Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bloodknight166 - The dev who originally made the mod menu disappeared without warning and no one who looked at his code could figure out how it worked. We removed it with a plan of making a new one for Season 2, but that update was canceled due to major staffing and development problems.
Chestnut - No idea what’s going on there, I was unable to replicate this bug on my end.
Renegadexv15 - Try running with only NSC and the UI mod as a test to see what happens - this sounds like a mod conflict, as everything is working properly in my testing.
At this time, the NSC dev team is on a break and is not actively working on the mod. Bioships are on our list when development resumes.