Arma 3
Nuke Script DEMO
190 Comments
ALIAScartoons  [author] 19 Mar, 2024 @ 9:04am 
@Ganvai
It can be done but with the cost of performance. There are ways to optimize the script and find the sweet spot between visuals and performance. Anyways, is not something easy to tweak, there are edits to be made in several files far as i remember.
Ganvai 18 Mar, 2024 @ 8:10am 
Hey man, thanks for all the great works you have done so far.

I got a question that maybe is a weird one, but: How could I extend the duration of the Mushroom cloud. I want it to linger a bit longer on the Horizon.
ALIAScartoons  [author] 3 Jan, 2023 @ 10:24am 
@Bingo
Make use of variables, either public, mission, object etc. plus a trigger, or you can schedule execution.
As example check out my rock slide demo mission to see how i use a public variable to trigger the script execution.
The error you got might be related to the premature execution of the script, but i could be wrong cuz i don't remember the script.
You have the same issue with the demo mission?
Bingo 30 Dec, 2022 @ 7:37pm 
I'm having issues with the Ignite_nuke_alt.sqf file. The nuke is being ignited before I wish it to do so and I'm getting the error: Undefined variable in expression: _li2
ALIAScartoons  [author] 23 Dec, 2022 @ 1:04am 
@Ronald Reagan
You need to restart the mission after editing description. Make sure you edit the sound you need to be louder. There is a limit for sound volume, i didn't reach it so far but maybe is the case in your situation
Ronald Reagan 22 Dec, 2022 @ 6:35pm 
How do you raise the volume of the initial impact sounds? I went to description.ext -> cfgsounds and changed the default db+ values, but no change.
ALIAScartoons  [author] 16 Feb, 2022 @ 6:15am 
For anyone interested, i've managed to set up a way for direct downloading.
Files are provide in zip format.
https://aliascartoons.com/

From what i've heard the link below can be used to download the pbo files from steam
{LINK REMOVED}
ALIAScartoons  [author] 14 Feb, 2022 @ 1:33am 
@[C-01]J. Blair
As Zeuse you can run the script in global via debug console. You would need to incorporate the scripts and its files in your mission as for any other script.
Try using this for direct download
{LINK REMOVED}
JusticeIsntFree 13 Feb, 2022 @ 9:50pm 
Direct download link sadly coming up with a file not found. This script seems amazing! Do you know if this script is capable of working on Public Zeus servers?
ALIAScartoons  [author] 2 Nov, 2021 @ 1:37am 
@WarLord9671
My nuke is fictional, if would be for real no terrain in Arma is big enough to see the explosion and survive. Also if you place it too far the blast will not be rendered because of your video settings and/or engine limitation.
WarLord9671 1 Nov, 2021 @ 6:19pm 
whats the kMt on the nuke? I've been looking for one greater than 125kmt.
ALIAScartoons  [author] 14 Aug, 2021 @ 9:17am 
@Supgoat
Check out how i used the trigger in my rock slide script and do the same with the nuke script
Supgoat 14 Aug, 2021 @ 7:16am 
@alia yeah I found a way to direct download so that works fine!
Supgoat 14 Aug, 2021 @ 7:16am 
I'm trying to set this off to go with a trigger but no matter what it keeps only going off a timer from your file to drag over

sadly I'm not knowledgeable enough to know how to change it to only activate on the trigger - would you be willing to make an edit for being triggered instead of just being timed after the briefing?
ALIAScartoons  [author] 14 Aug, 2021 @ 4:01am 
@Supgoat
I know, grab it from steam until i find a solution for direct download
Supgoat 14 Aug, 2021 @ 3:37am 
Directly download is dead RIP
ALIAScartoons  [author] 28 Jul, 2021 @ 12:19am 
@[CYG] YeetsGrenade
I dont remember but is not something you can tweak via script parameters?
YeetsGrenade 25 Jun, 2021 @ 9:35am 
sorry i actually meant to ask that in your radiation script
ALIAScartoons  [author] 25 Jun, 2021 @ 9:16am 
@[CYG] YeetsGrenade
TBH i don't remember in which situation i applied damage, is it the the blast damage you want to tweak?
YeetsGrenade 25 Jun, 2021 @ 9:13am 
Where can i change the damage amount given to the player/ ai?
YeetsGrenade 25 Jun, 2021 @ 8:07am 
ok thank you
ALIAScartoons  [author] 25 Jun, 2021 @ 12:02am 
@[CYG] YeetsGrenade
Not only with this script. I don't remember but it think you can disable the radiation area via script parameters and use my radiation script to add a radioactive zone where you can use facegear for protection
YeetsGrenade 24 Jun, 2021 @ 12:07pm 
any way to make it where wearing a mask will stop the radiation damage?
guykung 15 May, 2021 @ 6:26am 
thank you comrade!!!
ALIAScartoons  [author] 15 May, 2021 @ 1:51am 
@guykung[PMC]
Not by default, tho you can use a trigger as i did in the rock slide script to set up a variable and make the nuke wait for that variable to change in order to be executed
guykung 14 May, 2021 @ 12:01pm 
can set time to nuke?
ALIAScartoons  [author] 6 May, 2021 @ 12:41am 
@raisin
:cozyspaceengineersc:
raisin 5 May, 2021 @ 6:05pm 
@aliascartoons I got it to work! Thank you my friend. It was a misformating of setting the variable to true! You're the man, ALIAS!
ALIAScartoons  [author] 5 May, 2021 @ 1:16am 
@raisin
Must be the object or marker you trying to use as source for nuke. Is it placed and named correctly on the map? Make sure u have the same name in scripts' parameters when u run the script
raisin 4 May, 2021 @ 10:40pm 
When trying to use a trigger to change the variable and trigger the nuke, it gives me an error regarding line 17 in the alias_nuke.sqf file. it says for " _obj_nuke setVariable ["is_ON",true,true]; ", it receives a BOOL instead of Namespace,object,group,etc.

