Stellaris
42 valoraciones
Interesting Hyperlanes
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
562.000 B
12 MAY 2016 a las 21:14
1 nota sobre cambios ( ver )

Suscríbete para descargar
Interesting Hyperlanes

Descripción
Tweaks hyperlane generation settings, when creating a new game:

Remove 50% of the longest hyperlanes (default is 20%).
Maximum distance of lane removal at 99 stars (default is 30).
At most 3 hyperlanes to a star (currently unchanged from default).

These changed settings cause a less connected (with more chokepoints) hyperlane map to be created.

Intended to be used with FTL restricted to Hyperdrives.
24 comentarios
Cat Burglar 6 SEP 2020 a las 19:37 
RIP.
Sheriff 23 FEB 2018 a las 15:36 
Looking forward to seeing if this mod can make a come back!
Sick#Rabbid 29 NOV 2017 a las 10:49 
An Update would be great, this sounds to be a great mod ! :)
Thadom570 7 SEP 2017 a las 12:22 
update
finnnosam 6 SEP 2017 a las 18:10 
So this does work with the current build of the game, right?
Thadom570 8 MAY 2017 a las 22:55 
update
SquigglyV 11 ABR 2017 a las 14:26 
Doesn't seem to work with 1.5, any plans for an update?
ChaliceOvCorruption 15 NOV 2016 a las 18:17 
Nice mod. I find myself restarting until I get a map where I am in a cluster of systems with only one lane for the enemy to attack from.
MickyJim 30 AGO 2016 a las 15:23 
Nice idea.

Any chance someone can make a mod where you have to get to the edge of the system to jump? Would be cool for a Mass Effect-themed game where you have to reach a relay and would also seriously limit those annoying times when entire fleets slip away from you.
Gerishnakov 14 AGO 2016 a las 15:37 
This still works, despite the Stellaris launcher saying the mod is not compatible with 1.2.4