ARK: Survival Evolved

ARK: Survival Evolved

Vitaberry (200)
112 Comments
Rashed_al3jmi 5 Jul, 2021 @ 1:00pm 
I can't find them
Fat Bob the Slob 28 Dec, 2020 @ 1:28pm 
Any way to make them auto use? Would be neat and balanced.
Naggy The Neko 28 Jul, 2020 @ 11:26pm 
Cheats to spawn them:

cheat gfi PrimalItemConsumable_Berry_Vitaberry 1 0 0

cheat gfi PrimalItemConsumable_Seed_Vitaberry 1 0 0

Sunconure11 4 Nov, 2019 @ 4:07pm 
Do you know if any of the maps changed bushes, by any chance? I can't find a single vitaberry.
2Slow2Shoot  [author] 10 Sep, 2019 @ 9:06pm 
No. Sorry. This is a hell of work and would make this mod incompatible with many maps....
Sunconure11 10 Sep, 2019 @ 9:07am 
I have a dumb idea that might work, if you're willing to screw with maps.

You see all of the map extensions people make? Make variants for each official map (and maybe a few popular unofficial ones) that allow vitaberries to only spawn on certain, special bushes that resemble the vanilla ones, with maybe some distinguishing feature that says that bush gives vitaberries.
2Slow2Shoot  [author] 7 Sep, 2019 @ 11:54pm 
@Lesovikk: Unfortunately, I'm not aware of any method which would make it possible to make bush mods stackable. The DevKit (PrimalGameData) only offers the method to "replace" hole resources, like bushes. There is no option to only "add" content. So if this mod replaces the bush and steampunk also replaces the bush. The one which gets loaded after the other will win.
Sunconure11 7 Sep, 2019 @ 9:47am 
Can you put out a build with compatibility for the steampunk mod? Due to it's popularity, this may be a good idea, since both alter bushes to add their own content.
2Slow2Shoot  [author] 3 Feb, 2019 @ 10:11pm 
You are right. The DevKit isn't uploading if I use " that's why I'm using this instead >><<
BlueMoose55 3 Feb, 2019 @ 5:45pm 
Everyone else may know this, but when I was trying to edit the harvest rate with the line written in the description I wasn't having any luck:

HarvestResourceItemAmountClassMultipliers=(ClassName=>>PrimalItemConsumable_Berry_Vitaberry_C<<,Multiplier=1.0)

I finally figured out it needed to be "text" rather than >>text<<
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Vitaberry_C",Multiplier=1.0).
Solgato 22 Jan, 2019 @ 2:30pm 
Vitaberry works on Crystal Isles
Nettle 10 Dec, 2018 @ 5:38pm 
Thank you for the new ini options :)
Bennoloth 22 Jul, 2017 @ 8:36pm 
anyway something along the lines of narcoberry -> narcotic and stimberry -> stimulant is desperately needed for this one.
Bennoloth 22 Jul, 2017 @ 8:35pm 
would love a juice-type item that converts 20 vitaberries + cooked fish meat into a heal drink that is 20x morepowerful than a vitaberry and lasts longer. this is a more elegant way to solve the stacking problem for an item you need 200 of at a time. i chose fish meat bc fish meat is basically useless compared to regular meat in most other ways, adds something to the game. also fish is supposedly more healthy than red meat with all of those omega-3s. people take fish oil pills !
2Slow2Shoot  [author] 23 Jun, 2017 @ 12:54am 
@Neelix: Problem is, Items don't replicate, which means the Server isn't telling the Client things he knows, like INI-Options. Of course Server and Client somehow need to tell each other how many Items are there and so on, but I guess this happens on a higher level and not inside the Item blueprint.
Neelix 23 Jun, 2017 @ 12:18am 
love this mod, has saved me from losing many dinos, would love to see implemented a way to increase the stack size or increase the spoil time in the config though, these things can get out of hand particularly when using an S+ Gardener to empty crop plots.
HolyShadowOne 20 May, 2017 @ 4:24am 
@Fragnat1c & McBane I think a vitaberry juice or something would be a great idea, maybe cooked in a pot with random dino egg + some other things would be balanced.
4th 16 May, 2017 @ 1:59pm 
Mod still working?
2Slow2Shoot  [author] 10 Apr, 2017 @ 10:37am 
@Fragnat1c: No plans so far.
Richard Nixon 10 Apr, 2017 @ 9:11am 
Any plans for something like a vitaberry juice or something along those lines at all?
Ten24-Khale K'itha 14 Feb, 2017 @ 6:05am 
@WindMill Stack size.
NeverCrit 18 Jan, 2017 @ 6:52pm 
why is there 2 of the same mod? one is labeled 5000 the other 200.
Neralyst 10 Nov, 2016 @ 8:26am 
Any chance of getting an elixer engram for mortar and pestle where it increases the healing to 5% instead of .5%?
Sovi 6 Oct, 2016 @ 1:55pm 
Seriously amazing mod, been soooo tired of herbivore healing. I just wanted to throw a suggestion out there, I understand there are other mods that take care of this, but the other mods don't have awesome berry usage like this one does... a new berry that ever-so-slightly helps to reduce dino food when fed to them too (would probably have to be optional? might break immersion for some, idk) but just wanted to toss that out there, that's all! But this is the ONE mod I've never ran into issues with, absolutely terrific job!
Noxsa 25 Sep, 2016 @ 7:41am 
wait what, it works for you on se , :/ damz then its some other mod i use that does not make it work for me... oh hell to much mods and to lazy to find out witch one that breaks this mod. so sad right now lol.
2Slow2Shoot  [author] 25 Sep, 2016 @ 3:44am 
@Noxsa: I thought you maybe meant special new bush kinds. But if you mean in general. Then everything should already work on SE. I'm using the 5k Stack Version of this Mod on SE and it's working great.
Noxsa 25 Sep, 2016 @ 3:39am 
@McBane the SE uses assest from norm map, its the one that is used around the swamps i guess, i'm sure all the bushes in se are not new :p then again i did not download the dev kit so i'm guessing. any case nice mod, keep it up
2Slow2Shoot  [author] 25 Sep, 2016 @ 3:31am 
@Noxsa: I need to wait for the newest DevKit.
Noxsa 25 Sep, 2016 @ 2:00am 
can you add them to the SE DLC bushes please :D
Reuphraim Edelmann 15 Aug, 2016 @ 5:41pm 
I'll try.
2Slow2Shoot  [author] 15 Aug, 2016 @ 11:38am 
@Quinmareo Johnson:
I don't know if any of those Mods are preventing the Berries from beeing harvestable.
You can try to remove Mod by MOd in Single Player until you get them again.
Reuphraim Edelmann 14 Aug, 2016 @ 5:33am 
I'm not getting any vitaberries on the center/245.98
Can't get them with a trike either. Tried multiple bushes.
Running tek tier plus/small dragons,stack me more (it makes the berries weigh much less,maybe it's stopping the mod?),PGs Gods,Indo Nemesis,also Annuaki when i reach late game.
Ledwicke 29 Jul, 2016 @ 7:44am 
thx
2Slow2Shoot  [author] 26 Jul, 2016 @ 1:32am 
@general gamer:
No the Berries are no normal food and are only eaten by Dinos via forcefeed.
Ledwicke 25 Jul, 2016 @ 10:48am 
can you tame with the vitaberry
bas_de_draak 5 Jul, 2016 @ 9:52am 
might be a nice idea: make a kind of healing potion using the vitaberrys
NtotheO 29 Jun, 2016 @ 3:45pm 
oh just figured it out its how much htey stack if anybody was wandering
NtotheO 29 Jun, 2016 @ 3:44pm 
Whats the differance Between the 500 versoin and the 200 versoin?
SteelSharkAG 27 Jun, 2016 @ 8:43pm 
It's strange, the berries don't take away any hydration for me. Might wanna look into that.
Photek 22 Jun, 2016 @ 9:38pm 
one of the best mods ever made, must have! thank you!
X00LA 13 Jun, 2016 @ 7:50am 
@McBane:
Ah, ok. Good to know. ;)
Thank's

