Arma 3
ChP1 Beachhead
43 Comments
Mérovée 23 Dec, 2017 @ 3:53pm 
Nice mission, will play the other for sure.
Thanks for the work done on this ;)
Dan Dead Or Alive 8 Sep, 2016 @ 7:01pm 
@adam520 Getting the same glitch now too. ):
bardosy[HUN]  [author] 18 May, 2016 @ 2:20am 
Thanks for the feedback. I found that woodoo, if I comply the mission into single and multiplayer game before posting to Workshop, maybe it's work. I don't know why, because Workshop has to do it right even if I not comply a mission. I will try republish this first two mission soon.
adam520 15 May, 2016 @ 3:21pm 
Unfortunetly we cant play Chp1 and Chp2 in multiplayer. Just 3,4,5. 1 and 2 not visible in multiplayer missions.
bardosy[HUN]  [author] 12 May, 2016 @ 10:48pm 
@HBFFWardog: Did you check the needed mods here in the right side? ==>
Please use all the CUP mods and it will work - even in your arma3 too.
HBFFWardog 12 May, 2016 @ 11:42am 
Can't load or play your mission??? (Chernarus, CAcharacters2,CAAir,CAwater,CAwater2_fregata,CAwartwe2_destroyer,CAWheeled2_Towing,Tractor,Air_chernarus_config,CUP_chernarus_config) This keeps coming up when I try to load. Better Luck next time
bardosy[HUN]  [author] 8 May, 2016 @ 10:14pm 
@CIA guys: Thank you for the kind words and advice and sorry for the lag in this mission. I answered a lit bit late because I tried to figured out, how can I replace UPSMON. But it's not an easy task. I will finish to convert PIROG campaign first and then I try to solve this.
I guess it's not UPSMON - because you guys played Persian Tale and Greek Dozen missions what also use UPSMON - but I suspicious UPSMON WITH CUP. Without CUP, the RPT file is almost empty even with UPSMON. But these two probably cause this in MP.
In SP I didn't find any lag (and I tested the mission in SP).
Thesroth 5 May, 2016 @ 10:11pm 
Very very good mission!
Alwarren 5 May, 2016 @ 3:53pm 
I agree, I stopped using UPSMON a while ago since it was just too heavy on the CPU
Phantom Six 5 May, 2016 @ 3:50pm 
I recommend this one for patrol instead. Its based on BIS fnc TaskPatrol by FHQ. It won't kill frames compared to UPSMON http://ciahome.net/forum/mission-making/genbikb-py-python-script-to-generate-bikb-files/msg33512/#msg33512
Stagwine 5 May, 2016 @ 3:49pm 
This mission had great potential, good atmosphere and for once, a good briefing. Unfortunately framerates were abysmal. We suspect UPSMON is the culprit. That said, really enjoyed the experience! Thanks for the mission!
Phantom Six 5 May, 2016 @ 3:48pm 
Nice mission, but I recommend that you don't use UPSMON since its a huge FPS killer.
Varanon 5 May, 2016 @ 3:48pm 
I see you are using UPSMON, that might be the reason
elifor 5 May, 2016 @ 3:47pm 
becomes very laggy after completing first task
ultra_wrongway 5 May, 2016 @ 3:47pm 
Nice mission, thanks bardosy
Varanon 5 May, 2016 @ 3:46pm 
Really great, although it has some performance issues. It slows down after some time.
Alwarren 5 May, 2016 @ 3:46pm 
I remember this one from Arma 2. Great mission, always loved it and hoped for its return. We did have some framerate issues, though.
GriZZly 5 May, 2016 @ 9:24am 
Good mission :)
Varanon 4 May, 2016 @ 4:25am 
Great! We played Chesty Puller back in the Arma 2 days with Comrades in Arms... looking forward to replay it in Arma 3!
bardosy[HUN]  [author] 28 Apr, 2016 @ 11:39pm 
@adam520: Yeah ;) I like the mood of the oldschool OFP missions, when the win/lose is not up to you, because you are only a small gear in a big machine. This is the reality for me.
adam520 28 Apr, 2016 @ 2:30pm 
This is a lightweight mission but there is a very good atmosphere. Our forces are stronger but it's not problem for me.
bardosy[HUN]  [author] 28 Apr, 2016 @ 12:27am 
Thanks, I didn't know that. I checked and you are right, USMC also use HEMTTs too. But originally (in A2) I use MTVR in this mission and I felt the HEMTT too big, too long for the roads of this mission.
When I finish porting the whole campaign, I will check all the missions to what can I modify. And then I will check HEMTT too, but
there is a few ambush in this mission and if HEMTT is strong enough to survive IEDs, I will not replace, because those ambushes are important for the mission's mood
Strigon 27 Apr, 2016 @ 11:04pm 
You realise we have been using HEMTTs since 1982 right?
bardosy[HUN]  [author] 21 Apr, 2016 @ 12:43am 
There is no time fitting NATO truck in CUP. :( So I find this Zamak as not so futuristic as the A3 NATO truck.
Mission editing is Arma is always required compromises.