Any insight as to why this happened? I tried following your rock slide tutorial step by step and haven't found any answers! Thanks!!
ALIAScartoons  [author] 5 Apr, 2021 @ 10:32am 
@no_delta
You can change the time of the day in Eden
MADRAT 5 Apr, 2021 @ 8:07am 
why is it always dark, i can see that you detonate during day, how do you do this ?
ALIAScartoons  [author] 6 Feb, 2021 @ 3:01am 
@king
TBH i don't remember, must be an area defined by radius where damage is applied, look for setdammage shouldn't be in too many places, there is one for initial blast and one for radioactive area i think
king 5 Feb, 2021 @ 9:50pm 
How do I set the lethality of radiation:bloodroselolli:
ALIAScartoons  [author] 12 Nov, 2020 @ 12:23am 
@Slayer347
I think is the postprocessing effect that you talking about, don't remember the line or the script file.
I will try to have a look when i can.
Slayer347 11 Nov, 2020 @ 10:47pm 
Ok, I will test that with a friend. I tried it for my self just as a test, and now the orange/red light/post-process effect before the second white flash stays a lot longer. How to I reduce the amount of time the orange/red light effect stays before returning to normal lighting (i.e. which file and line of code)?
ALIAScartoons  [author] 8 Nov, 2020 @ 1:29am 
@Slayer347
Sounds like a broadcast problem, did you run the script from a trigger? If so do not do that in MP. Will work in SP but not in MP. Use the triggers to run a script as i did in my Rock Slide demo script
Slayer347 7 Nov, 2020 @ 5:09pm 
I tried this script on a multiplayer map I made and my friends saw all effects except the mushroom cloud. Why would they not be able to see the mushroom cloud when I host the map and execute the script? I can see the mushroom cloud on multiplayer...
[GER] Sturmhuhn 10 Jul, 2020 @ 4:56am 
okay thanks for answering
ALIAScartoons  [author] 10 Jul, 2020 @ 4:28am 
@[GER] Sturmhuhn
Is done fast to save performance, however in order to prolong the effect needs tweaking and testing, there is no quick fix for that
[GER] Sturmhuhn 10 Jul, 2020 @ 3:20am 
Is there any way to keep the mushroom cloud in the air or have the effect running for a bit longer?
right now i feel like its gone kinda fast and i cant find which params control that
ALIAScartoons  [author] 11 Jun, 2020 @ 12:09am 
@Lobo
Check if you have the sound file in the folder and the path to that file is correct in description.ext
Vianna 10 Jun, 2020 @ 11:04pm 
Dear @ALIASScartoons,

I've beem trying to implement the script on a mission but I've been dealing with a few problems.

When blowing up, the script is supposed to look for the nuke_2.ogg on sounds, but a message in-game will pop out saying that the file can't be found. The explosions and the VFX occur normaly, but I couldn't make the sound work.
D a v e_ 27 Apr, 2020 @ 5:24am 
@ALIAScartoons
Ah, Thanks :D
I'll have a look...

Again amazing work on your scripts :)
Playing your Tanoa campaign with my friend ^^
ALIAScartoons  [author] 27 Apr, 2020 @ 1:40am 
@404 Dave not found
Yes, see my bomb script which has the crater as parameter, however the feature is not available for nuke script.
D a v e_ 25 Apr, 2020 @ 3:50pm 
Is it possible for nuke to make a crater out of rocks and such?
Would be very cool :D

I've found another nuke mod... not gonna advertise though,
it leaves a crater but the explosion effects aren't as cool as your's but it does leave a crater,
and it's a mod not a script....

maybe an idea to create a shock wave that actually tips over cars..
I'm not sure if possible.


Amazing job on the nuke and other script, you got a new fan :D
ALIAScartoons  [author] 21 Apr, 2020 @ 6:12am 
@Slayer347
I will have a look, remind me in few days if you don't hear from me
Slayer347 20 Apr, 2020 @ 1:20am 
I do have one other question. How do I make the orange post-process go away faster and the secondary white light flash and wind happen sooner? Basically, I would like to enjoy the mushroom cloud longer with less orange post-process duration.
Slayer347 19 Apr, 2020 @ 11:54pm 
Nevermind, the error was thrown because my variable name was nuke_me, but I had nuke not nuke_me in:
nul = [nuke,200,true,true,true,true,1000] execvm "Al_Nuke\alias_nuke.sqf";
Slayer347 19 Apr, 2020 @ 11:23pm 
Your nuke script is my favorite. It was working perfect, but after installing some new mods like ACE3, ACEX, and many others, I now get the error: Error Undefined variable in expression: _li2
Error Undefined variable in expression: _val

I don't see the mushroom cloud anymore, and the after effects don't work anymore. Are there known mod conflicts with your script? I have blastcore, would that effect anything?