Stellaris

Stellaris

13,690 ratings
((( NSC3 - Season 1 )))
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File Size
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85.004 MB
12 May, 2016 @ 7:05pm
2 Jul @ 6:03pm
372 Change Notes ( view )

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((( NSC3 - Season 1 )))

Description


July 2, 2025 - Season 1 - Update 20 (Mod Version 1.0.20)
New Save Game is Not Required
  • Per community request, removed the restriction that forced you to use one of the two vanilla Bio shipsets when playing a Biological empire. You can now select any shipset you want.

  • Added appropriate Strike Cruiser modifiers to the Fleet Composition policy.

  • Removed a very outdated starbase point defense weapon that stopped much better weapons from being equipped by starbases.

  • Fixed a bug where the Starbase Primary Reactor was not being equipped on starbases properly.

  • Fixed a bug where the Strike Cruiser sections were not using the proper entity names, which could cause errors/problems with shipsets (This bug fix might also cause some shipset errors temporarily until the patches are updated with this change.)

  • Fixed a bug where the Bioship Defense Station & Fortress did not have models for the stations.

  • Fixed a bug where the increased power levels for vanilla Reactors were not being used by the game.

  • Fixed several bugs where some of the Progenitor Offspring versions of the Bioships were missing their hull models.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (8)
2
11 hours ago
There is no menu with mod settings
che-u-pin
4
25 May @ 2:21pm
Any way to play NSC late game without other mods to lower fleet power?
Terran
10
26 Dec, 2024 @ 10:14pm
Flagships still spawned en-mass for other empires.
Xeonzs
18,630 Comments
Renegadexv15 18 hours ago 
welp, ig i gotta find a new collection of mods to use with since it seems Azur lane mods are the issue than
CaptainX3  [author] 21 hours ago 
DocHolliday - It’s basically a “follow the rest of the fleet at a specific distance” behavior.

Bloodknight166 - The dev who originally made the mod menu disappeared without warning and no one who looked at his code could figure out how it worked. We removed it with a plan of making a new one for Season 2, but that update was canceled due to major staffing and development problems.

Chestnut - No idea what’s going on there, I was unable to replicate this bug on my end.

Renegadexv15 - Try running with only NSC and the UI mod as a test to see what happens - this sounds like a mod conflict, as everything is working properly in my testing.
Renegadexv15 23 hours ago 
game keeps crashing whenever i try making a grand citadel, ik i can avoid it but the some part hidden in the Galaxy might have one built and crash the game
Chestnut 23 Jul @ 5:03am 
Supplementary: After demolishing and rebuilding the only dock in the beginning, the upgrade was successful
Chestnut 23 Jul @ 4:57am 
Due to unknown reasons, I am unable to upgrade my ship
Bloodknight166 22 Jul @ 10:53am 
why did yall remove the option to turn off some types of ships, it was a great feature
DocHolliday 20 Jul @ 4:17pm 
what does the escort compute module actually do out of curiosity?
CaptainX3  [author] 18 Jul @ 8:20am 
Stepover34 - We have not done anything with Bioships yet other than adding some extra weapon/utility slots to make them competitive with NSC ships.

At this time, the NSC dev team is on a break and is not actively working on the mod. Bioships are on our list when development resumes.
Stepover34 18 Jul @ 7:26am 
i think all the fallen empire bioships are broken, could you please look into this
Stepover34 18 Jul @ 7:22am 
the quandary weaver cannot select a power source