04pm 
i have tried some different bondings. I noticed that you should not bond both of the same class and at least one of them must be a vanilla class - else it will crash.
Kaldin 12 Jun, 2017 @ 1:58pm 
@($S360)Aeronautic: Haha...that'd be fitting from Bradford's side, at least, through. XD
($S360)Aeronautic ver.2.50668... 12 Jun, 2017 @ 1:29pm 
@「死の火」 Yamino Takamaru Still mad we can't have the Commander and Bradford do an S-Rank bond >:(
Kaldin 12 Jun, 2017 @ 1:23pm 
@($S360)Aeronautic & B.Collier (Northern Epsilon): Quote from the description of squad Cohesion: "This mod puts a dash of Fire Emblem into your XCOM, leveraging a "squadmate score" system left in by Firaxis to give small buffs for squads that trust in each other." ...so, that's officially cut content, guys. XD
($S360)Aeronautic ver.2.50668... 12 Jun, 2017 @ 12:21pm 
@B.Collier
Yup. You're right. Bonding is in the next DLC. We're now officially Fire Emblem bois.
Dante/Laslow 18 Apr, 2017 @ 7:52am 
I guess this works with non-custom classes? in which for me this is non-effecting.
ПΛПО Dragoon 1 Apr, 2017 @ 4:23pm 
Im gonna miss this. Thank you mod creator for your hard work and I wish you luck in all your future projects.
YoPacoWantSumTaco 5 Feb, 2017 @ 12:19am 
I tried using it for the first time with the new classes (Not with Long War 2 but Long War Perk Pack) and the game froze and played music but didn't crash. I have put over 150+ Hrs into this game and love it even though it has issues when it comes to optimization. One day I hope someone with modding skills can remedy this issue so I can get back to playing matchmaker.
Eclipse 31 Jan, 2017 @ 10:34pm 
Freezes quite often... with a bit of persistance (Insanity, doing the same thing over and over and expecting different results) i've been able to get it to work twice so far in LW2.
Super Villain Miss Fortune 29 Jan, 2017 @ 5:22pm 
Does this work with LW2?
Big Daddy Smooth 24 Jan, 2017 @ 3:12pm 
yea this what happening to me as well Kuraio! try to bond game freeze while music playing does nothing else!
metaleaf 22 Jan, 2017 @ 7:16pm 
Seconded. I really love this mod, and want to give Long War 2 a go with it enabled.
Fatal 19 Jan, 2017 @ 12:36pm 
I'm sure your plate is pretty full at the moment, but a port for the base Long War 2 classes would be pretty cool if you could ever get around to it. Thanks!
KuraioNokami 14 Jan, 2017 @ 8:21am 
Tried bonding a Grenadier and a Shinobi using LW mod. Game froze, but didn't crash. After waiting for literally 4 hours, I decided to shut the game down. The bug doesn't crash the game anymore, but now it freezes it. The music kept playing, though.
Dunmore Wolfgang 7 Dec, 2016 @ 4:05pm 
Which mods does this not like? I mean, I have LW class mods. And when I try to bond, it crashes when its LW class mods. Could it be class mods that are not LW related?
Arkenor 1 Dec, 2016 @ 10:41am 
Does this work for the aliens from your Allies Unknown mods, or will you always end up with a human? Not that I'm considering a Krogan breeding program or anything.
saximaphone 12 Oct, 2016 @ 3:02pm 
Potentials might be screwing with it yea
metaleaf 12 Oct, 2016 @ 11:53am 
It's been crashing for me. It's probably a conflict with Potentials and maybe some of the LW mods. I love both of those mod sets, so I guess it's no future-kids for me for a while.
saximaphone 11 Oct, 2016 @ 8:44pm 
It supposedly been fixed (written in description)
I noticed it still happening with other mods enabled but i haven't tried it in a while sinse i redid my mod list
metaleaf 11 Oct, 2016 @ 6:43pm 
Has anyone figured out that crash?
saximaphone 3 Sep, 2016 @ 1:27am 
Going through my mods and removing old ones.
Seeing if that works.
Zao Fato 29 Aug, 2016 @ 4:31pm 
I am getting the crash as well, using the LW Mods and the Potentials mod.

