ARK: Survival Evolved

ARK: Survival Evolved

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Vitaberry (200)
   
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Content Types: Mod
File Size
Posted
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345.812 KB
24 Apr, 2016 @ 4:41am
6 Feb, 2021 @ 6:44am
18 Change Notes ( view )

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Vitaberry (200)

Description
Vitaberry:

This Mod adds a harvestable berry called >>Vitaberry<< to your ARK. The berry is able to heal you and your animals (remote use). It is working for herbivores, carnivores and humans. However, if humans will eat this berry they will experience a high amount of dehydration among with the healing effect. Animals instead are not having any water stat, so they will not be affected by this side-effect.

Attributes:

Vitaberry:
Stack-Size: 200
Weight: 0.05 / Berry
Spoil-Time: 150
Health: 0,5% of max Health / Berry
Water: -5 / Berry
Entry-Weight: 0.1

Vitaberry Seed:
Stack-Size: 100
Weight: 0.01 / Seed
Spoil-Time: not spoiling
Health (only humans): 10 / Seed
Food (only humans): 10 / Seed
Entry-Weight: 0.002

*Entry-Weight is the possibilty of harvesting this berry from a bush. A Narcoberry for example has an Entry-Weight of 0.071

Increase or decrease harvest amount of berries:

Use this vanilla Game.ini Setting, which seems to work also with Mods, and change the Multiplier:

HarvestResourceItemAmountClassMultipliers=(ClassName=>>PrimalItemConsumable_Berry_Vitaberry_C<<,Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName=>>PrimalItemConsumable_Seed_Vitaberry_C<<,Multiplier=1.0)


INI-Options:
click me

How is this Mod working?:

This Mod creates a new berry/seed as a child class of the >>PrimalItemConsumable_Berry_Base<< / >>PrimalItemConsumable_Seed_BaseBerry<< and adds this berry/seed to the 3 bush types (SeedHarvestComponent, SeedHarvestComponent_Swamp, SeedHarvestComponentMountain), which are also child classes of their original ones. Those 3 bush types are finally remapped in the >>PrimalGameData_BP<<.

So what does this mean for you?
Well because I am remapping/overwriting the original bush-entries with my own ones it is possible that newly added items by the ARK-Devs are not showing up in those bushes until I add them.
The same counts for other mods which are remapping resources. In this case you maybe have to prioritize this or the other mod via mod order.

What happens if I remove this mod?:

The berries/seeds are vanished. Game will still work fine.

FAQ:

Is it working on Map XY ?
Well, I just remapped the Bushes. So if the Map uses the same Bushes, which I guess every Map does, then yes.
The Center for example seems to use the same Bushes. So yes, it is working there.
Valhalla seems to work as well (THX Athos42)


Can you add a setting to the Game.ini or GameUSerSettings.ini for changing Stack-Size or other things?
Some options are now available, but changing StackSize is still not possible and maybe never will.

Known Bugs:
- When changing the UseInterval via Option, the cooldown overlay in the inventory still shows the initial value. As a workaround, I hardcoded this initial value 0.0. This way the inventory thinks there is no cooldown at all and doesn not show an overlay.

Mod-ID:
672027251

Donation:
[www.paypal.com]
Popular Discussions View All (6)
7
26 Apr, 2019 @ 10:58am
DEDICATED SERVERS RUNNING THIS MOD
N9neBlade
5
27 May, 2016 @ 1:30pm
Can'y Find Vitaberry Seeds (answered)
Harpie133
3
4 May, 2016 @ 11:40am
Lag
Penturt
112 Comments
Rashed_al3jmi 5 Jul, 2021 @ 1:00pm 
I can't find them
Fat Bob the Slob 28 Dec, 2020 @ 1:28pm 
Any way to make them auto use? Would be neat and balanced.
Naggy The Neko 28 Jul, 2020 @ 11:26pm 
Cheats to spawn them:

cheat gfi PrimalItemConsumable_Berry_Vitaberry 1 0 0

cheat gfi PrimalItemConsumable_Seed_Vitaberry 1 0 0

Sunconure11 4 Nov, 2019 @ 4:07pm 
Do you know if any of the maps changed bushes, by any chance? I can't find a single vitaberry.
2Slow2Shoot  [author] 10 Sep, 2019 @ 9:06pm 
No. Sorry. This is a hell of work and would make this mod incompatible with many maps....
Sunconure11 10 Sep, 2019 @ 9:07am 
I have a dumb idea that might work, if you're willing to screw with maps.

You see all of the map extensions people make? Make variants for each official map (and maybe a few popular unofficial ones) that allow vitaberries to only spawn on certain, special bushes that resemble the vanilla ones, with maybe some distinguishing feature that says that bush gives vitaberries.
2Slow2Shoot  [author] 7 Sep, 2019 @ 11:54pm 
@Lesovikk: Unfortunately, I'm not aware of any method which would make it possible to make bush mods stackable. The DevKit (PrimalGameData) only offers the method to "replace" hole resources, like bushes. There is no option to only "add" content. So if this mod replaces the bush and steampunk also replaces the bush. The one which gets loaded after the other will win.
Sunconure11 7 Sep, 2019 @ 9:47am 
Can you put out a build with compatibility for the steampunk mod? Due to it's popularity, this may be a good idea, since both alter bushes to add their own content.
2Slow2Shoot  [author] 3 Feb, 2019 @ 10:11pm 
You are right. The DevKit isn't uploading if I use " that's why I'm using this instead >><<
BlueMoose55 3 Feb, 2019 @ 5:45pm 
Everyone else may know this, but when I was trying to edit the harvest rate with the line written in the description I wasn't having any luck:

HarvestResourceItemAmountClassMultipliers=(ClassName=>>PrimalItemConsumable_Berry_Vitaberry_C<<,Multiplier=1.0)

I finally figured out it needed to be "text" rather than >>text<<
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Vitaberry_C",Multiplier=1.0).