Stellaris

Stellaris

((( NSC3 - Season 1 )))
18,612 Comments
DocHolliday 9 hours ago 
I found the culprit, for anyone else who may be curious, "Sins of the Prophets Updated" is causing this unfortunately.
DocHolliday 10 hours ago 
Thanks, I'll do that!
CaptainX3  [author] 10 hours ago 
DocHolliday - Run a test by turning off all mods except NSC and the UI mod, then start a new game (or load your save, just make sure you don’t save over it) and check to see if you can build the NSC ships. If not, then Steam didn’t download the mod properly, follow the reset instructions under the red banner above.

If everything is working, you have a mod conflict or load order issue, follow the steps under the blue banner above.
DocHolliday 10 hours ago 
I have everything necessary including the unique station segments needed for ships like the dreadnought, but they are simply grayed out and cannot be constructed.
DocHolliday 10 hours ago 
I am having a bug where I have met the requirements but I cannot build certain ship types. This includes explorers, battlecruisers, normal cruisers, carriers, dreadnoughts, and even the holy flagship................ Not sure why it's those specifically, but I am also not using any mods I didn't use before coming back to stellaris not too long ago, and it worked fine then, does anyone know what might cause something like this?
Escape 10 Jul @ 10:53pm 
Is the mod menu for customization up or still in dev?
ALiteralPenguin 9 Jul @ 7:19pm 
Never mind It fixed itself after I switched resolutions to a different one and back so ignore my other comment lol. Thanks for the help otherwise.
ALiteralPenguin 9 Jul @ 7:12pm 
I ended up testing a few things out along with the things you mention but nothing seems to fix it which is fine but once again was just wondering if NSC actually needs the UI mod for anything or if its just recommended.
CaptainX3  [author] 9 Jul @ 3:47pm 
ALiteralPenguin - That’s not the UI mod, you’ve got a mod conflict somewhere. The UI mod would not affect ship models or the weapon slots. Run through the steps on this page to troubleshoot, especially trying to run NSC and the UI mod only to make sure Steam downloaded it properly.
ALiteralPenguin 9 Jul @ 2:11pm 
When I go to the ship designer Tab all it shows is the space background but there isn't any buttons to design a new ship, any existing designs or anything else.
ALiteralPenguin 9 Jul @ 2:08pm 
No I mean I cant design any ships while the UI mod is active, corvettes, destroyers etc. I just wasn't sure if there was a fix for that somewhere or if that's something I f'd up on my end.
CaptainX3  [author] 9 Jul @ 1:22pm 
ALiteralPenguin - You won’t be able to manually design the Flagship or see all of the starbase slots without it. Make sure you’re using the right mod linked on this page.
ALiteralPenguin 9 Jul @ 11:27am 
I got a issue where the ship designer wont show with the UI Mod, it seems the mod works fine without it and I can still play it with no issue, I was just wondering whether or not the UI change is needed for anything important in the mod or if im ok to play with out it.
Joshua Grigartis 8 Jul @ 7:07pm 
Belay my last. I figured it out. Hopefully a lower resolution than UIOD recommends isn't an issue later, but for now, I want moar ships.
Joshua Grigartis 8 Jul @ 6:23pm 
Might be a dumb question, but I have to ask. I am on a monitor with a display that UI Overhaul Dynamic doesn't perform well with. Basically, I can't use it. Do I have to have UOD to use this NSC? Or is it just a QOL recommendation?
AmbitiousRam 6 Jul @ 3:26pm 
Ahh okay that makes sense! I'll leave it then cheers :)
CaptainX3  [author] 6 Jul @ 7:43am 
Tendertail (Synge) - Bioships have not been integrated into NSC yet, that'll happen in a future update. I'm not sure why the stations don't have models in the designer I've seen screenshots that show them working fine after our recent update.

AmbitiousRam - Yes it is, and you can remove it by editing a certain file. However, if you haven't used NSC before, you'll find that you will need that +20, as larger NSC classes take up a lot of fleet capacity. It's also necessary to make sure the AI will build larger ships as well.
CaptainX3  [author] 6 Jul @ 7:43am 
LungeVilkas - That shouldn't be possible, Explorers are science class ships and cannot join military fleets. If you have that happening, it sounds like another mod is changing the Explorer to a military class ship or something like that.

InvIzIble - We do not have any starbase reactors in NSC that give 5500 energy. That sounds like the level 5 vanilla reactor. We have a reactor in NSC that gives 100,000 power that should be automatically equipped by the designer, but we have no way to guarantee or force it to be used though.