If someone needs the Cheat-Codes here they are:

admincheat giveitem "/Game/Mods/Vitaberry/PrimalItemConsumable_Berry_Vitaberry.PrimalItemConsumable_Berry_Vitaberry" 1 0 false
admincheat giveitem "/Game/Mods/Vitaberry/PrimalItemConsumable_Seed_Vitaberry.PrimalItemConsumable_Seed_Vitaberry" 1 0 false

and for

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=558079412

Vitaberry|Vitaberry|"/Game/Mods/Vitaberry/PrimalItemConsumable_Berry_Vitaberry.PrimalItemConsumable_Berry_Vitaberry"||False
Vitaberry|Vitaberry Seeds|"/Game/Mods/Vitaberry/PrimalItemConsumable_Seed_Vitaberry.PrimalItemConsumable_Seed_Vitaberry"||False
2Slow2Shoot  [author] 13 Jun, 2016 @ 7:15am 
@XOOLA:
Are you speaking about Players or Dinos?
Because if you use the Berries on players the effect is nearly nothing (0.5% of max health per Berry). The Berry isn't meant for Players in the first place. That's why they also produce dehydration on Players.
X00LA 13 Jun, 2016 @ 6:59am 
The Berries doesn't have any effect on health regeneration.
Character regenerates health in same speed as without the berries.
Running Server with 242.9.
AndrooID 31 May, 2016 @ 12:34pm 
Wow man this is really nice mod ! Been using this for a while on my server but by any chance If you dont know how to add any stacking options in ini files can you at least make this compilable with StackMeMore mod please ? If not It's still cool I'm just asking. :D:
2Slow2Shoot  [author] 29 May, 2016 @ 10:10am 
@jjhanson315:
Details???
jjhanson315 29 May, 2016 @ 8:28am 
Block's the spawn rate of other berrys like Narco's
Athos42 27 May, 2016 @ 1:28pm 
Works just like it should. We play Valhalla with two people and double spawn, and after fighting against 10 sharks, 10 Mantas and some Ichtys or two sharks did not look so fresh any more. These berries really help a lot.

Spoil time could be a bit higher, but I can live with it.
2Slow2Shoot  [author] 24 May, 2016 @ 12:08am 
@Don-g4sman:
Well, I don't know the other Mods and their Blueprints. So I only can guess they also modified (remapped) the harvestable Bushes and that's why the Mods are not working together. In this case the Mod which is higher in your load list of mods will win the race.....
Don-g4sman 23 May, 2016 @ 8:05am 
Hi,i really like your mod , but i have compatibility problems on my server wtih the extreme alchemy mod wo ad berrys and with tghe jupiter mod collection wo adds weed and so, is there any way to fix it?
2Slow2Shoot  [author] 22 May, 2016 @ 10:53am 
@gamingpc150715:
No, this is just a Berry with special healing abilities. Can't be used for anything else.