Stellaris

Stellaris

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Yet Another Traits Mod
   
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10 May, 2016 @ 8:29pm
3 Jun, 2016 @ 7:02pm
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Yet Another Traits Mod

Description
Warning: Not up to date since 1.1.0 (and will not be updated)!

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This is a mod to really up the ante with traits in Stellaris, because traits acted as RNG/RPG/personality elements and made Crusader Kings 2 a lot of fun. I aim to improve both species traits and leader traits in Stellaris.

In contrast to other trait mods, I've tried to make a lot of traits INTERESTING and not "JUST NUMBERS".

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Updated for: 1.1.0 beta

TLDR features (with more on the way):

- 10 new species traits.
- 20 new leader traits.
- Leaders now start with MULTIPLE RANDOM traits! Gone are the boring days of a SINGLE trait!

Languages:
- English
- Français (translations by [FR] Dornata)

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======= CHANGELOG ========
===========================

== Update June 3 ==

Added French localization. Thanks to [FR] Dornata for the translations!

== Update May 12 ==
- Sloth - Growth required time from 20% to 25%, minerals from -80% to -50%, energy from -80% to -50%
- Governor trait Empire Builder did not work and was replaced
- Fair Treatment - People are a little happier and less likely to develop new ethics under this governor

== Update May 11, 2016 ==

- Dynamic Leaders changed from 4 to 6
- 5 new Ruler traits
- 5 new Governor traits
- 5 new Scientist traits
- 5 new mixed leader traits

Ruler traits:
- Secret Society - Gain even more influence than deep connections with your ruler's secret society.
- Inspirational - Your brilliant leader inspires everyone to think of more ideas when researching!
- Diplomancer - Ruthlessly efficient at diplomacy, you can handle more diplomatic relations.
- Leader of Leaders - Superior management allows you to handle more leaders.
- Swagger - This leader is able to push out the boundaries of your systems!

Governor traits:
- Immigration Focused - Gain more diversity, because this governor loves inviting migrants.
- Spy Network - This governor allows the planet a bigger scan range.
- Greedy - Focusing on material gains, this governor will leave your people rather unhappy.
- Machinist - Super effective robot usage at the cost of slave efficiency.
- [REMOVED] Empire Builder - Cheaper colony ships and faster colony developments.

Scientist traits:
- Interstellar Investigator - Well-studied and wizened, but good at all things anomaly-related.
- Interstellar Surveyor - Well-studied and wizened, but good at every step in the surveying process.
- Rocket Scientist - Effective at all rocket related things.
- Wizard - Studies the almost mystical sciences, but has a strangely long lifespan.
- Futurist - Practical but future-oriented scientist.

Mixed (generic) traits:
- Money on the Mind - This leader focuses on money and energy credits over research.
- Front Lines - This leader likes leading at the helm, at the cost of his life expectany.
- Progressive - Build buildings at a massive discount, but at the risk of ethics shifts!
- Young Flame - This leader climbs quickly but dies young.
- Meditations - A routine of meditation ensures a long life and a little extra research.

== Update May 10, 2016 ==

- Updated leader trait system. Leaders now may get 1-3 traits, depending on the strength of those traits.

== Initial Launch ==

Species traits:

- Fussy - Your people are less happy but better at research and mining minerals.
- Careless - Your people are more happy but worse at research and mining minerals.
- Natural Leaders - Cheaper leaders.
- Dynamic Leaders - FREE leaders!
- Inept Leaders - More expensive leaders.
- Sloth - Huge boost to growth and food, huge penalty to mining and credits (too much physical labor).
- Minor Teleportation - Instant migrations at further reduced costs.
- Young Death - Shorter leader lives, less research as well.
- Slave Traders - Significant penalty without slaves, slight energy cred boost.
- Unethical Tactics - Better armies, but your people really think about your actions.
92 Comments
Maschinenmensch 20 Jun, 2024 @ 12:10am 
Nice
starfirejordan 25 Mar, 2023 @ 7:13pm 
Me on my way to play 1.1.0 stellaris and looking for mods, and this still existing is a blessing
falhxer 28 Mar, 2020 @ 9:48am 
Can i take the lead of the mod and incorpate in my modpack?
JERRYTRON  [author] 30 Dec, 2018 @ 3:33pm 
@Ravemaster99 It will not be updated.
Ravemaster99 30 Dec, 2018 @ 10:27am 
Thx for the info SeanMungo. I hope for a 'fficial update though. Or confirmation that it wont be updated.
SeanMungo 12 Dec, 2018 @ 8:29pm 
as a note, this works with 2.2 but some traits simply dont have any modifiers. So you will have the trait but no effect. Just incase people wanted to know c:

(You could also use it, and then just edit it yourself and add modifiers to traits that are lacking.)
Oswald 21 Mar, 2018 @ 3:34am 
Lol so i found a new traits mod that looks good for once and its not up to date ? xD
Elitewrecker PT 25 Feb, 2018 @ 3:13pm 
Has anyone managed to test this in 2.0?
Dezerker 6 Dec, 2017 @ 9:09pm 
update?
Oliver42069 18 Nov, 2017 @ 9:18am 
you can go to the mod file under stellaris and see it then copy and paste