Stellaris

Stellaris

42 ratings
Interesting Hyperlanes
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
562.000 B
12 May, 2016 @ 9:14pm
1 Change Note ( view )

Subscribe to download
Interesting Hyperlanes

Description
Tweaks hyperlane generation settings, when creating a new game:

Remove 50% of the longest hyperlanes (default is 20%).
Maximum distance of lane removal at 99 stars (default is 30).
At most 3 hyperlanes to a star (currently unchanged from default).

These changed settings cause a less connected (with more chokepoints) hyperlane map to be created.

Intended to be used with FTL restricted to Hyperdrives.
24 Comments
Cat Burglar 6 Sep, 2020 @ 7:37pm 
RIP.
Sheriff 23 Feb, 2018 @ 3:36pm 
Looking forward to seeing if this mod can make a come back!
Sick#Rabbid 29 Nov, 2017 @ 10:49am 
An Update would be great, this sounds to be a great mod ! :)
Thadom570 7 Sep, 2017 @ 12:22pm 
update
finnnosam 6 Sep, 2017 @ 6:10pm 
So this does work with the current build of the game, right?
Thadom570 8 May, 2017 @ 10:55pm 
update
SquigglyV 11 Apr, 2017 @ 2:26pm 
Doesn't seem to work with 1.5, any plans for an update?
ChaliceOvCorruption 15 Nov, 2016 @ 6:17pm 
Nice mod. I find myself restarting until I get a map where I am in a cluster of systems with only one lane for the enemy to attack from.
MickyJim 30 Aug, 2016 @ 3:23pm 
Nice idea.

Any chance someone can make a mod where you have to get to the edge of the system to jump? Would be cool for a Mass Effect-themed game where you have to reach a relay and would also seriously limit those annoying times when entire fleets slip away from you.
Gerishnakov 14 Aug, 2016 @ 3:37pm 
This still works, despite the Stellaris launcher saying the mod is not compatible with 1.2.4