Tacopowered - The Solar Panels are NSC components, the Solar Panel Networks are vanilla. However, we added our solar panels before vanilla added the network. We kept them in because if you build the Solar Capacitors building, then our panels generate more energy.
AmbitiousRam 6 Jul @ 5:42am 
Is it this mod that adds +20 to anchorages? Can I remove that? It's seriously OP
Tendertail (Synge) 5 Jul @ 10:26pm 
No bioship explorer it seems, can't get battleship tech as well, so all those wrecks in space go untouched, and some of the starbase stations still lack models, but seemingly only in the designer?
Tacopowered 5 Jul @ 5:35pm 
fantastic mod overall tho
Tacopowered 5 Jul @ 5:35pm 
i noticed theres solar panels and solar panel networks, seems kinda redundant.
InvIzIble 5 Jul @ 12:11pm 
Is starbase reactor supposed to only give 5500energy? any mod's 6th+ tier reactor gives more, and 5500 is definitely not enought to support upgraded starbases(
LungeVilkas 4 Jul @ 4:45am 
I'm having exploration cruisers only go to military fleets now.. Sadness.
Vortek Gamer 3 Jul @ 2:30pm 
I have re-enabled the mod and had to start a new world because It was not working mid-save adding and was showing the a class empty and trying to select to a section cause a crash. but when trying a new save, it keep on crashing after Day 5. I am using Kasako's mod and it happen a day after I set the settings. just want to ask is there any known compat issue with other mods I could have?
Willem 3 Jul @ 1:44pm 
@Cjwhite17 @lordav Thats because the shipsets are not updated to the latest version of NSC3.
lordav 3 Jul @ 12:14pm 
Yeah, seeing the same issue with the Star Wars Empire Ships 4.0 NSC3
Cjwhite17 3 Jul @ 10:43am 
getting kind of a weird issue im using the Star Wars Sith Empire Ships 4.0 NSC3 Edition and the strike cruiser is using a vanilla model but all the other ships are working perfectly
CaptainX3  [author] 2 Jul @ 6:07pm 
Mod updated with some needed bugfixes.
Vortek Gamer 2 Jul @ 1:24pm 
really sucks that this mod is on hold, even during bug fixes that we may need right now due to 4.0 updates. Really going to miss this mod if it dose not come back working again. Just a heads up you should put a notice in the description just in case any new users for the mod and does not have to find out by scrolling down to comments
Harry the Hutt 30 Jun @ 11:14am 
Not sure if this is welcome here, but the mod "NSC Unlimited Titans and Flagship (Balanced)" is breaking the NSC3 reactors at the moment, so they won't generate any power.
Since the mod page has comments disabled, i decided to post it here, in case someone else is running into the same issue.
CaptainX3  [author] 30 Jun @ 1:17am 
Due to an unexpected loss of a very important dev team member and other real life issues, development on NSC is on hold until further notice. We will upload bug fixes here and there, but no new features are planned for the mod at this time. Development will likely resume in the future, but we don’t have a timeline for that right now - the dev team is stepping back and taking a break for a while.
Tendertail (Synge) 29 Jun @ 12:28am 
Does the organic shipset get an explorer with this mod? I can't seem to build one despite the game saying I got the tech
thecrimsonxkid 26 Jun @ 11:05pm 
does anyone know who i can commission to make a ship-set?
BTGbullseye 26 Jun @ 2:13pm 
All the NSC added reactors don't have any power generation right now.
son-goku 25 Jun @ 11:27pm 
@o0mpALoompA , it's definitely compatible with Giga and ACOT, but I don't know what ASB is, so I can't say there.
o0mpALoompA 25 Jun @ 11:06am 
Does anyone know if this is compatible with ACOT, Gigastructures, or ASB? I was experiencing crashes on a specific day, disabled half the mod list before I got to this mod and it was the culprit.
Xefanro 25 Jun @ 10:16am 
@CaptainX3 Love your mod, wondering if there are any plans to modify Cosmogenesis ships to have advanced features...?
daskolonel 22 Jun @ 7:48am 
Hello, I'm having problems with reactors. Cant power up some ships and defense platforms. Have tried changing the lord order and reinstalling mods also but that hasnt worked. Didnt know what else to do, was wondering if its a known bug? Thanks
ᴷʰᵉˢʰⁱᵍ 22 Jun @ 2:54am 
:shcfire:
Dog 21 Jun @ 8:38pm 
Hello Team im not sure if you have realized but the + Food in system per Farmer Module is not limited to one per starbase and also listed in the Top slots where Shipyards are is this intended because this gives bio Empires insane advantages in sutaining a war effort on the cheap
DoggieStyla 21 Jun @ 5:28pm 
ok i found out that it was overwritten by Special Ships : Shipbuilding Focus. THX for your hint.
Captain Bart 21 Jun @ 1:32pm 
@DoggieStyla Move some mods around above and bellow this, I had similar problem and it was just with how the mod load order was set.
DoggieStyla 21 Jun @ 1:13pm 
Frigate has no Model
hanchanman99 21 Jun @ 12:47am 
i think the entity of strike cruiser section is mistake.
Felinar 19 Jun @ 6:45pm 
Is anyone else having an issue where this mod causes a CTD on the 5th in game day if starting as an empire that is using a biological shipset? I did the troubleshooting steps above and started a new game with one of the mechanical shipsets and everything started just fine. However, I did disable the mod, start a new game with a biological shipset, wait an in-game month, then exit the game and reactivate this mod without causing issues with the save. I did run the troubleshooting steps above as well. The main mods I am using are NSC 3, Gigastructures, ACOT, and the UI Overhaul Dynamic.
Captain Bart 19 Jun @ 11:33am 
@CaptainX3 Could you add a 40 unit artillery setting? Because there is 30 and 50 but no 40 and I would like to have my laser ships be unmoving.
son-goku 19 Jun @ 11:14am 
@CaptainX3, I checked your mod's files to see and it still lists prerequisites = { "tech_space_defense_station_2" } and 3 respectively.

Though I don't know if these entries are even used, since they also still list the defense station capacity necessary for a fortress as 3 ^^
CaptainX3  [author] 19 Jun @ 4:35am 
Everyone who is having issues - please follow all of the troubleshooting steps under the yellow banner above. All of the issues posted recently are going to be caused either by mod conflicts or incomplete file downloads by Steam, both of which can be solved using the steps above.

son-goku - I honestly can’t remember if we intended to remove the station/fortress techs and just have them unlock with starbase levels or if that’s a bug, but I will look into it for the next update.
AdmiralAdderall 19 Jun @ 3:45am 
Some ship-sections appear to be designed without components fitted, took over AI empire and they had the same problems. Manually fitting and saving designs works without problem, though. May just be my plethora of mods, but problem has been persistent across multiple mod-combinations/load orders.