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Thanks for the work done on this ;)
Please use all the CUP mods and it will work - even in your arma3 too.
I guess it's not UPSMON - because you guys played Persian Tale and Greek Dozen missions what also use UPSMON - but I suspicious UPSMON WITH CUP. Without CUP, the RPT file is almost empty even with UPSMON. But these two probably cause this in MP.
In SP I didn't find any lag (and I tested the mission in SP).
When I finish porting the whole campaign, I will check all the missions to what can I modify. And then I will check HEMTT too, but
there is a few ambush in this mission and if HEMTT is strong enough to survive IEDs, I will not replace, because those ambushes are important for the mission's mood
Mission editing is Arma is always required compromises.
Yesterday I could port the second mission of this campaign to good enough to start playing. But there are a lot of compatibility issues yet. So, I'm working on it.
http://images.akamai.steamusercontent.com/ugc/272841093793956396/3FCEFF7E545FEE9583BA515059708080DED1228E/
The biggest problem is the lack of women in A3. If you remember the original A2 mission, women was important in this one. So now I have to change the story a little bit.
nevertheless thumb for this great work.
I love this action packed opening. I love this interplay of several teams at the attack.
Great work, Amazing. keep it up.
DANGER! Spoiler!
https://youtu.be/a6gzTkV9BHk
@SgtWinters: Thanks! Actually it is more thrill to me, because A3's AI is better than A2, Eg. those two Zu23s never caused any problem in A2. But now they make big trouble. ;) And unist (friendly and enemy) start shooting from higher distance.
Steam store the subscribed mission here: \Steam\userdata\<yourID>\107410\remote
But I don't know when A3 declare a mission to playable as MP from this location.
I will made further investigation in this topic.
@dc1034: sorry, it works fine for me? What kind of mods do you load before start this mission? Please try it only with CUP and AiA.
The mission is not shown inf you start a multiplayer game?
I'll check it.
I'm not sure how Workshop works, but I thought it will put the mission to SP and MP folders too. If I open the mission in editor and press save as multiplayer, it "compile" into the MPmissions. If anyone else have experience with it, it would be great.