Arma 3
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ChP1 Beachhead
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
579.594 KB
15 Apr, 2016 @ 9:35am
18 May, 2016 @ 7:46am
4 Change Notes ( view )

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ChP1 Beachhead

In 1 collection by bardosy[HUN]
Chesty Puller A2 campaign port, CUP, AiA
5 items
Description
This is the port of legendary Chesty Puller campaign first mission to A3. You operate in a larger group to make the NATO's beachhead wider and deeper at Komarovo and Balota, Chernorussia.

ADDONS:
All in Arma terrians
CUP units, weapons and vehicles

Scipts:
AIS INJURY by psycho
FHQ TaskTracker

The 27th MEU prepare for invade and liberate Chernorus from the brutaly regime of Chedaki and help to CDF to defend the young democracy in this ex-USSR republic. A young marine officer - Lt. Robert Shelter - is waiting for his first combat assignment to follow his father and elder brother who fought in Kolgujev, Freya and Afghanistan.

This campaign is focused to the regular infantry combat with armored and air support. This is not the Razor Team's story.

Features:
- UPSMON script: it's mean smarter enemies and many randomness, new challenges, good replayablility
- Playable in COOP 9
- Weapon selection (if not during the briefing, it possible later from vehicles).
- Not one team against the federal Russian army style missions.
- Usualy lead one squad, but attack with other squads, but later you can lead multiple squads (High Command)
- Multiple playable roles (you can switch to the squad sniper or AT soldier)
- Not a very deep story with romance, but there are lovable/hateable characters
43 Comments
Mérovée 23 Dec, 2017 @ 3:53pm 
Nice mission, will play the other for sure.
Thanks for the work done on this ;)
Dan Dead Or Alive 8 Sep, 2016 @ 7:01pm 
@adam520 Getting the same glitch now too. ):
bardosy[HUN]  [author] 18 May, 2016 @ 2:20am 
Thanks for the feedback. I found that woodoo, if I comply the mission into single and multiplayer game before posting to Workshop, maybe it's work. I don't know why, because Workshop has to do it right even if I not comply a mission. I will try republish this first two mission soon.
adam520 15 May, 2016 @ 3:21pm 
Unfortunetly we cant play Chp1 and Chp2 in multiplayer. Just 3,4,5. 1 and 2 not visible in multiplayer missions.
bardosy[HUN]  [author] 12 May, 2016 @ 10:48pm 
@HBFFWardog: Did you check the needed mods here in the right side? ==>
Please use all the CUP mods and it will work - even in your arma3 too.
HBFFWardog 12 May, 2016 @ 11:42am 
Can't load or play your mission??? (Chernarus, CAcharacters2,CAAir,CAwater,CAwater2_fregata,CAwartwe2_destroyer,CAWheeled2_Towing,Tractor,Air_chernarus_config,CUP_chernarus_config) This keeps coming up when I try to load. Better Luck next time
bardosy[HUN]  [author] 8 May, 2016 @ 10:14pm 
@CIA guys: Thank you for the kind words and advice and sorry for the lag in this mission. I answered a lit bit late because I tried to figured out, how can I replace UPSMON. But it's not an easy task. I will finish to convert PIROG campaign first and then I try to solve this.
I guess it's not UPSMON - because you guys played Persian Tale and Greek Dozen missions what also use UPSMON - but I suspicious UPSMON WITH CUP. Without CUP, the RPT file is almost empty even with UPSMON. But these two probably cause this in MP.
In SP I didn't find any lag (and I tested the mission in SP).
Thesroth 5 May, 2016 @ 10:11pm 
Very very good mission!
Alwarren 5 May, 2016 @ 3:53pm 
I agree, I stopped using UPSMON a while ago since it was just too heavy on the CPU
Phantom Six 5 May, 2016 @ 3:50pm 
I recommend this one for patrol instead. Its based on BIS fnc TaskPatrol by FHQ. It won't kill frames compared to UPSMON http://ciahome.net/forum/mission-making/genbikb-py-python-script-to-generate-bikb-files/msg33512/#msg33512