Stellaris

Stellaris

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Interesting Hyperlanes
   
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2016 年 5 月 12 日 下午 9:14
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Interesting Hyperlanes

描述
Tweaks hyperlane generation settings, when creating a new game:

Remove 50% of the longest hyperlanes (default is 20%).
Maximum distance of lane removal at 99 stars (default is 30).
At most 3 hyperlanes to a star (currently unchanged from default).

These changed settings cause a less connected (with more chokepoints) hyperlane map to be created.

Intended to be used with FTL restricted to Hyperdrives.
24 則留言
Cat Burglar 2020 年 9 月 6 日 下午 7:37 
RIP.
Sheriff 2018 年 2 月 23 日 下午 3:36 
Looking forward to seeing if this mod can make a come back!
Sick#Rabbid 2017 年 11 月 29 日 上午 10:49 
An Update would be great, this sounds to be a great mod ! :)
Thadom570 2017 年 9 月 7 日 下午 12:22 
update
finnnosam 2017 年 9 月 6 日 下午 6:10 
So this does work with the current build of the game, right?
Thadom570 2017 年 5 月 8 日 下午 10:55 
update
SquigglyV 2017 年 4 月 11 日 下午 2:26 
Doesn't seem to work with 1.5, any plans for an update?
ChaliceOvCorruption 2016 年 11 月 15 日 下午 6:17 
Nice mod. I find myself restarting until I get a map where I am in a cluster of systems with only one lane for the enemy to attack from.
MickyJim 2016 年 8 月 30 日 下午 3:23 
Nice idea.

Any chance someone can make a mod where you have to get to the edge of the system to jump? Would be cool for a Mass Effect-themed game where you have to reach a relay and would also seriously limit those annoying times when entire fleets slip away from you.
Gerishnakov 2016 年 8 月 14 日 下午 3:37 
This still works, despite the Stellaris launcher saying the mod is not compatible with 1.2.4