Stellaris
42 คะแนน
Interesting Hyperlanes
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
562.000 B
12 พ.ค. 2016 @ 9: 14pm
1 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
Tweaks hyperlane generation settings, when creating a new game:

Remove 50% of the longest hyperlanes (default is 20%).
Maximum distance of lane removal at 99 stars (default is 30).
At most 3 hyperlanes to a star (currently unchanged from default).

These changed settings cause a less connected (with more chokepoints) hyperlane map to be created.

Intended to be used with FTL restricted to Hyperdrives.
24 ความเห็น
Cat Burglar 6 ก.ย. 2020 @ 7: 37pm 
RIP.
Sheriff 23 ก.พ. 2018 @ 3: 36pm 
Looking forward to seeing if this mod can make a come back!
Sick#Rabbid 29 พ.ย. 2017 @ 10: 49am 
An Update would be great, this sounds to be a great mod ! :)
Thadom570 7 ก.ย. 2017 @ 12: 22pm 
update
finnnosam 6 ก.ย. 2017 @ 6: 10pm 
So this does work with the current build of the game, right?
Thadom570 8 พ.ค. 2017 @ 10: 55pm 
update
SquigglyV 11 เม.ย. 2017 @ 2: 26pm 
Doesn't seem to work with 1.5, any plans for an update?
ChaliceOvCorruption 15 พ.ย. 2016 @ 6: 17pm 
Nice mod. I find myself restarting until I get a map where I am in a cluster of systems with only one lane for the enemy to attack from.
MickyJim 30 ส.ค. 2016 @ 3: 23pm 
Nice idea.

Any chance someone can make a mod where you have to get to the edge of the system to jump? Would be cool for a Mass Effect-themed game where you have to reach a relay and would also seriously limit those annoying times when entire fleets slip away from you.
Gerishnakov 14 ส.ค. 2016 @ 3: 37pm 
This still works, despite the Stellaris launcher saying the mod is not compatible with 1.2.4