MI_Trooper0050 20 Apr, 2016 @ 3:27pm 
subscribed :) ill play it tommarow, whats with the AAF truck is the mission in that timeframe? no biggie just wondering :)
MI_Trooper0050 20 Apr, 2016 @ 11:03am 
women are important? lol jk hehe, i never noticed that in arma 2 though infact i dont think i saw any women in arma2 except for civilians. cant wait for the final release of the next chapter, is it on the workshop yet?
bardosy[HUN]  [author] 19 Apr, 2016 @ 10:04pm 
Thanks for the feedback and the suggestion! I will try to remove those A3 glassas.
Yesterday I could port the second mission of this campaign to good enough to start playing. But there are a lot of compatibility issues yet. So, I'm working on it.
http://images.akamai.steamusercontent.com/ugc/272841093793956396/3FCEFF7E545FEE9583BA515059708080DED1228E/
The biggest problem is the lack of women in A3. If you remember the original A2 mission, women was important in this one. So now I have to change the story a little bit.
MI_Trooper0050 19 Apr, 2016 @ 5:15pm 
awsome mission, brought me back to the good old arma 2 feelz on the new arma 3 engine... cant wait to see more!! :) is there a way you can take off the spify futuristic glasses and goggles off these guys though or is that an arma3 engine thing?
Legionär Sachse 19 Apr, 2016 @ 12:58am 
For me this error, typical arma^^. therefore I not worth mentioning.
nevertheless thumb for this great work.
bardosy[HUN]  [author] 19 Apr, 2016 @ 12:37am 
@Legionar: Thank you for the video! Explaining the gliches: 1. The AAVs didn't even move in the water in A3, so I have to teleport them to the shore (I didn't think some player will stay at the beach so long as you did ;) 2. Chernarus builings are not open, but A3 upsmon script somehow try to drive the units into the buildings (because it is designed for A3 buildings) and this why was those chadki into the conrete basement of buildings. (probably I have to remove "fortify" from their upsmon init and give them only "move".)
Legionär Sachse 19 Apr, 2016 @ 12:03am 
Thank you for this mission.
I love this action packed opening. I love this interplay of several teams at the attack.
Great work, Amazing. keep it up.
DANGER! Spoiler!
https://youtu.be/a6gzTkV9BHk
[9RT]V®M®F® 18 Apr, 2016 @ 10:48am 
great! ty!
bardosy[HUN]  [author] 18 Apr, 2016 @ 2:04am 
@Rikkou: Bloody Workshop. I have no clue how can I solve this. Thanks for the report!

@SgtWinters: Thanks! Actually it is more thrill to me, because A3's AI is better than A2, Eg. those two Zu23s never caused any problem in A2. But now they make big trouble. ;) And unist (friendly and enemy) start shooting from higher distance.
Rikkou 17 Apr, 2016 @ 1:09pm 
Was able to find a solution for myslef. Couldn't find it in the userdata folder like you suggested but I did do a search on my harddrive for "chp1" and was able to find the pbo that way. Plopped it into the MPmissions folder and everything was working as intended!
Winters79 17 Apr, 2016 @ 10:56am 
Nice. As thrilling as back in the A2-days. We want more ;) Thanks for your efforts!!!
bardosy[HUN]  [author] 17 Apr, 2016 @ 7:44am 
Thanks for the feedback all of you!
Steam store the subscribed mission here: \Steam\userdata\<yourID>\107410\remote
But I don't know when A3 declare a mission to playable as MP from this location.
I will made further investigation in this topic.

@dc1034: sorry, it works fine for me? What kind of mods do you load before start this mission? Please try it only with CUP and AiA.
Rikkou 16 Apr, 2016 @ 11:21pm 
I was looking in my arma 3 folder to see if I could manualy put the mission in the MPmissions folder. Thing was I couldn't find it at all. not in my missions folder at least. So I thought i'd be it's own folder like other mods with @ symbol. Nothing there either. Only other idea I might think of as to why it might not work for me is I'm using the CUP version of AiA. Could there be compatability issues with the rebranded AiA?
deathpepecito 16 Apr, 2016 @ 8:17pm 
Yeah i donet see the mission on multi
dc1034 16 Apr, 2016 @ 5:22pm 
crashes to desktop when I start mission???
Fran Wheeler 16 Apr, 2016 @ 10:44am 
Very nice one. Thank you!
bardosy[HUN]  [author] 16 Apr, 2016 @ 3:17am 
Thanks for the feedback!
The mission is not shown inf you start a multiplayer game?
I'll check it.
I'm not sure how Workshop works, but I thought it will put the mission to SP and MP folders too. If I open the mission in editor and press save as multiplayer, it "compile" into the MPmissions. If anyone else have experience with it, it would be great.
Rikkou 15 Apr, 2016 @ 9:32pm 
Hey bard. I think I might have a sleight anoyance with getting the mission to work in coop. Unless im missing something completley I have no option online to select this as a mission. I can play it fine in single player just not in MP. I was hoping to play this with some friends so they could experience the great time I had playing this missions 1.0 version in arma 2.