Stellaris

Stellaris

Yet Another Traits Mod
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Update: 3 Jun, 2016 @ 7:02pm

Added French localizations by [FR] Dornata.

Update: 30 May, 2016 @ 4:26pm

Minor update: Front Lines is no longer a ruler trait. Also, brought numbers to parity with 1.1.0 beta.

Update: 18 May, 2016 @ 11:21am

Minor update: Progressive governor trait from 50% to 30% for both ethics shift and building cost reduction. Also, 1.0.3 update.

Update: 14 May, 2016 @ 1:14pm

Minor update: Fixed front line ruler's age being applied to all rulers.

Update: 12 May, 2016 @ 11:49am

== Update May 12 ==
- Sloth - Growth required time from 20% to 25%, minerals from -80% to -50%, energy from -80% to -50%
- Governor trait Empire Builder did not work and was replaced
- Fair Treatment - People are a little happier and less likely to develop new ethics under this governor

Update: 11 May, 2016 @ 2:03pm

Minor update: Fixed replacing of Defines file, now just editing it.

Update: 11 May, 2016 @ 4:38am

Minor update: Fixed Unethical Tactics species trait.

Update: 11 May, 2016 @ 4:10am

Minor update: Removed testing species trait.

Update: 11 May, 2016 @ 3:48am

== Update May 11, 2016 ==

- Dynamic Leaders changed from 4 to 6
- 5 new Ruler traits
- 5 new Governor traits
- 5 new Scientist traits
- 5 new mixed leader traits

Ruler traits:
- Secret Society - Gain even more influence than deep connections with your ruler's secret society.
- Inspirational - Your brilliant leader inspires everyone to think of more ideas when researching!
- Diplomancer - Ruthlessly efficient at diplomacy, you can handle more diplomatic relations.
- Leader of Leaders - Superior management allows you to handle more leaders.
- Swagger - This leader is able to push out the boundaries of your systems!

Governor traits:
- Immigration Focused - Gain more diversity, because this governor loves inviting migrants.
- Spy Network - This governor allows the planet a bigger scan range.
- Greedy - Focusing on material gains, this governor will leave your people rather unhappy.
- Machinist - Super effective robot usage at the cost of slave efficiency.
- Empire Builder - Cheaper colony ships and faster colony developments.

Scientist traits:
- Interstellar Investigator - Well-studied and wizened, but good at all things anomaly-related.
- Interstellar Surveyor - Well-studied and wizened, but good at every step in the surveying process.
- Rocket Scientist - Effective at all rocket related things.
- Wizard - Studies the almost mystical sciences, but has a strangely long lifespan.
- Futurist - Practical but future-oriented scientist.

Mixed (generic) traits:
- Money on the Mind - This leader focuses on money and energy credits over research.
- Front Lines - This leader likes leading at the helm, at the cost of his life expectany.
- Progressive - Build buildings at a massive discount, but at the risk of ethics shifts!
- Young Flame - This leader climbs quickly but dies young.
- Meditations - A routine of meditation ensures a long life and a little extra research.

Update: 10 May, 2016 @ 10:04pm

== Update May 10, 2016 ==

- Updated leader trait system. Leaders now may get 1-3 traits, depending on the strength of those traits.