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If everything is working, you have a mod conflict or load order issue, follow the steps under the blue banner above.
AmbitiousRam - Yes it is, and you can remove it by editing a certain file. However, if you haven't used NSC before, you'll find that you will need that +20, as larger NSC classes take up a lot of fleet capacity. It's also necessary to make sure the AI will build larger ships as well.
InvIzIble - We do not have any starbase reactors in NSC that give 5500 energy. That sounds like the level 5 vanilla reactor. We have a reactor in NSC that gives 100,000 power that should be automatically equipped by the designer, but we have no way to guarantee or force it to be used though.
Tacopowered - The Solar Panels are NSC components, the Solar Panel Networks are vanilla. However, we added our solar panels before vanilla added the network. We kept them in because if you build the Solar Capacitors building, then our panels generate more energy.
Since the mod page has comments disabled, i decided to post it here, in case someone else is running into the same issue.
Though I don't know if these entries are even used, since they also still list the defense station capacity necessary for a fortress as 3 ^^
son-goku - I honestly can’t remember if we intended to remove the station/fortress techs and just have them unlock with starbase levels or if that’s a bug, but I will look into it for the next update.