XCOM 2
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Handy Heavy Weapons [Vanilla]
   
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Tags:  item, weapon
File Size
Posted
Updated
1.876 MB
26 Apr, 2016 @ 5:53am
6 Aug, 2016 @ 5:09am
6 Change Notes ( view )

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Handy Heavy Weapons [Vanilla]

Description
Adds three new Heavy Weapons, and two Powered Weapons to the game, obtainable in the normal way through the Experimental Heavy/Powered Weapons projects in the proving grounds.

This mod is for the vanilla game, without wotc.

Heavy Weapons

Flechette Pod
Fires a pistol-like shot at a single enemy, which bypasses 5 points of armour.
3 ammo.
4-7 damage.

Power Fist
A melee weapon usable by any class.
3 turn cooldown.
6-8 damage.

Jetboots (formerly named Jump Servos)
When activated, allow the user to jump to rooftops during movement actions for the rest of the turn.
3 turn cooldown.

Powered Weapons

Flux Needler
A higher damage varient of the Flechette Launcher.
Bypasses energy shields as well as armour.
6-9 damage.

Brawler Module
A higher damage varient of the Power Fist.
Reduces damage taken from melee attacks by 33%.
7-10 damage.


Known Issues
If you do not own the Alien Hunters DLC then there will be no animation when using the Jetboots to jump. Instead you will simply see the soldier dissapear and appear on the rooftop. This will not affect the functionality of the mod, it is purely cosmetic.

The mod will work fine if you have it active when you start your campaign, but if you switch it on or off part way through a capmaign you will need to use Reward Decks Refresher to make sure the new items are properly added to or removed from the proving grounds project.

Compatability
No class overrides, so this should be compatable with any other mod.

Regarding DLC
Does not work with War Of The Chosen.

This mod works fine with both Alien Hunters and Shen's Gift. With The following exceptions:
- Flechette Launcher, Flux Needler and Jetboots will play the wrong animation when used by a SPARK.
- The SPARK's Rainmaker ability will not affect these weapons unless you use the Rainmaker For Other Heavy Weapons mod.
Popular Discussions View All (1)
0
5 Oct, 2016 @ 7:15pm
Localization
mystermask
110 Comments
Cody Bayliss 24 Feb, 2020 @ 9:57pm 
Could you please update for WOCT.
TooT_PikK 15 Aug, 2019 @ 2:27pm 
Hoping for a WOTC port please
The LDs 17 Dec, 2018 @ 3:58pm 
There is a chance the mod could work in wotc. I have a lot of mods ment for Vanilla that still work in wotc
seranovkayou 6 Oct, 2018 @ 1:28pm 
votc please
Ravemaster99 11 Jan, 2018 @ 5:19pm 
@HandyVac Nothing you said was rude or offensive, it's cool you replied to them though. Thank you for stating in the description that it does not work on WOTC. As you know, its what all the cool kids are asking about nowadays, and many modders dont put in in there.

@Acorns, HandyVac updated the description that they are working on it :)
Sofakingcool 25 Dec, 2017 @ 8:37pm 
Wotc version?
QuasarSword 27 Sep, 2017 @ 11:08am 
Any chance this will get updated for wotc?
HandyVac  [author] 21 Sep, 2017 @ 3:38pm 
I apologise if I came over as snappy or rude, that was not my intention.

All I'm trying to say is that, in general, no mods designed for the vanilla game will work for wotc. So to save yourself time and effort testing mods one at a time when they don't mention one way or another, it's best for you to assume that no mod is compatible with wotc unless it's description explicitly says that it is.
Lux Manifestus 21 Sep, 2017 @ 3:25pm 
Did I say anything that wasn't true in this comment section? You go assume whatever you want.
HandyVac  [author] 21 Sep, 2017 @ 4:34am 
Ok. To help you out in the future though, unless a mod specifically says it does work in wotc, assume it doesn't.