Killing Floor 2

Killing Floor 2

171 ratings
KF-N64Facility
   
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File Size
Posted
Updated
90.459 MB
1 May, 2016 @ 5:12pm
19 Feb, 2018 @ 8:08am
14 Change Notes ( view )

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KF-N64Facility

In 1 collection by Pt.Jones
Pt.Jones KF2 Custom Maps
6 items
Description
Description:
A re-creation of the classic Goldeneye N64 map 'Facility', but modified to fit KF2 gameplay.

[paypal.me]



Featues:
  • Custom HD Textures

  • Custom Animations

  • Custom SFX

  • Custom Objects (some destructible as well!)

  • Secret Areas

  • Fully functional randomized trader pods, weapons and ammo pickups (same locations from the original map)

  • Randomized player start depending on which player slot you occupy

  • Tried to be as faithful to the original, but changed a bit to fit KF2 gameplay (e.g. wider areas, more added content, etc.)
Upcoming Features:
  • Fully functional MP
Version:
Final V1

Map Size:
Medium

Recommended Difficulty:
Normal or Hard

Contributions:

Additional Sound by Zapsplot[www.zapsplat.com]

A big special thanks to user “Luchador” [www.luchadordev.com] from the GoldenEye Source team, for allowing me to use his HD textures!

Rare Ltd for the original awesome map!

Dev Notes:
Why hello everyone!

I would like to present to you all one of the latest projects I have been working on. Not only did I decided to re-create one of my all times favourite goldeneye multiplayer/single player maps, but I also wanted to give it a bit more modern feel to it. Everything is still experimental so expect many changes!

As always I Hope you all enjoy it as much as I did on creating it!

For more custom maps click here.

Please be aware that due to an usual bug, the map is only playable in "Solo Offline", I am currently still investigating this issue and hope to release a fix for it in the future. Thanks for all the patiences!

You can make a difference!
Greetings! Enjoying my content so far and feel like helping out? Then feel free to leave back any feedback or suggestions.

Additionally, if you're feeling mighty generous and would like to help out even more, than I also gladly accept donations in any other shape or form.

Despite that fact that I always take great care and spend numerous amount of hours on each of my custom maps (I also try to consistently update them), my works will always remain free.

Therefore, not only would donations encourage me to carry out even more content that I absolutely love creating, but it will also greatly help on the way, so it really makes a difference.

Once again, I can't thank enough the entire KF2 community for their overwhelming positive and continues feedback for each published custom map, and I look forward on creating even more custom content!
Popular Discussions View All (1)
5
30 May, 2016 @ 4:51pm
Beta Feedback - Suggestions - Bugs/Glitches
Pt.Jones
41 Comments
Quambas 9 Jun, 2024 @ 8:05am 
Great map but the sound is absolutely honked and any explosion resonates with the power of an intoxicated god's belch
Davdus 30 May, 2024 @ 4:08pm 
Very nice map visually! But there is a big loud bang sound every couple minutes that blasts my headphones away. Makes it really horrible to play sadly :(
Pt.Jones  [author] 11 Dec, 2019 @ 3:52am 
Hey all!

Just wanted to let everyone know that finally after so many setbacks and trying to polish the map as much as possible before the first public release, my latest custom map KF-BoathouseFinale is finally released!

Soon I shall begin making a revision of all my previous uploaded maps to ensure that they are working properly on the latest KF2 build.

Hope you all enjoy it as much as I did on creating it! :boomer:
ღRainbow Dashღ 1 Feb, 2019 @ 2:54pm 
Oh i see. Well thanks for the information
Pt.Jones  [author] 1 Feb, 2019 @ 6:44am 
MikuTech the map can be played in multipleyer, but there's an unusual bug that causes zeds to become invisible after a while. Unfortunately I haven't had the chance yet to look into this issue.
ღRainbow Dashღ 28 Jan, 2019 @ 12:13pm 
Is it possible to play multiplayer on this map?
Quambas 11 May, 2018 @ 11:50am 
Also a small change you should make is that the cardboard box textures has a giant black mark on it that makes it look like the texture isn't aligned properly, and it shouldn't
Quambas 11 May, 2018 @ 11:48am 
This map looks acceptable, but after playing it last night, it's just impossibly bad. The most noticeable issue is that destroying the breakable props generates a BOOM sound with the approximate volume of an airliner crashing into a marching band, but the bigger issue is that the whole map is just too cramped for KF2. Me and my team constantly got caught on every piece of world geometrey that wasn't collision culled for example, and most mappers know to make doorways ">--<" shaped instead of "|--|" shaped, that way the collision box for the player model inevitably slides through the doorway instead of just clipping on the hard square edge of the doorway.

Good effort man, but it needs a lot of work. I was real excited to see a throwback map on here but this just doesn't cut it yet.
Pt.Jones  [author] 19 Feb, 2018 @ 4:05am 
Hello everyone!

I would like to inform you all that I have finally published the first official version of the map which features numerous changes and bug fixes. Also keep in mind that the map is fully playable on "Solo Offline". I am still investigating the unusual zed vanishing act some users have been facing. To see the complete change log simply c lick here.

Additionally I would like to thank the entire KF2 community for all of the support and vital feedback! :boomer:
Flammable 10 Feb, 2018 @ 10:36am 
Bad is wrong word. VERY FUCKING UGLY and bad, that's more like it.