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It can be done but with the cost of performance. There are ways to optimize the script and find the sweet spot between visuals and performance. Anyways, is not something easy to tweak, there are edits to be made in several files far as i remember.
I got a question that maybe is a weird one, but: How could I extend the duration of the Mushroom cloud. I want it to linger a bit longer on the Horizon.
Make use of variables, either public, mission, object etc. plus a trigger, or you can schedule execution.
As example check out my rock slide demo mission to see how i use a public variable to trigger the script execution.
The error you got might be related to the premature execution of the script, but i could be wrong cuz i don't remember the script.
You have the same issue with the demo mission?
You need to restart the mission after editing description. Make sure you edit the sound you need to be louder. There is a limit for sound volume, i didn't reach it so far but maybe is the case in your situation
Files are provide in zip format.
https://aliascartoons.com/
From what i've heard the link below can be used to download the pbo files from steam
{LINK REMOVED}https://steamworkshopdownloader.io
As Zeuse you can run the script in global via debug console. You would need to incorporate the scripts and its files in your mission as for any other script.
Try using this for direct download
{LINK REMOVED}https://steamworkshopdownloader.io/
My nuke is fictional, if would be for real no terrain in Arma is big enough to see the explosion and survive. Also if you place it too far the blast will not be rendered because of your video settings and/or engine limitation.