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@Acorns, HandyVac updated the description that they are working on it :)
All I'm trying to say is that, in general, no mods designed for the vanilla game will work for wotc. So to save yourself time and effort testing mods one at a time when they don't mention one way or another, it's best for you to assume that no mod is compatible with wotc unless it's description explicitly says that it is.
Well yes... of course it does. This mod was designed for the vanilla game, not for wotc.
I'm working on a wotc version, but it's proving more complicated than I hoped to adapt it.
as for War of the Chosen, I already know the Reaper's Claymore, Skirmisher's Ripjack and Ripjack punching animation, and the Templar's no-gun stance and melee moves'll be top picks for animation/model repurposing. the Tank and Biotic classes do a great job of using the shieldbearer ground punch for Team Shield and Nova, respectively. stands to reason those'll get nabbed up fast.
I've tried to make these heavy weapons cool and powerful in different ways than the vanilla ones, to give even more variety between playthroughs. But if the campaign's so long that you end up getting one of everything then that takes away some of the fun, in my opinion.
I want an XCOM about a small group of heros, each with unique and powerful abilities, rushing through a short campaign with so much variety between the battles that you'd never see everything in a single playthrough.
also, LW2 isn't that hard. thing a lot of people just can't break the habit of is wanting to go on every single mission that shows up. there just is some targets you can't hit, either because there's no time to infil, or the place is just too well defended, like, you know.. an actual resistance movement. Trying to off the dictator at the most well-defended base he has with a half-ass planned attack IS going to get your ass kicked.
If someone else wants to adapt this for LW then I have no objection, but I will not be doing it myself.
- These weapons are now sellable in the black market
- The powered weapons are now properly granted by the Powered weapon project, instead of the heavy weapon one.
Rainmaker for other heavy weapons , by -bg-
Not sure how I never heard of this mod before since it seems amazing.
When i tried to parcel out values like that to an editable ini file I must have done something wrong, because it didn't work. So I gave up on that as a unneccesary complication. All stats are baked into the .u files and not changeable.
Other than that I don't expect there to be any problems with this mod and the new patch/dlc. But since I'm having technical problems with the modding tools just now, the only way for me to test is to actually play through a campaign. Which is going to take a little while.
If anyone's already used these items with a spark, please post and let me know if they work!
I have not yet tested this with the Shen's gift dlc & recent patch, so I don't know whether it needs updating or not.
Are you telling me that it does not work for you?