Take On Mars

Take On Mars

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Void barrel
   
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Item Type: Addon
Dependencies: Standard
File Size
Posted
Updated
392.115 KB
25 Apr, 2016 @ 1:39am
25 Apr, 2016 @ 1:58am
2 Change Notes ( view )

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Void barrel

Description
Adds an extra barrel to your game that will not accumulate resources. Useful when you want to get rid of certain byproducts the refinery/atmospheric generator outputs (or when you just want to empty a barrel).
Displays a counter containing the ammount of resources destroyed (probably not synced over MP and not saved either, it's just there for lolz).

Mod created because of this topic.

Mod compatibility:
Should be any, since no base files are modified.

MP compatibility:
Not tested, but I used functions that are AFAIK MP safe.

Let me know what you think! And don't hestitate to send potential improvements :steamhappy:
16 Comments
Ridlak 20 Nov, 2017 @ 11:50am 
tyvm for this small but very important overlooked item that should of been part of a recycling plan in vanilla tkom, some ores/minerals are in overabundance to store, so this helps enormously at the refinery point......good job
Tonique 17 Jul, 2017 @ 1:14am 
Hello MarijnS95.....

Thanks for your great addon, I would like to ask you a question, it is possible to create a void barrel that when you see that the tank is full, bone 100 per cent, start downloading, and arrive, say 75 per cent and stop downloading .

Osea would be like an exhaust valve, I give an example since my English is very bad, and you forgive, we have a barrel of 22000 oxygen capacity, and we have put in your exit your barrel void, well the barrel is stopped until it arrives To its maximum capacity, then the void starts to pull, and only when it sees that it drops to a certain amount.

This would make the tanks automated. In a certain amount.

Thanks for your attention.

MarijnS95  [author] 6 May, 2017 @ 6:21am 
@DHLF This is actually pretty simple to implement, but now I'm stuck with getting a mouse cursor to show. The game decided to crash so I'll wait for Dram to tell me what I'm missing ;)

The new solution simply works like this: Once you "lock" the barrel, it'll stay locked to the first type of resource it receives (just like real barrels), and clicking it again unlocks the barrel. For convenience, there's a clear button as well, to allow for a new resource without unlocking and locking again.
DHLF 5 May, 2017 @ 8:43am 
I was looking for a solution of this "automatic" barrel void stuff and have not found anything in the first run.
So I was just about starting modding myself when I found your mod at last.

My suggestion is not urgent, you asked for potential improvements so I wrote them down.
Your mod stays very helpful even with the "risk" of venting valuable resources ;)

Thank you really very much!!
MarijnS95  [author] 4 May, 2017 @ 2:43pm 
@DHLF a different color or model is probably not going to happen, I'm just not good at modelling or texturing, just inheriting the default model. Also, locking to the first material (and unlocking by clicking a button) could be possible, but I just don't have the time to look into that now.
DHLF 4 May, 2017 @ 2:29pm 
Great! This is a very useful modification.
In mid game of any scenario it was too time consuming to empty those unwanted material barrels.

Some "improvement" suggestions:
Different colored void barrels(like red outline) to identify them easier in the production menu and if they are lying on the ground between other barrels (yes, it says "VOID" if viewed near but..)

I always fear that I would accidently loose the wrong ressource.
Like I want to drop those oxygen, instead it suddenly releases plastics -.-
Maybe you have already implemented that the first used resource will be "voided" :D
If this is already the case and additional identification (name of resource) would be very cool.
ionmage 25 Feb, 2017 @ 1:24am 
I'm using it so I can run the Split Mars Rock II process run, without having to manually empty whatever tank gets the Oxygen every few seconds.
MarijnS95  [author] 14 Feb, 2017 @ 2:22am 
@JuStX2 I've recently played TkOM again, and it indeed seems obsolete now. Besides for the refinery with the lock mod, it might be useful to empty the bigger storage barrels but I don't think that happens often. I'll leave it here just in case.
Myst Leissa 14 Feb, 2017 @ 12:51am 
Thanks to the "Empty Barrel" Function by Holding E while holding a barrel for 1 second - this mod is largely obsolete - as that functionality is now in vanilla - the only thing I could see it being used for is a combo with the refinery lock mod to actually throw out unwanted materials without manual interaction - but like i said it needs the other mod to do that.
Bahilochki 3 Dec, 2016 @ 2:40pm 
why can't i print void barrel in basic (whole) printer ? recipe isn't on list