When I disabled the Potentials mod it kinda fixes the problem for a short time but broke again after creating one child with some random Subclass skills not attached to the parent class.

Hope this helps.
saximaphone 29 Aug, 2016 @ 2:21pm 
Actually I also have the Potentials mod. There might be some conflict with the way you assign the bonus abilities.
saximaphone 29 Aug, 2016 @ 1:38pm 
I resubscibed, deleted config folder, validated files, still getting a crash when I try to bond 2 custom classes.
saximaphone 29 Aug, 2016 @ 12:15am 
I got a crash as well. I'm seeing if resubscribing fixes it.
Fatal 19 Aug, 2016 @ 7:29pm 
I'm still getting a freeze when trying to make a child. Both parents are LW Sharpshooters. I have VC Potentials installed as well. I'm trying to scrub the logs to see what's going wrong exactly but not finding the relevant lines. Anybody know what's going wrong/if the recent update actually fixed the custom class crash? I can upload the logs if needed.
Weebos 10 Aug, 2016 @ 11:45am 
I poked around a bit to see if I could make a Long War Perk Pack plugin for this mod (to give Perk Pack perks to children instead of psionics), but the scripting stuff is a bit beyond my ability.

Plus, why not psionics on future children anyway?
Zigg Price 9 Aug, 2016 @ 6:53pm 
Well keep in mind that the Long War classes are custom classes. So if both of your soldiers were classes from that mod, then it should be working.
($S360)Aeronautic ver.2.50668... 9 Aug, 2016 @ 5:54pm 
@Anomaly, Crap, forgot about the custom classes part. That, unfortunately, I'm not sure. I didnt download any custom classes (except for LWS Perk Mod) and tested out if 2 soldiers with custom classes would work. So take my claim with a grain of salt. My bad, dude.
Zigg Price 9 Aug, 2016 @ 10:44am 
So it is confirmed that the recent update now allows this to work when both soldiers are custom classes?
($S360)Aeronautic ver.2.50668... 8 Aug, 2016 @ 10:07pm 
UPDATE: Just to confirm: I played it with LWS Perk Pack. Yes it works!
($S360)Aeronautic ver.2.50668... 8 Aug, 2016 @ 8:53pm 
Sorry if my input may not be worthwhile, but I checked if Potentials conflicts with LW Perk Pack via Alternative Mod Launcher and I don't it conflicts with anything according to it, so it looks good!
saximaphone 8 Aug, 2016 @ 12:03pm 
Yes I will test it soon and it will hopefully work. Thanks!
Weebos 8 Aug, 2016 @ 8:17am 
I am happy to see you updated this, I'll have to test it out soon.
saximaphone 7 Aug, 2016 @ 8:55pm 
That is the main bug with this. One partner needs to be a default class or it will crash.
It's not written in the descrption and we will probably have to wait until somebody new picks up the project or finds a way around it.
Vibe Checker 5 Aug, 2016 @ 5:27pm 
yes
saximaphone 5 Aug, 2016 @ 1:54pm 
Are the soldiers of custom classes?
Vibe Checker 5 Aug, 2016 @ 7:36am 
my game freezes when I bond two soliders, please help.
Fatal 3 Aug, 2016 @ 3:06am 
I like the mechanic in FE, I'd use it here too. Could be even cooler if you integrate the whole "later generations have better growths/caps" thing, as well.

Breed a better XCOM?
Tasar Benereth 30 Jul, 2016 @ 9:31am 
Hahahaha Why? ''Because i could'' omg man that made me laugh
saximaphone 28 Jul, 2016 @ 8:13am 
Yeah it's a great concept and great mod in general.